Player Matchup

Anhur
Anhur
Benz Eagles
Anhur
Level 108
God Stats
7W - 3L
1,686 SR
Queue Stats
391W - 441L
1,427 Elo+
Solo
Gilgamesh
Gilgamesh
DEFFECTZ69
Gilgamesh
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 17L
1,741 Elo+
Party 1
Athena
Athena
FAIP Mafia
Athena
Level 143
God Stats
3W - 5L
1,294 SR
Queue Stats
219W - 253L
1,480 Elo+
Solo
Cupid
Cupid
purpleCORNYsyrup
Cupid
Level 159
God Stats
2W - 4L
1,431 SR
Queue Stats
70W - 62L
1,638 Elo+
Party 1
Agni
Agni
建速須佐之男命
Agni
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 23L
1,127 Elo+
Solo
Team Averages
Level 116
1,482 SR
1,483 Elo+

VS

Team Averages
Level 95
1,523 SR
1,439 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Grayfoxx187
Osiris
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,166 Elo+
Solo
Cupid
Cupid
LittleKiller274
Cupid
Level 122
God Stats
1W - 1L
1,833 SR
Queue Stats
167W - 176L
1,521 Elo+
Solo
Rama
Rama
Vooodooochiild
Rama
Level 145
God Stats
0W - 6L
1,228 SR
Queue Stats
258W - 255L
1,492 Elo+
Solo
Ares
Ares
特色社会主義接班人
Ares
Level 44
God Stats
13W - 8L
1,556 SR
Queue Stats
252W - 263L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 5
6,069
1,214
1,882
2,521
693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilgamesh
DEFFECTZ69
Gilgamesh
11
4 / 1 / 4
6,486
1,297
5,571
6,472
4,765
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Athena
FAIP Mafia
Athena
11
1 / 0 / 7
6,499
1,300
1,434
6,404
4,599
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
3 / 1 / 7
6,328
1,266
4,750
4,548
2,352
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 3 / 5
5,721
1,144
2,860
4,596
1,219
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
10
3 / 4 / 1
5,663
1,133
6,493
5,481
3,133
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
1
0 / 0 / 0
1,288
258
0
0
0
11
0 / 3 / 5
5,422
1,084
4,314
5,021
2,064
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
1 / 1 / 4
5,321
1,064
2,855
2,939
1,129
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
2 / 2 / 3
5,858
1,172
4,373
4,738
4,693
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
10
Kills
6
6
Deaths
10
28
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
3
4
1
0.88
W
2
1
5
4.5
W
Gilgamesh
DEFFECTZ69
Gilgamesh
4
1
4
6
W
Athena
FAIP Mafia
Athena
1
0
7
4.5
L
Osiris
0
0
0
0
L
0
3
5
0.83
L
1
1
4
3
W
3
1
7
6.5
W
0
3
5
0.83
L
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,497
Damage
18,035
24,541
Taken
18,179
13,628
Mitigated
11,019
10,204
Healing
3,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
6,493
698
80
642
5,481
3,133
0
1,305
4,070
11,981
0
W
1,882
609
0
380
2,521
693
763
987
1,534
0
8,069
W
Gilgamesh
DEFFECTZ69
Gilgamesh
5,571
1,022
625
669
6,472
4,765
0
3,451
3,021
877
10,516
W
Athena
FAIP Mafia
Athena
1,434
306
0
1,546
6,404
4,599
321
2,501
3,903
3,935
597
L
Osiris
0
0
0
0
0
0
0
0
0
0
0
L
4,314
1,607
1,054
1,077
5,021
2,064
0
1,252
3,691
0
13,570
L
2,855
1,344
222
98
2,939
1,129
0
964
1,975
0
5,353
W
4,750
2,202
3,330
2,046
4,548
2,352
0
1,924
2,624
0
8,077
W
2,860
127
764
844
4,596
1,219
0
2,003
2,593
9,385
469
L
4,373
42
0
343
4,738
4,693
0
1,000
3,632
5,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,103
Gold Earned
23,552
58
Minions Killed
40
0
Camps Cleared
0
570,080
Distance Traveled
427,828
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,663
1,133
10
2
0
116,307
0
W
Anhur
6,069
1,214
13
3
0
77,628
0
W
Gilgamesh
6,486
1,297
12
2
0
126,452
0
W
Athena
6,499
1,300
5
1
0
137,958
0
L
Osiris
1,288
258
0
0
0
0
0
L
Cupid
5,422
1,084
17
3
0
87,538
0
L
Rama
5,321
1,064
8
2
0
94,234
0
W
Cupid
6,328
1,266
11
2
0
116,161
0
W
Agni
5,721
1,144
17
3
0
111,881
0
L
Ares
5,858
1,172
5
1
0
129,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role