Player Matchup

Jormungandr
Jormungandr
BeastnTMNT3
Jormungandr
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,503 Elo+
Party 1
Ah Puch
Ah Puch
DJ_littlebit
Ah Puch
Level 129
God Stats
0W - 2L
1,336 SR
Queue Stats
13W - 13L
1,522 Elo+
Party 1
Cernunnos
Cernunnos
Its_Vader_Cox
Cernunnos
Level 119
God Stats
0W - 1L
1,591 SR
Queue Stats
5W - 6L
1,547 Elo+
Party 1
Tyr
Tyr
MartezWilson
Tyr
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,507 Elo+
Party 1
Bacchus
Bacchus
theoneNoOnenose
Bacchus
Level 137
God Stats
0W - 2L
1,471 SR
Queue Stats
17W - 28L
1,449 Elo+
Party 1
Team Averages
Level 119
1,480 SR
1,506 Elo+

VS

Team Averages
Level 148
1,578 SR
1,522 Elo+
Charon
Charon
 
Charon
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Khatano
Gilgamesh
Level 126
God Stats
4W - 0L
1,872 SR
Queue Stats
257W - 246L
1,502 Elo+
Solo
Ah Puch
Ah Puch
ManicsLostcause
Ah Puch
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
153W - 167L
1,472 Elo+
Solo
Scylla
Scylla
OnlyTuesdays
Scylla
Level 147
God Stats
3W - 4L
1,493 SR
Queue Stats
195W - 166L
1,581 Elo+
Party 2
Mulan
Mulan
TrewTateyyy
Mulan
Level 145
God Stats
11W - 10L
1,526 SR
Queue Stats
684W - 716L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BeastnTMNT3
Jormungandr
12
1 / 4 / 1
6,411
1,069
5,543
12,391
4,384
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Puch
DJ_littlebit
Ah Puch
9
1 / 5 / 3
5,591
932
1,066
5,037
1,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
Its_Vader_Cox
Cernunnos
10
1 / 5 / 3
5,675
946
3,660
6,757
2,042
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

10
2 / 5 / 4
6,070
1,012
2,433
6,870
4,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 5 / 1
6,173
1,029
1,532
9,334
6,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
12
2 / 1 / 17
7,181
1,197
5,778
3,250
2,343
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilgamesh
Khatano
Gilgamesh
12
6 / 2 / 8
7,789
1,298
6,458
7,800
3,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
4 / 1 / 11
7,434
1,239
5,977
3,320
1,167
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
14
8 / 1 / 12
8,885
1,481
10,647
3,839
1,760
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
4 / 2 / 15
7,389
1,232
6,790
7,060
6,902
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
87
6
Kills
24
24
Deaths
7
12
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
2
1
17
10.5
L
Jormungandr
BeastnTMNT3
Jormungandr
1
4
1
0.38
L
Ah Puch
DJ_littlebit
Ah Puch
1
5
3
0.5
L
Cernunnos
Its_Vader_Cox
Cernunnos
1
5
3
0.5
W
Gilgamesh
Khatano
Gilgamesh
6
2
8
5
W
4
1
11
9.5
L
2
5
4
0.8
W
Scylla
8
1
12
14
W
4
2
15
5.75
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,234
Damage
35,650
40,389
Taken
25,269
19,414
Mitigated
15,731
5,380
Healing
7,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
5,778
1,743
0
303
3,250
2,343
720
1,327
1,923
7,419
0
L
Jormungandr
BeastnTMNT3
Jormungandr
5,543
940
950
2,387
12,391
4,384
0
6,319
5,632
14,646
609
L
Ah Puch
DJ_littlebit
Ah Puch
1,066
146
78
154
5,037
1,570
0
3,240
1,693
4,220
0
L
Cernunnos
Its_Vader_Cox
Cernunnos
3,660
730
528
88
6,757
2,042
0
3,525
2,961
0
8,604
W
Gilgamesh
Khatano
Gilgamesh
6,458
1,471
313
1,692
7,800
3,559
599
2,337
5,463
0
16,662
W
5,977
291
248
921
3,320
1,167
1,095
1,133
2,187
15,158
0
L
2,433
527
58
146
6,870
4,691
0
2,663
3,990
0
4,998
W
Scylla
10,647
1,546
0
738
3,839
1,760
1,679
1,268
2,571
19,325
0
W
6,790
1,396
652
2,309
7,060
6,902
85
1,741
5,319
254
8,615
L
1,532
368
0
991
9,334
6,727
0
5,960
3,087
2,468
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,920
Gold Earned
38,678
56
Minions Killed
79
0
Camps Cleared
0
484,425
Distance Traveled
568,304
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
7,181
1,197
5
1
0
98,931
0
L
Jormungandr
6,411
1,069
24
4
0
107,590
0
L
Ah Puch
5,591
932
9
2
0
78,723
0
L
Cernunnos
5,675
946
18
3
0
97,361
0
W
Gilgamesh
7,789
1,298
21
4
0
127,291
0
W
Ah Puch
7,434
1,239
24
4
0
125,883
0
L
Tyr
6,070
1,012
1
0
0
94,899
0
W
Scylla
8,885
1,481
20
3
0
111,454
0
W
Mulan
7,389
1,232
9
2
0
104,745
0
L
Bacchus
6,173
1,029
4
1
0
105,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role