Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Aisakk
Sol
Level 159
God Stats
1W - 2L
1,723 SR
Queue Stats
84W - 76L
1,601 Elo+
Party 1
Thor
Thor
HakiBajashi
Thor
Level 68
God Stats
2W - 1L
1,898 SR
Queue Stats
50W - 44L
1,565 Elo+
Party 1
Thoth
Thoth
Izkek
Thoth
Level 165
God Stats
2W - 1L
1,479 SR
Queue Stats
170W - 160L
1,580 Elo+
Party 1
Chaac
Chaac
TheHonestNeeko
Chaac
Level 210
God Stats
1W - 1L
1,728 SR
Queue Stats
70W - 60L
1,568 Elo+
Party 1
Team Averages
Level 154
1,666 SR
1,563 Elo+

VS

Team Averages
Level 165
1,575 SR
1,561 Elo+
Hera
Hera
Aforesaid
Hera
Level 149
God Stats
7W - 2L
1,746 SR
Queue Stats
230W - 161L
1,640 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Liriodendron
Morgan Le Fay
Level 159
God Stats
6W - 3L
1,553 SR
Queue Stats
238W - 221L
1,560 Elo+
Solo
Ne Zha
Ne Zha
ebashiun
Ne Zha
Level 136
God Stats
9W - 9L
1,526 SR
Queue Stats
1,177W - 1,142L
1,514 Elo+
Solo
Odin
Odin
llNobiliumll
Odin
Level 226
God Stats
4W - 2L
1,553 SR
Queue Stats
317W - 237L
1,680 Elo+
Party 2
Heimdallr
Heimdallr
phantomOFdestiny
Heimdallr
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 15L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
14
2 / 10 / 7
9,314
716
8,146
17,988
6,038
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sol
Aisakk
Sol
15
2 / 4 / 6
9,157
704
8,746
12,387
3,979
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Mystical Earring

Mystical Earring

+15
Mp 5

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

12
1 / 5 / 4
8,141
626
2,957
7,482
2,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thoth
Izkek
Thoth
16
2 / 4 / 8
9,597
738
9,738
8,988
3,056
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Mystical Earring

Mystical Earring

+15
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

18
11 / 5 / 5
11,205
862
15,639
17,650
24,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
18
10 / 3 / 11
11,433
879
15,805
9,357
4,001
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Morgan Le Fay
Liriodendron
Morgan Le Fay
19
10 / 2 / 10
11,766
905
16,155
9,445
4,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
ebashiun
Ne Zha
16
0 / 4 / 19
9,907
762
11,527
14,713
7,200
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 6 / 15
10,346
796
6,129
15,861
16,972
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heimdallr
18
6 / 5 / 9
11,082
852
7,470
11,396
5,430
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
92
18
Kills
28
28
Deaths
20
30
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
2
10
7
0.55
W
Hera
10
3
11
5.17
L
Sol
Aisakk
Sol
2
4
6
1.25
L
1
5
4
0.6
L
Thoth
Izkek
Thoth
2
4
8
1.5
W
Morgan Le Fay
Liriodendron
Morgan Le Fay
10
2
10
7.5
L
11
5
5
2.7
W
Ne Zha
ebashiun
Ne Zha
0
4
19
2.38
W
2
6
15
1.58
W
Heimdallr
6
5
9
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,226
Damage
57,086
64,495
Taken
60,772
40,125
Mitigated
38,201
11,548
Healing
18,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
8,146
2,068
286
3,127
17,988
6,038
120
9,533
8,328
0
18,574
W
Hera
15,805
2,896
325
2,111
9,357
4,001
831
2,197
7,160
27,917
1,076
L
Sol
Aisakk
Sol
8,746
1,346
0
3,728
12,387
3,979
247
6,163
6,102
22,387
965
L
2,957
77
80
214
7,482
2,531
21
5,158
2,139
0
4,270
L
Thoth
Izkek
Thoth
9,738
311
251
787
8,988
3,056
128
4,032
4,876
30,943
0
W
Morgan Le Fay
Liriodendron
Morgan Le Fay
16,155
872
1,070
3,312
9,445
4,598
1,540
3,031
6,414
33,705
0
L
15,639
1,038
37
3,038
17,650
24,521
0
5,894
11,553
0
35,348
W
Ne Zha
ebashiun
Ne Zha
11,527
808
1,450
6,337
14,713
7,200
1,392
3,914
10,799
0
25,667
W
6,129
1,558
201
1,960
15,861
16,972
269
4,754
11,107
0
9,669
W
Heimdallr
7,470
2,909
1,198
935
11,396
5,430
3,701
4,112
7,284
0
26,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,414
Gold Earned
54,534
125
Minions Killed
153
0
Camps Cleared
0
1,167,878
Distance Traveled
1,252,926
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
9,314
716
11
1
0
205,092
0
W
Hera
11,433
879
26
2
0
267,466
0
L
Sol
9,157
704
34
3
0
226,345
0
L
Thor
8,141
626
5
0
0
198,326
0
L
Thoth
9,597
738
44
3
0
251,863
0
W
Morgan Le Fay
11,766
905
53
4
0
268,765
0
L
Chaac
11,205
862
31
2
0
286,252
0
W
Ne Zha
9,907
762
18
1
0
242,986
0
W
Odin
10,346
796
8
1
0
256,043
0
W
Heimdallr
11,082
852
48
4
0
217,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role