Player Matchup

Anubis
Anubis
Arens95
Anubis
Level 121
God Stats
20W - 13L
1,636 SR
Queue Stats
166W - 163L
1,496 Elo+
Party 1
Bastet
Bastet
Chizzo92
Bastet
Level 146
God Stats
27W - 22L
1,516 SR
Queue Stats
234W - 213L
1,460 Elo+
Party 1
Serqet
Serqet
MatTeo_CaZza
Serqet
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
235W - 216L
1,464 Elo+
Party 1
Neith
Neith
TheDrangonKill
Neith
Level 103
God Stats
2W - 3L
1,487 SR
Queue Stats
84W - 88L
1,425 Elo+
Solo
Cthulhu
Cthulhu
Waftrudnir1
Cthulhu
Level 144
God Stats
10W - 4L
1,662 SR
Queue Stats
100W - 103L
1,504 Elo+
Solo
Team Averages
Level 132
1,560 SR
1,470 Elo+

VS

Team Averages
Level 87
1,534 SR
1,479 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
KEPAJAMECHO23
Chronos
Level 40
God Stats
12W - 9L
1,587 SR
Queue Stats
79W - 79L
1,501 Elo+
Party 2
Surtr
Surtr
Mikiking73
Surtr
Level 19
God Stats
3W - 4L
1,553 SR
Queue Stats
26W - 30L
1,471 Elo+
Party 2
Agni
Agni
Moi1998
Agni
Level 87
God Stats
10W - 12L
1,525 SR
Queue Stats
99W - 95L
1,460 Elo+
Solo
Ao Kuang
Ao Kuang
zord119
Ao Kuang
Level 145
God Stats
5W - 3L
1,507 SR
Queue Stats
339W - 328L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Arens95
Anubis
10
1 / 3 / 0
5,659
514
4,106
6,583
2,354
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bastet
Chizzo92
Bastet
11
0 / 2 / 0
6,031
548
3,823
7,631
2,751
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Serqet
8
0 / 4 / 0
4,652
423
1,182
7,519
1,802
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 5 / 0
5,491
499
1,885
7,938
1,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
Waftrudnir1
Cthulhu
8
0 / 3 / 1
4,872
443
5,402
7,167
5,489
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
6 / 0 / 4
7,530
685
6,202
5,481
1,657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chronos
11
3 / 0 / 1
6,493
590
4,418
5,575
1,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Surtr
11
3 / 1 / 7
5,911
537
5,091
7,732
4,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Agni
Moi1998
Agni
12
0 / 0 / 1
5,798
527
2,893
3,693
945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
zord119
Ao Kuang
11
5 / 0 / 3
6,359
578
4,330
7,413
4,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
33
1
Kills
17
17
Deaths
1
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
6
0
4
8
L
Anubis
Arens95
Anubis
1
3
0
0.33
L
Bastet
Chizzo92
Bastet
0
2
0
0
W
Chronos
3
0
1
3.5
L
Serqet
0
4
0
0
W
Surtr
3
1
7
6.5
W
Agni
Moi1998
Agni
0
0
1
0.5
L
0
5
0
0
L
Cthulhu
Waftrudnir1
Cthulhu
0
3
1
0.17
W
Ao Kuang
zord119
Ao Kuang
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,398
Damage
22,934
36,838
Taken
29,894
14,243
Mitigated
13,188
8,481
Healing
6,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,202
2,972
0
2,978
5,481
1,657
0
2,986
2,495
0
54,383
L
Anubis
Arens95
Anubis
4,106
51
0
2,672
6,583
2,354
0
1,753
4,603
37,301
0
L
Bastet
Chizzo92
Bastet
3,823
440
0
2,338
7,631
2,751
0
3,654
3,737
0
38,794
W
Chronos
4,418
1,602
0
956
5,575
1,729
0
0
5,575
33,929
0
L
Serqet
1,182
123
0
250
7,519
1,802
0
1,936
5,456
0
21,812
W
Surtr
5,091
1,969
0
1,202
7,732
4,857
473
5,011
2,610
553
23,714
W
Agni
Moi1998
Agni
2,893
165
0
645
3,693
945
0
809
2,884
39,169
0
L
1,885
648
0
2,411
7,938
1,847
0
3,620
3,971
0
33,619
L
Cthulhu
Waftrudnir1
Cthulhu
5,402
763
0
810
7,167
5,489
0
182
6,804
23,995
1,692
W
Ao Kuang
zord119
Ao Kuang
4,330
929
0
1,004
7,413
4,000
0
246
7,167
44,835
3,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,705
Gold Earned
32,091
290
Minions Killed
361
0
Camps Cleared
0
1,028,400
Distance Traveled
1,123,234
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,530
685
96
9
0
219,711
0
L
Anubis
5,659
514
56
5
0
179,266
0
L
Bastet
6,031
548
76
7
0
215,533
0
W
Chronos
6,493
590
81
7
0
224,353
0
L
Serqet
4,652
423
45
4
0
240,606
0
W
Surtr
5,911
537
34
3
0
205,827
0
W
Agni
5,798
527
72
7
0
231,248
0
L
Neith
5,491
499
73
7
0
181,381
0
L
Cthulhu
4,872
443
40
4
0
211,614
0
W
Ao Kuang
6,359
578
78
7
0
242,095
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role