Player Matchup

Neith
Neith
DreamGeekGal
Neith
Level 131
God Stats
2W - 2L
1,208 SR
Queue Stats
21W - 33L
1,330 Elo+
Solo
Nu Wa
Nu Wa
LayZee LeggZ
Nu Wa
Level 46
God Stats
20W - 25L
1,420 SR
Queue Stats
42W - 52L
1,379 Elo+
Party 1
Horus
Horus
Skiburr
Horus
Level 129
God Stats
4W - 1L
1,684 SR
Queue Stats
101W - 61L
1,608 Elo+
Solo
Cerberus
Cerberus
Starragsgaile
Cerberus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 48L
1,381 Elo+
Party 1
Nemesis
Nemesis
y0u w0nt win
Nemesis
Level 127
God Stats
2W - 1L
1,747 SR
Queue Stats
105W - 107L
1,476 Elo+
Solo
Team Averages
Level 92
1,512 SR
1,435 Elo+

VS

Team Averages
Level 76
1,490 SR
1,482 Elo+
Chiron
Chiron
 
Chiron
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
BlimpXpimp
Jing Wei
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
290W - 278L
1,457 Elo+
Solo
Kukulkan
Kukulkan
DukeDirtyWork
Kukulkan
Level 88
God Stats
28W - 35L
1,452 SR
Queue Stats
122W - 137L
1,387 Elo+
Solo
Jormungandr
Jormungandr
FelidarKing
Jormungandr
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Ra
Ra
iTz8ean0
Ra
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 7
6,846
1,141
3,458
1,806
627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
4 / 0 / 4
7,198
1,200
9,256
2,249
826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
Skiburr
Horus
11
3 / 0 / 2
7,155
1,193
3,555
3,331
2,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cerberus
Starragsgaile
Cerberus
12
1 / 0 / 7
6,887
1,148
2,243
3,899
3,141
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nemesis
y0u w0nt win
Nemesis
12
1 / 0 / 1
6,264
1,044
1,813
2,678
1,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Team 1 Tickets

377

VS

Team 2 Tickets

317

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
10
0 / 0 / 0
5,892
982
2,458
1,526
377
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Jing Wei
BlimpXpimp
Jing Wei
11
0 / 1 / 0
6,044
1,007
1,245
7,218
1,909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Kukulkan
DukeDirtyWork
Kukulkan
11
0 / 2 / 0
6,351
1,059
4,865
5,430
1,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
FelidarKing
Jormungandr
10
0 / 0 / 0
5,559
927
0
278
102
11
0 / 6 / 0
6,282
1,047
3,329
7,528
1,981
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
0
9
Kills
0
0
Deaths
9
21
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
0
0
0
0
L
Jing Wei
BlimpXpimp
Jing Wei
0
1
0
0
W
0
0
7
3.5
L
Kukulkan
DukeDirtyWork
Kukulkan
0
2
0
0
L
Jormungandr
FelidarKing
Jormungandr
0
0
0
0
W
4
0
4
6
W
Horus
Skiburr
Horus
3
0
2
4
W
Cerberus
Starragsgaile
Cerberus
1
0
7
4.5
L
0
6
0
0
W
Nemesis
y0u w0nt win
Nemesis
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,325
Damage
11,897
13,963
Taken
21,980
7,934
Mitigated
5,862
3,622
Healing
1,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
2,458
396
250
210
1,526
377
0
1,390
136
0
9,447
L
Jing Wei
BlimpXpimp
Jing Wei
1,245
604
0
375
7,218
1,909
0
3,058
4,018
0
12,233
W
3,458
1,010
0
378
1,806
627
0
1,462
344
0
24,586
L
Kukulkan
DukeDirtyWork
Kukulkan
4,865
372
0
444
5,430
1,493
0
2,834
2,444
25,547
241
L
Jormungandr
FelidarKing
Jormungandr
0
0
0
0
278
102
0
278
0
0
0
W
9,256
4,892
0
0
2,249
826
0
1,356
893
22,501
268
W
Horus
Skiburr
Horus
3,555
880
210
690
3,331
2,017
0
1,948
1,383
0
10,887
W
Cerberus
Starragsgaile
Cerberus
2,243
80
108
1,727
3,899
3,141
0
2,068
1,831
7,871
0
L
3,329
48
48
328
7,528
1,981
0
3,920
3,497
23,752
0
W
Nemesis
y0u w0nt win
Nemesis
1,813
610
0
509
2,678
1,323
0
1,349
1,329
0
9,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,350
Gold Earned
30,128
142
Minions Killed
150
8
Camps Cleared
3
563,329
Distance Traveled
448,769
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
5,892
982
10
2
0
94,124
0
L
Jing Wei
6,044
1,007
22
4
0
141,498
0
W
Neith
6,846
1,141
62
10
2
104,165
0
L
Kukulkan
6,351
1,059
76
13
1
116,682
0
L
Jormungandr
5,559
927
0
0
0
0
0
W
Nu Wa
7,198
1,200
27
5
0
125,433
0
W
Horus
7,155
1,193
18
3
3
115,195
0
W
Cerberus
6,887
1,148
21
4
1
139,609
0
L
Ra
6,282
1,047
42
7
2
96,465
0
W
Nemesis
6,264
1,044
14
2
2
78,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role