Player Matchup

Ix Chel
Ix Chel
GhOsTJoHaN
Ix Chel
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 45L
1,491 Elo+
Solo
Ah Puch
Ah Puch
ManoVelhoGrillo
Ah Puch
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,434 Elo+
Solo
Ullr
Ullr
ThyHeavenlyAssn
Ullr
Level 166
God Stats
6W - 10L
1,474 SR
Queue Stats
762W - 805L
1,465 Elo+
Party 1
Cerberus
Cerberus
edwin04quintana
Cerberus
Level 124
God Stats
3W - 1L
1,903 SR
Queue Stats
122W - 152L
1,472 Elo+
Party 1
Bacchus
Bacchus
xxxKimberlyxxx
Bacchus
Level 159
God Stats
3W - 4L
1,539 SR
Queue Stats
161W - 183L
1,447 Elo+
Solo
Team Averages
Level 131
1,583 SR
1,462 Elo+

VS

Team Averages
Level 106
1,571 SR
1,469 Elo+
Janus
Janus
Bluestar069
Janus
Level 126
God Stats
2W - 2L
1,436 SR
Queue Stats
508W - 542L
1,542 Elo+
Solo
Nu Wa
Nu Wa
GoldMenor99
Nu Wa
Level 99
God Stats
2W - 1L
1,698 SR
Queue Stats
20W - 40L
1,377 Elo+
Solo
Ymir
Ymir
MonsterManX29001
Ymir
Level 101
God Stats
6W - 3L
1,616 SR
Queue Stats
254W - 278L
1,393 Elo+
Solo
Chang'e
Chang'e
Senkimone
Chang'e
Level 56
God Stats
1W - 1L
1,577 SR
Queue Stats
84W - 89L
1,564 Elo+
Solo
Vamana
Vamana
jahfree710
Vamana
Level 148
God Stats
3W - 2L
1,530 SR
Queue Stats
130W - 122L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
GhOsTJoHaN
Ix Chel
1
0 / 0 / 0
2,666
267
0
692
22
16
2 / 3 / 5
8,678
868
13,328
9,464
2,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
3 / 5 / 2
8,267
827
12,409
10,804
3,120
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cerberus
16
3 / 4 / 6
8,792
879
9,829
16,105
14,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
2 / 2 / 5
7,725
773
3,150
7,824
5,129
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 5
9,852
985
13,369
5,904
2,170
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 3 / 8
8,725
873
12,035
8,362
2,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

15
2 / 1 / 9
9,218
922
5,094
13,057
12,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
Senkimone
Chang'e
15
1 / 1 / 10
9,033
903
6,319
7,626
2,782
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vamana
jahfree710
Vamana
13
1 / 4 / 7
7,922
792
4,587
14,205
11,764
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
52
10
Kills
13
14
Deaths
10
18
Assists
39
Player
Kills
Deaths
Assists
KDA
W
6
1
5
8.5
L
Ix Chel
GhOsTJoHaN
Ix Chel
0
0
0
0
W
3
3
8
2.33
L
2
3
5
1.5
W
2
1
9
6.5
W
Chang'e
Senkimone
Chang'e
1
1
10
6
L
3
5
2
0.8
L
Cerberus
3
4
6
1.5
W
Vamana
jahfree710
Vamana
1
4
7
1.13
L
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,716
Damage
41,404
44,889
Taken
49,154
25,604
Mitigated
32,433
14,812
Healing
22,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,369
645
769
219
5,904
2,170
721
4,407
1,497
35,154
0
L
Ix Chel
GhOsTJoHaN
Ix Chel
0
0
0
0
692
22
0
692
0
0
0
W
12,035
2,854
613
331
8,362
2,985
122
4,701
3,661
22,478
0
L
13,328
223
927
2,982
9,464
2,560
0
8,098
1,366
39,250
1,428
W
5,094
759
997
3,714
13,057
12,732
210
5,506
7,551
6,607
0
W
Chang'e
Senkimone
Chang'e
6,319
879
10,177
4,302
7,626
2,782
504
4,761
2,865
16,282
1,259
L
12,409
1,802
0
1,563
10,804
3,120
0
9,386
1,418
0
28,338
L
Cerberus
9,829
163
637
5,221
16,105
14,773
0
12,158
3,947
18,052
440
W
Vamana
jahfree710
Vamana
4,587
1,381
285
1,099
14,205
11,764
140
5,944
8,261
0
10,694
L
3,150
147
1,486
1,996
7,824
5,129
0
6,178
1,646
9,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,128
Gold Earned
44,750
136
Minions Killed
135
0
Camps Cleared
0
730,909
Distance Traveled
1,048,400
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,852
985
56
6
0
190,085
0
L
Ix Chel
2,666
267
0
0
0
0
0
W
Nu Wa
8,725
873
28
3
0
188,278
0
L
Ah Puch
8,678
868
71
7
0
179,624
0
W
Ymir
9,218
922
5
1
0
223,578
0
W
Chang'e
9,033
903
40
4
0
229,504
0
L
Ullr
8,267
827
33
3
0
183,906
0
L
Cerberus
8,792
879
23
2
0
187,873
0
W
Vamana
7,922
792
6
1
0
216,955
0
L
Bacchus
7,725
773
9
1
0
179,506
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role