Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
ER0TICD0WNS
Janus
Level 45
God Stats
3W - 1L
1,595 SR
Queue Stats
32W - 30L
1,519 Elo+
Solo
Ne Zha
Ne Zha
TropicalWasTaken
Ne Zha
Level 159
God Stats
12W - 4L
1,676 SR
Queue Stats
218W - 193L
1,631 Elo+
Party 1
Neith
Neith
dorada-alaplanxa
Neith
Level 87
God Stats
1W - 0L
1,623 SR
Queue Stats
2W - 0L
1,716 Elo+
Party 1
Geb
Geb
swapzoar
Geb
Level 168
God Stats
208W - 196L
1,583 SR
Queue Stats
211W - 197L
1,571 Elo+
Party 1
Team Averages
Level 101
1,595 SR
1,587 Elo+

VS

Team Averages
Level 103
1,397 SR
1,393 Elo+
Skadi
Skadi
I22hI Barra
Skadi
Level 155
God Stats
5W - 9L
1,490 SR
Queue Stats
69W - 129L
1,364 Elo+
Party 2
Aphrodite
Aphrodite
Jinxerz
Aphrodite
Level 23
God Stats
26W - 21L
1,539 SR
Queue Stats
43W - 49L
1,467 Elo+
Solo
Tyr
Tyr
Kratos192
Tyr
Level 154
God Stats
8W - 16L
1,494 SR
Queue Stats
74W - 133L
1,373 Elo+
Party 2
Raijin
Raijin
Stefbamba
Raijin
Level 25
God Stats
0W - 3L
1,257 SR
Queue Stats
5W - 22L
1,212 Elo+
Solo
Atlas
Atlas
xPhAnToMxSyNx
Atlas
Level 157
God Stats
1W - 6L
1,204 SR
Queue Stats
670W - 646L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
0 / 2 / 2
4,671
934
2,397
3,287
909
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

11
2 / 0 / 3
5,407
1,081
2,682
2,720
896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
6 / 2 / 3
5,846
1,169
5,307
5,573
2,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
0 / 2 / 5
4,870
974
2,309
3,434
1,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 0 / 8
5,504
1,101
2,729
2,376
1,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 2
5,188
1,038
3,333
4,374
868
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Aphrodite
Jinxerz
Aphrodite
11
1 / 0 / 0
5,539
1,108
1,708
1,972
616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 4 / 3
4,851
970
3,232
5,942
4,005
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Raijin
Stefbamba
Raijin
7
0 / 1 / 0
4,299
860
0
751
160
Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

10
4 / 4 / 2
5,741
1,148
3,290
5,318
3,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
9
Kills
6
6
Deaths
10
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
0
2
2
0.5
W
2
0
3
3.5
L
1
1
2
2
L
Aphrodite
Jinxerz
Aphrodite
1
0
0
1
L
0
4
3
0.38
L
Raijin
Stefbamba
Raijin
0
1
0
0
W
6
2
3
3.75
W
0
2
5
1.25
W
1
0
8
5
L
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,424
Damage
11,563
17,390
Taken
18,357
6,376
Mitigated
9,204
4,655
Healing
3,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
2,397
1,048
0
55
3,287
909
22
1,575
1,675
9,079
0
W
2,682
356
0
1,124
2,720
896
342
200
2,520
12,500
0
L
3,333
445
0
375
4,374
868
0
2,049
2,165
0
9,902
L
Aphrodite
Jinxerz
Aphrodite
1,708
0
0
1,530
1,972
616
0
980
992
16,873
240
L
3,232
264
0
843
5,942
4,005
0
2,218
3,666
0
5,174
L
Raijin
Stefbamba
Raijin
0
0
0
0
751
160
0
122
629
0
0
W
5,307
1,841
0
1,678
5,573
2,110
27
685
4,790
0
15,548
W
2,309
953
0
515
3,434
1,033
684
1,393
1,870
0
8,236
W
2,729
187
0
1,283
2,376
1,428
0
743
1,537
4,254
0
L
3,290
871
0
300
5,318
3,555
0
2,141
3,097
6,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,298
Gold Earned
25,618
89
Minions Killed
67
0
Camps Cleared
0
521,804
Distance Traveled
405,534
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
4,671
934
10
2
0
84,079
0
W
Janus
5,407
1,081
29
6
0
118,929
0
L
Skadi
5,188
1,038
16
3
0
104,456
0
L
Aphrodite
5,539
1,108
40
8
0
88,410
4
L
Tyr
4,851
970
3
1
0
96,099
1
L
Raijin
4,299
860
0
0
0
13,694
0
W
Ne Zha
5,846
1,169
22
4
0
104,909
0
W
Neith
4,870
974
21
4
0
89,611
0
W
Geb
5,504
1,101
7
1
0
124,276
0
L
Atlas
5,741
1,148
8
2
0
102,875
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role