Player Matchup

Thanatos
Thanatos
DSG_Shi3ro
Thanatos
Level 109
God Stats
9W - 18L
1,483 SR
Queue Stats
182W - 172L
1,401 Elo+
Solo
Zeus
Zeus
GodJF
Zeus
Level 103
God Stats
3W - 0L
1,500 SR
Queue Stats
71W - 54L
1,503 Elo+
Solo
Atlas
Atlas
Oberraman
Atlas
Level 158
God Stats
22W - 16L
1,522 SR
Queue Stats
413W - 385L
1,511 Elo+
Solo
Ra
Ra
fourkukulkan
Ra
Level 48
God Stats
12W - 5L
1,642 SR
Queue Stats
91W - 88L
1,479 Elo+
Solo
Gilgamesh
Gilgamesh
lpDragunovlp
Gilgamesh
Level 127
God Stats
21W - 5L
1,866 SR
Queue Stats
314W - 269L
1,609 Elo+
Solo
Team Averages
Level 109
1,603 SR
1,501 Elo+

VS

Team Averages
Level 99
1,602 SR
1,504 Elo+
Thanatos
Thanatos
Capercaillie
Thanatos
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 159L
1,465 Elo+
Solo
Skadi
Skadi
PiššJugEnjoyer
Skadi
Level 107
God Stats
7W - 2L
1,958 SR
Queue Stats
492W - 335L
1,616 Elo+
Solo
Vamana
Vamana
StraatLamp_
Vamana
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 27L
1,493 Elo+
Party 1
Gilgamesh
Gilgamesh
UnfussyPencil3
Gilgamesh
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 27L
1,447 Elo+
Party 1
Apollo
Apollo
Ungund
Apollo
Level 108
God Stats
249W - 201L
1,554 SR
Queue Stats
498W - 478L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DSG_Shi3ro
Thanatos
10
5 / 1 / 2
6,377
491
3,251
10,952
3,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zeus
GodJF
Zeus
13
2 / 0 / 2
7,640
588
3,721
4,851
1,513
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Atlas
Oberraman
Atlas
11
3 / 0 / 5
7,694
592
4,886
7,508
7,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
2 / 4 / 0
7,672
590
7,576
15,829
10,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Gilgamesh
lpDragunovlp
Gilgamesh
13
3 / 0 / 4
7,530
579
9,501
10,185
6,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Capercaillie
Thanatos
12
3 / 4 / 0
6,856
527
5,792
11,037
3,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 3 / 2
7,378
568
11,769
11,191
3,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Vamana
9
0 / 5 / 0
5,310
408
1,954
9,779
5,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Gilgamesh
UnfussyPencil3
Gilgamesh
9
0 / 3 / 0
5,883
453
2,719
9,606
7,094
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Apollo
Ungund
Apollo
12
0 / 1 / 0
6,055
466
3,632
5,127
1,701
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
15
Kills
5
5
Deaths
16
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Capercaillie
Thanatos
3
4
0
0.75
W
Thanatos
DSG_Shi3ro
Thanatos
5
1
2
6
W
Zeus
GodJF
Zeus
2
0
2
3
W
Atlas
Oberraman
Atlas
3
0
5
5.5
L
2
3
2
1
L
Vamana
0
5
0
0
L
Gilgamesh
UnfussyPencil3
Gilgamesh
0
3
0
0
L
Apollo
Ungund
Apollo
0
1
0
0
W
2
4
0
0.5
W
Gilgamesh
lpDragunovlp
Gilgamesh
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,935
Damage
25,866
49,325
Taken
46,740
29,003
Mitigated
21,062
22,907
Healing
14,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Capercaillie
Thanatos
5,792
2,231
0
7,709
11,037
3,166
0
4,044
6,925
0
41,677
W
Thanatos
DSG_Shi3ro
Thanatos
3,251
1,320
170
6,386
10,952
3,408
376
0
10,952
0
34,629
W
Zeus
GodJF
Zeus
3,721
856
0
2,455
4,851
1,513
207
0
4,851
49,063
1,750
W
Atlas
Oberraman
Atlas
4,886
1,796
0
1,526
7,508
7,060
210
0
7,508
26,601
401
L
11,769
4,514
0
2,981
11,191
3,523
0
6,404
4,229
0
61,598
L
Vamana
1,954
276
0
510
9,779
5,578
0
2,015
7,764
0
24,364
L
Gilgamesh
UnfussyPencil3
Gilgamesh
2,719
305
63
1,677
9,606
7,094
0
922
8,684
0
20,052
L
Apollo
Ungund
Apollo
3,632
1,669
0
1,969
5,127
1,701
0
1,814
3,313
0
44,040
W
7,576
660
0
9,957
15,829
10,804
0
0
15,829
49,234
1,130
W
Gilgamesh
lpDragunovlp
Gilgamesh
9,501
4,318
0
2,413
10,185
6,218
0
0
10,185
0
62,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,913
Gold Earned
31,482
386
Minions Killed
324
0
Camps Cleared
0
1,238,914
Distance Traveled
1,202,338
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,856
527
75
6
0
241,989
0
W
Thanatos
6,377
491
41
3
0
256,722
0
W
Zeus
7,640
588
113
9
0
232,979
0
W
Atlas
7,694
592
29
2
0
263,496
3
L
Skadi
7,378
568
90
7
0
236,715
3
L
Vamana
5,310
408
50
4
0
226,061
0
L
Gilgamesh
5,883
453
31
2
0
235,906
1
L
Apollo
6,055
466
78
6
0
261,667
2
W
Ra
7,672
590
99
8
0
243,799
0
W
Gilgamesh
7,530
579
104
8
0
241,918
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role