Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
DarknessVic
Hera
Level 128
God Stats
2W - 2L
1,639 SR
Queue Stats
58W - 65L
1,430 Elo+
Solo
Mulan
Mulan
HateeJooze
Mulan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,453 Elo+
Solo
He Bo
He Bo
myaiyamisu
He Bo
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
286W - 292L
1,482 Elo+
Solo
Bacchus
Bacchus
pooryamir
Bacchus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,509 Elo+
Solo
Team Averages
Level 88
1,528 SR
1,475 Elo+

VS

Team Averages
Level 129
1,477 SR
1,511 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
mindedi
Cernunnos
Level 156
God Stats
2W - 0L
1,718 SR
Queue Stats
155W - 174L
1,486 Elo+
Solo
Fafnir
Fafnir
墨剑萧天
Fafnir
Level 157
God Stats
1W - 1L
1,275 SR
Queue Stats
142W - 188L
1,491 Elo+
Solo
Apollo
Apollo
我是笨蛋蛋
Apollo
Level 155
God Stats
5W - 7L
1,393 SR
Queue Stats
247W - 267L
1,452 Elo+
Solo
Osiris
Osiris
耀哥要打十个
Osiris
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 7L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
2 / 0 / 3
5,898
1,180
6,696
4,789
3,841
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

8
0 / 2 / 2
4,695
939
2,851
3,172
1,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
9
1 / 2 / 1
4,791
958
1,854
4,966
2,946
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
6
0 / 1 / 0
4,387
877
200
1,271
501
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bacchus
pooryamir
Bacchus
11
2 / 0 / 3
5,760
1,152
2,108
5,019
5,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
10
1 / 1 / 4
5,721
1,144
6,476
2,706
1,091
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
mindedi
Cernunnos
10
2 / 1 / 2
5,701
1,140
3,977
3,867
1,416
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fafnir
8
0 / 2 / 4
5,276
1,055
1,659
5,574
5,610
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
1 / 1 / 2
5,335
1,067
2,760
4,562
3,326
Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

10
1 / 0 / 2
5,445
1,089
2,817
4,307
2,287
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
19
5
Kills
5
5
Deaths
5
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
0
3
3.5
W
Ah Puch
 
Ah Puch
1
1
4
3
L
0
2
2
0.5
L
Mulan
1
2
1
0.75
W
Cernunnos
mindedi
Cernunnos
2
1
2
3
L
He Bo
0
1
0
0
L
Bacchus
pooryamir
Bacchus
2
0
3
3.5
W
Fafnir
0
2
4
1
W
1
1
2
2
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,709
Damage
17,689
19,217
Taken
21,016
14,401
Mitigated
13,730
5,011
Healing
8,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,696
339
0
1,211
4,789
3,841
0
1,327
3,394
16,575
0
W
Ah Puch
 
Ah Puch
6,476
33
373
831
2,706
1,091
0
2,095
529
17,628
0
L
2,851
604
0
0
3,172
1,416
0
1,221
1,912
5,644
0
L
Mulan
1,854
187
952
773
4,966
2,946
0
2,593
2,339
0
2,639
W
Cernunnos
mindedi
Cernunnos
3,977
1,330
497
1,546
3,867
1,416
330
2,072
1,723
0
11,210
L
He Bo
200
49
149
172
1,271
501
0
495
708
1,660
0
L
Bacchus
pooryamir
Bacchus
2,108
111
302
1,452
5,019
5,697
0
1,995
2,820
3,555
0
W
Fafnir
1,659
270
690
1,609
5,574
5,610
0
2,335
3,091
2,134
1,395
W
2,760
1,700
630
851
4,562
3,326
261
2,321
2,056
0
7,212
W
2,817
455
238
1,446
4,307
2,287
0
2,469
1,762
0
5,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,531
Gold Earned
27,478
41
Minions Killed
58
0
Camps Cleared
0
406,239
Distance Traveled
493,591
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,898
1,180
18
4
0
112,218
0
W
Ah Puch
5,721
1,144
22
4
0
119,368
0
L
Hera
4,695
939
10
2
0
75,504
0
L
Mulan
4,791
958
3
1
0
91,259
0
W
Cernunnos
5,701
1,140
9
2
0
87,631
0
L
He Bo
4,387
877
4
1
0
28,405
1
L
Bacchus
5,760
1,152
6
1
0
98,853
0
W
Fafnir
5,276
1,055
8
2
0
90,684
0
W
Apollo
5,335
1,067
12
2
0
91,568
0
W
Osiris
5,445
1,089
7
1
0
104,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role