Player Matchup

Yemoja
Yemoja
R3D RAVEN97
Yemoja
Level 106
God Stats
2W - 1L
1,504 SR
Queue Stats
473W - 443L
1,426 Elo+
Party 3
Ne Zha
Ne Zha
Spectre420
Ne Zha
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
175W - 170L
1,391 Elo+
Party 3
Achilles
Achilles
TakeOffYPAJ
Achilles
Level 149
God Stats
5W - 6L
1,408 SR
Queue Stats
177W - 176L
1,403 Elo+
Party 3
Rama
Rama
UrGfsSidedood
Rama
Level 102
God Stats
2W - 0L
1,734 SR
Queue Stats
122W - 106L
1,431 Elo+
Party 3
Agni
Agni
Xfallenxdrummer
Agni
Level 121
God Stats
2W - 0L
1,715 SR
Queue Stats
111W - 102L
1,417 Elo+
Party 3
Team Averages
Level 125
1,572 SR
1,414 Elo+

VS

Team Averages
Level 112
1,430 SR
1,466 Elo+
Ares
Ares
 
Ares
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Surtr
Surtr
BarbosaGodz
Surtr
Level 158
God Stats
3W - 3L
1,622 SR
Queue Stats
72W - 75L
1,475 Elo+
Party 2
Yemoja
Yemoja
G4YM3RL33
Yemoja
Level 100
God Stats
1W - 7L
1,028 SR
Queue Stats
351W - 397L
1,495 Elo+
Solo
Anubis
Anubis
Mystakai
Anubis
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 52L
1,348 Elo+
Party 1
Thoth
Thoth
SERGEANTCOMER
Thoth
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
15
3 / 0 / 12
9,284
1,032
3,022
9,216
4,994
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ne Zha
Spectre420
Ne Zha
13
4 / 3 / 9
8,292
921
3,442
7,820
3,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Achilles
TakeOffYPAJ
Achilles
14
2 / 2 / 15
8,304
923
7,317
11,776
13,486
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
5 / 1 / 10
8,738
971
9,518
9,790
3,209
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
5 / 2 / 10
8,932
992
10,980
7,305
2,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
6
0 / 2 / 0
5,561
618
297
3,512
2,487
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

6
0 / 2 / 0
5,489
610
1,624
4,136
1,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Yemoja
G4YM3RL33
Yemoja
14
5 / 6 / 0
8,004
889
7,026
14,526
7,713
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Anubis
Mystakai
Anubis
14
2 / 5 / 1
7,286
810
5,811
8,568
2,928
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
0 / 4 / 2
6,583
731
5,953
6,697
1,968
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
10
19
Kills
7
8
Deaths
19
56
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
2
0
0
L
0
2
0
0
L
Yemoja
G4YM3RL33
Yemoja
5
6
0
0.83
L
Anubis
Mystakai
Anubis
2
5
1
0.5
W
Yemoja
3
0
12
9
L
0
4
2
0.25
W
Ne Zha
Spectre420
Ne Zha
4
3
9
2.83
W
Achilles
TakeOffYPAJ
Achilles
2
2
15
4.75
W
5
1
10
10
W
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,279
Damage
20,711
45,907
Taken
37,439
27,625
Mitigated
16,768
22,896
Healing
8,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
297
35
565
164
3,512
2,487
0
1,600
1,912
696
0
L
1,624
366
0
594
4,136
1,672
0
927
3,209
50
2,099
L
Yemoja
G4YM3RL33
Yemoja
7,026
1,019
3,051
1,519
14,526
7,713
0
4,663
9,863
13,930
0
L
Anubis
Mystakai
Anubis
5,811
284
278
532
8,568
2,928
0
4,659
3,909
11,300
0
W
Yemoja
3,022
648
13,004
3,928
9,216
4,994
1,135
3,977
5,239
9,020
0
L
5,953
388
856
474
6,697
1,968
0
2,718
3,979
15,548
0
W
Ne Zha
Spectre420
Ne Zha
3,442
1,366
486
544
7,820
3,750
1,536
2,575
5,212
0
8,740
W
Achilles
TakeOffYPAJ
Achilles
7,317
2,229
579
1,580
11,776
13,486
168
3,315
8,428
1,963
17,906
W
9,518
7,100
702
1,430
9,790
3,209
1,781
4,779
4,837
0
28,635
W
10,980
772
438
205
7,305
2,186
2,240
4,491
2,781
19,023
725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,550
Gold Earned
32,923
101
Minions Killed
45
0
Camps Cleared
0
808,445
Distance Traveled
530,597
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,561
618
2
0
0
54,854
0
L
Surtr
5,489
610
3
0
0
45,472
0
L
Yemoja
8,004
889
3
0
0
137,747
2
L
Anubis
7,286
810
15
2
0
144,180
0
W
Yemoja
9,284
1,032
4
0
0
157,023
0
L
Thoth
6,583
731
22
2
0
148,344
0
W
Ne Zha
8,292
921
15
2
0
165,738
0
W
Achilles
8,304
923
19
2
0
170,926
0
W
Rama
8,738
971
40
4
0
159,521
0
W
Agni
8,932
992
23
3
0
155,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role