Player Matchup

Anhur
Anhur
Silver II
 
Anhur
Silver II
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Bronze I
TH3 PR3D4T0R 97
Chang'e
Bronze I
Level 48
God Stats
1W - 0L
1,146 SR
Queue Stats
10W - 21L
1,152 MMR
Solo
Maui
Maui
Silver I
ThornBalth
Maui
Silver I
Level 112
God Stats
93W - 92L
1,504 SR
Queue Stats
233W - 250L
1,196 MMR
Party 1
Hun Batz
Hun Batz
Silver II
slasherslash
Hun Batz
Silver II
Level 149
God Stats
39W - 38L
1,494 SR
Queue Stats
379W - 401L
1,236 MMR
Party 1
Artemis
Artemis
Silver I
xuanhuaren
Artemis
Silver I
Level 138
God Stats
34W - 15L
1,683 SR
Queue Stats
684W - 711L
1,135 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 118
1,465 SR
1,244 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 121
1,387 SR
1,236 MMR
Poseidon
Poseidon
Silver I
 
Poseidon
Silver I
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Silver I
StarMarkey
Nox
Silver I
Level 177
God Stats
16W - 24L
1,417 SR
Queue Stats
259W - 285L
1,198 MMR
Party 2
Nike
Nike
Silver I
base1994qw
Nike
Silver I
Level 64
God Stats
0W - 5L
1,244 SR
Queue Stats
58W - 78L
1,131 MMR
Solo
Set
Set
Silver I
ohhekate
Set
Silver I
Level 154
God Stats
3W - 3L
1,508 SR
Queue Stats
251W - 279L
1,140 MMR
Party 2
Hou Yi
Hou Yi
Silver II
ol-Tricky-lo
Hou Yi
Silver II
Level 48
God Stats
0W - 2L
1,264 SR
Queue Stats
15W - 28L
1,213 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
4 / 4 / 8
7,917
609
7,799
10,364
3,934
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
3 / 3 / 5
7,379
568
4,487
7,681
2,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

11
2 / 3 / 6
7,092
546
3,562
8,227
7,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
slasherslash
Hun Batz
14
8 / 0 / 3
8,802
677
7,158
9,675
3,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Artemis
xuanhuaren
Artemis
12
1 / 3 / 1
7,150
550
6,794
9,883
3,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
XbalanqueSerqetThanatosGilgamesh

VS

Bans
SusanoZeusJanusAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
12
5 / 4 / 2
7,239
557
6,906
8,467
2,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

10
2 / 4 / 2
6,215
478
2,753
7,049
3,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 2 / 1
7,017
540
6,642
10,639
8,395
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

13
3 / 2 / 5
7,037
541
4,300
9,270
3,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hou Yi
11
2 / 6 / 2
6,336
487
6,462
10,242
2,305
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
25
18
Kills
13
13
Deaths
18
23
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
4
4
8
2
L
Poseidon
 
Poseidon
5
4
2
1.5
L
2
4
2
0.75
W
3
3
5
1.83
W
2
3
6
1.67
L
1
2
1
0.75
L
3
2
5
2.75
L
Hou Yi
2
6
2
0.5
W
Hun Batz
slasherslash
Hun Batz
8
0
3
9.5
W
Artemis
xuanhuaren
Artemis
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,800
Damage
27,063
45,830
Taken
45,667
20,735
Mitigated
20,610
14,943
Healing
6,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
7,799
4,869
0
3,784
10,364
3,934
929
1,882
8,482
0
51,532
L
Poseidon
 
Poseidon
6,906
1,504
0
1,386
8,467
2,497
0
2,901
5,284
49,948
1,317
L
2,753
638
0
238
7,049
3,516
0
1,769
5,156
31,193
0
W
4,487
66
1,940
3,482
7,681
2,345
327
3,426
4,255
35,478
2,065
W
3,562
512
0
1,097
8,227
7,259
232
2,326
5,901
28,028
3,544
L
6,642
879
0
2,385
10,639
8,395
0
0
10,639
0
44,866
L
4,300
1,931
0
1,155
9,270
3,897
0
344
8,892
0
51,441
L
Hou Yi
6,462
2,648
0
1,690
10,242
2,305
0
2,208
8,006
0
33,326
W
Hun Batz
slasherslash
Hun Batz
7,158
1,392
0
980
9,675
3,762
560
1,563
8,112
0
55,335
W
Artemis
xuanhuaren
Artemis
6,794
2,556
0
3,660
9,883
3,435
0
411
9,472
0
41,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,340
Gold Earned
33,844
370
Minions Killed
373
0
Camps Cleared
0
1,375,232
Distance Traveled
1,284,122
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,917
609
87
7
0
249,447
0
L
Poseidon
7,239
557
104
8
0
283,841
0
L
Nox
6,215
478
60
5
0
272,951
8
W
Chang'e
7,379
568
83
6
0
261,341
2
W
Maui
7,092
546
42
3
0
298,311
4
L
Nike
7,017
540
80
6
0
238,300
4
L
Set
7,037
541
74
6
0
275,788
0
L
Hou Yi
6,336
487
55
4
0
213,242
0
W
Hun Batz
8,802
677
88
7
0
345,142
0
W
Artemis
7,150
550
70
5
0
220,991
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role