Player Matchup

Ymir
Ymir
Diamond II
 
Ymir
Diamond II
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artemis
Artemis
Diamond III
 
Artemis
Diamond III
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Serqet
Serqet
Platinum I
KumiIa
Serqet
Platinum I
Level 194
God Stats
11W - 11L
1,578 SR
Queue Stats
235W - 210L
1,960 MMR
Solo
Agni
Agni
Platinum II
PleasureH0le
Agni
Platinum II
Level 156
God Stats
7W - 9L
1,492 SR
Queue Stats
379W - 371L
1,909 MMR
Solo
Tyr
Tyr
Diamond V
SabrіnaCarpenter
Tyr
Diamond V
Level 148
God Stats
99W - 120L
1,598 SR
Queue Stats
1,112W - 1,131L
2,139 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 132
1,534 SR
1,802 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 148
1,698 SR
2,149 MMR
King Arthur
King Arthur
Platinum IV
Baluuuu
King Arthur
Platinum IV
Level 105
God Stats
2W - 0L
1,726 SR
Queue Stats
80W - 58L
1,753 MMR
Solo
Hachiman
Hachiman
Diamond III
INeedToSleepNOW
Hachiman
Diamond III
Level 60
God Stats
24W - 9L
1,733 SR
Queue Stats
144W - 137L
2,334 MMR
Solo
Janus
Janus
Diamond III
Speéd
Janus
Diamond III
Level 181
God Stats
8W - 6L
1,624 SR
Queue Stats
129W - 104L
2,310 MMR
Solo
Cabrakan
Cabrakan
Diamond II
Verso22
Cabrakan
Diamond II
Level 214
God Stats
14W - 12L
1,670 SR
Queue Stats
333W - 324L
2,104 MMR
Solo
Bakasura
Bakasura
Diamond III
Xxarchangel231
Bakasura
Diamond III
Level 181
God Stats
11W - 5L
1,735 SR
Queue Stats
206W - 182L
2,243 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
4
1 / 4 / 0
3,342
668
1,117
6,255
2,094
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
 
Artemis
5
0 / 2 / 1
3,267
653
2,041
3,408
786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Serqet
KumiIa
Serqet
6
0 / 2 / 0
3,321
664
845
5,324
1,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 0 / 0
3,858
772
531
1,699
364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
0 / 2 / 0
3,578
716
495
4,982
1,540
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Hun BatzRavanaCthulhuXbalanque

VS

Bans
GebSusanoBacchusSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Baluuuu
King Arthur
8
2 / 0 / 1
4,315
863
2,016
3,110
1,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Hachiman
7
3 / 0 / 4
4,435
887
3,752
1,734
504
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
Speéd
Janus
9
3 / 0 / 0
4,513
903
1,941
1,601
342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cabrakan
Verso22
Cabrakan
6
2 / 1 / 4
3,946
789
3,541
3,943
2,058
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Bakasura
7
0 / 0 / 4
3,679
736
1,214
3,063
935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
23
1
Kills
10
10
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
4
0
0.25
L
Artemis
 
Artemis
0
2
1
0.25
W
King Arthur
Baluuuu
King Arthur
2
0
1
2.5
W
Hachiman
3
0
4
5
L
Serqet
KumiIa
Serqet
0
2
0
0
L
0
0
0
0
L
0
2
0
0
W
Janus
Speéd
Janus
3
0
0
3
W
Cabrakan
Verso22
Cabrakan
2
1
4
4
W
Bakasura
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,029
Damage
12,464
21,668
Taken
13,451
6,178
Mitigated
5,180
6,305
Healing
4,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,117
524
327
1,103
6,255
2,094
0
2,021
4,192
5,457
0
L
Artemis
 
Artemis
2,041
1,229
0
533
3,408
786
0
1,123
2,285
0
13,443
W
King Arthur
Baluuuu
King Arthur
2,016
203
0
486
3,110
1,341
0
0
3,066
0
24,621
W
Hachiman
3,752
2,448
0
872
1,734
504
0
335
1,399
0
18,036
L
Serqet
KumiIa
Serqet
845
202
0
2,460
5,324
1,394
0
1,471
3,782
0
14,390
L
531
87
0
487
1,699
364
0
166
1,337
21,354
0
L
495
105
0
1,395
4,982
1,540
0
399
4,494
0
17,626
W
Janus
Speéd
Janus
1,941
100
0
699
1,601
342
0
313
1,144
24,903
1,019
W
Cabrakan
Verso22
Cabrakan
3,541
626
0
1,633
3,943
2,058
0
782
3,161
16,342
527
W
Bakasura
1,214
869
0
574
3,063
935
12
34
2,989
0
15,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,366
Gold Earned
20,888
156
Minions Killed
200
0
Camps Cleared
0
578,355
Distance Traveled
658,702
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
3,342
668
5
1
0
86,150
0
L
Artemis
3,267
653
22
4
0
115,997
0
W
King Arthur
4,315
863
39
8
0
135,124
0
W
Hachiman
4,435
887
38
8
0
109,607
1
L
Serqet
3,321
664
35
7
0
147,349
1
L
Agni
3,858
772
51
10
0
113,336
0
L
Tyr
3,578
716
43
9
0
115,523
0
W
Janus
4,513
903
64
13
0
141,670
0
W
Cabrakan
3,946
789
21
4
0
117,537
2
W
Bakasura
3,679
736
38
8
0
154,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role