Player Matchup

Sun Wukong
Sun Wukong
JayWorkk
Sun Wukong
Level 150
God Stats
5W - 3L
1,774 SR
Queue Stats
48W - 64L
1,457 Elo+
Party 2
Sylvanus
Sylvanus
Jsickk
Sylvanus
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 28L
1,535 Elo+
Party 2
Mercury
Mercury
Papabush95
Mercury
Level 123
God Stats
0W - 2L
1,253 SR
Queue Stats
53W - 68L
1,437 Elo+
Party 2
Hera
Hera
SteveMH02
Hera
Level 67
God Stats
18W - 15L
1,580 SR
Queue Stats
191W - 159L
1,553 Elo+
Solo
Neith
Neith
jj0914
Neith
Level 147
God Stats
4W - 5L
1,612 SR
Queue Stats
91W - 111L
1,426 Elo+
Party 2
Team Averages
Level 121
1,544 SR
1,482 Elo+

VS

Team Averages
Level 157
1,619 SR
1,529 Elo+
Izanami
Izanami
ArgonBuzz
Izanami
Level 207
God Stats
1W - 0L
1,500 SR
Queue Stats
170W - 196L
1,428 Elo+
Party 1
Anubis
Anubis
BaronGeek98
Anubis
Level 122
God Stats
2W - 0L
1,594 SR
Queue Stats
22W - 15L
1,585 Elo+
Solo
Erlang Shen
Erlang Shen
CaptainQuiet20
Erlang Shen
Level 194
God Stats
7W - 3L
1,709 SR
Queue Stats
127W - 134L
1,462 Elo+
Party 1
Nemesis
Nemesis
Phylencer
Nemesis
Level 123
God Stats
5W - 4L
1,500 SR
Queue Stats
23W - 18L
1,500 Elo+
Solo
Agni
Agni
nacabeep
Agni
Level 138
God Stats
39W - 19L
1,792 SR
Queue Stats
84W - 48L
1,669 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JayWorkk
Sun Wukong
15
2 / 4 / 2
9,527
953
8,494
11,621
6,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
Jsickk
Sylvanus
13
0 / 3 / 2
8,713
871
1,234
9,015
5,626
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mercury
Papabush95
Mercury
15
1 / 6 / 4
9,183
918
3,491
11,588
3,316
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hera
14
1 / 4 / 2
8,683
868
6,512
6,324
1,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
jj0914
Neith
15
2 / 3 / 0
9,026
903
6,442
10,147
3,003
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ArgonBuzz
Izanami
16
2 / 0 / 13
9,596
960
6,782
5,846
2,193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
17
7 / 3 / 6
10,740
1,074
7,834
8,103
3,260
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
CaptainQuiet20
Erlang Shen
15
0 / 0 / 18
9,241
924
7,231
8,857
9,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Nemesis
Phylencer
Nemesis
16
8 / 1 / 9
10,402
1,040
10,292
8,265
3,575
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Agni
16
3 / 2 / 10
9,906
991
11,246
4,755
1,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
76
6
Kills
20
20
Deaths
6
10
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Izanami
ArgonBuzz
Izanami
2
0
13
8.5
W
Anubis
7
3
6
3.33
W
Erlang Shen
CaptainQuiet20
Erlang Shen
0
0
18
9
L
Sun Wukong
JayWorkk
Sun Wukong
2
4
2
0.75
L
Sylvanus
Jsickk
Sylvanus
0
3
2
0.33
L
Mercury
Papabush95
Mercury
1
6
4
0.5
W
Nemesis
Phylencer
Nemesis
8
1
9
12.5
L
Hera
1
4
2
0.5
L
Neith
jj0914
Neith
2
3
0
0.67
W
Agni
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,173
Damage
43,385
48,695
Taken
35,826
19,787
Mitigated
20,500
8,442
Healing
9,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
ArgonBuzz
Izanami
6,782
3,659
0
1,770
5,846
2,193
2,412
1,123
4,582
0
34,123
W
Anubis
7,834
216
0
2,648
8,103
3,260
819
1,514
6,403
44,373
0
W
Erlang Shen
CaptainQuiet20
Erlang Shen
7,231
2,281
0
2,771
8,857
9,857
514
2,169
6,478
0
15,805
L
Sun Wukong
JayWorkk
Sun Wukong
8,494
1,016
0
1,439
11,621
6,111
0
5,362
6,095
0
25,998
L
Sylvanus
Jsickk
Sylvanus
1,234
238
2,342
1,519
9,015
5,626
0
3,288
5,518
5,926
0
L
Mercury
Papabush95
Mercury
3,491
1,791
0
567
11,588
3,316
315
4,328
7,034
0
18,594
W
Nemesis
Phylencer
Nemesis
10,292
2,434
0
1,179
8,265
3,575
1,225
993
7,180
0
27,286
L
Hera
6,512
735
100
1,355
6,324
1,731
0
1,881
4,306
20,157
417
L
Neith
jj0914
Neith
6,442
1,941
0
1,120
10,147
3,003
0
4,048
5,786
0
27,514
W
Agni
11,246
186
0
675
4,755
1,615
478
930
3,673
30,264
495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,132
Gold Earned
49,885
201
Minions Killed
260
0
Camps Cleared
0
1,060,240
Distance Traveled
1,100,757
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,596
960
65
7
0
207,913
0
W
Anubis
10,740
1,074
77
8
0
197,668
0
W
Erlang Shen
9,241
924
23
2
0
237,684
0
L
Sun Wukong
9,527
953
47
5
0
218,987
0
L
Sylvanus
8,713
871
12
1
0
200,960
0
L
Mercury
9,183
918
40
4
0
218,752
0
W
Nemesis
10,402
1,040
37
4
0
247,424
0
L
Hera
8,683
868
51
5
0
216,958
1
L
Neith
9,026
903
51
5
0
204,583
0
W
Agni
9,906
991
58
6
0
210,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role