Player Matchup

Ra
Ra
Airmachine
Ra
Level 156
God Stats
1W - 1L
1,819 SR
Queue Stats
152W - 141L
1,568 Elo+
Party 3
Camazotz
Camazotz
UltraMax55
Camazotz
Level 157
God Stats
0W - 2L
1,257 SR
Queue Stats
507W - 511L
1,532 Elo+
Party 2
Ymir
Ymir
WAC0
Ymir
Level 148
God Stats
1W - 3L
1,349 SR
Queue Stats
55W - 63L
1,517 Elo+
Solo
Cu Chulainn
Cu Chulainn
WhiteWookie578
Cu Chulainn
Level 146
God Stats
6W - 6L
1,526 SR
Queue Stats
229W - 242L
1,573 Elo+
Party 2
Cliodhna
Cliodhna
thethe298
Cliodhna
Level 156
God Stats
3W - 3L
1,465 SR
Queue Stats
160W - 161L
1,539 Elo+
Party 3
Team Averages
Level 153
1,483 SR
1,546 Elo+

VS

Team Averages
Level 122
1,707 SR
1,821 Elo+
Rama
Rama
Dakkarism
Rama
Level 154
God Stats
7W - 0L
1,848 SR
Queue Stats
292W - 67L
1,871 Elo+
Party 1
Bacchus
Bacchus
DannyDevitos
Bacchus
Level 136
God Stats
2W - 1L
1,508 SR
Queue Stats
299W - 73L
1,895 Elo+
Party 1
Chang'e
Chang'e
GroovyGeneral
Chang'e
Level 159
God Stats
2W - 0L
1,724 SR
Queue Stats
346W - 74L
1,902 Elo+
Party 1
Ymir
Ymir
YmirMyBeloved
Ymir
Level 40
God Stats
2W - 2L
1,935 SR
Queue Stats
87W - 12L
1,919 Elo+
Party 1
Yu Huang
Yu Huang
mackhario
Yu Huang
Level 119
God Stats
2W - 1L
1,520 SR
Queue Stats
135W - 137L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 4
7,318
732
9,261
10,442
6,866
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Camazotz
UltraMax55
Camazotz
13
2 / 7 / 4
7,164
716
6,772
12,757
8,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
WAC0
Ymir
14
3 / 6 / 5
9,028
903
3,753
15,762
18,881
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cu Chulainn
WhiteWookie578
Cu Chulainn
12
0 / 5 / 6
6,813
681
8,659
16,271
11,839
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cliodhna
thethe298
Cliodhna
14
3 / 5 / 4
7,877
788
8,948
11,220
4,441
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
16
10 / 2 / 13
9,787
979
17,548
8,938
3,714
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
DannyDevitos
Bacchus
15
5 / 3 / 18
9,982
998
10,282
16,328
23,473
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chang'e
16
7 / 1 / 16
9,695
970
15,482
8,141
3,300
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
3 / 3 / 22
9,547
955
8,357
13,995
12,402
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Yu Huang
mackhario
Yu Huang
15
2 / 1 / 20
9,327
933
10,014
7,033
3,086
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
116
9
Kills
27
27
Deaths
10
23
Assists
89
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
W
Rama
10
2
13
8.25
W
Bacchus
DannyDevitos
Bacchus
5
3
18
4.67
W
Chang'e
7
1
16
15
L
Camazotz
UltraMax55
Camazotz
2
7
4
0.57
L
Ymir
WAC0
Ymir
3
6
5
0.92
L
Cu Chulainn
WhiteWookie578
Cu Chulainn
0
5
6
0.6
W
3
3
22
4.67
W
Yu Huang
mackhario
Yu Huang
2
1
20
12
L
Cliodhna
thethe298
Cliodhna
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,393
Damage
61,683
66,452
Taken
54,435
50,052
Mitigated
45,975
17,457
Healing
26,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,261
524
5,176
3,130
10,442
6,866
0
7,168
3,274
29,266
280
W
Rama
17,548
12,226
652
2,657
8,938
3,714
3,235
1,866
6,971
0
27,014
W
Bacchus
DannyDevitos
Bacchus
10,282
1,258
0
2,656
16,328
23,473
232
3,295
12,773
19,501
0
W
Chang'e
15,482
2,086
10,282
5,192
8,141
3,300
1,960
2,870
5,173
26,314
760
L
Camazotz
UltraMax55
Camazotz
6,772
1,130
0
2,216
12,757
8,025
0
8,456
4,301
0
10,520
L
Ymir
WAC0
Ymir
3,753
800
0
636
15,762
18,881
0
9,127
6,635
7,237
0
L
Cu Chulainn
WhiteWookie578
Cu Chulainn
8,659
854
175
3,484
16,271
11,839
0
11,023
5,248
0
11,171
W
8,357
965
585
2,341
13,995
12,402
84
3,387
10,338
10,850
965
W
Yu Huang
mackhario
Yu Huang
10,014
1,430
629
1,339
7,033
3,086
1,274
1,194
5,701
25,414
0
L
Cliodhna
thethe298
Cliodhna
8,948
679
1,030
1,610
11,220
4,441
0
7,582
3,638
0
19,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,200
Gold Earned
48,338
85
Minions Killed
114
0
Camps Cleared
0
839,522
Distance Traveled
926,648
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,318
732
43
4
0
159,441
0
W
Rama
9,787
979
26
3
0
155,962
0
W
Bacchus
9,982
998
19
2
0
198,153
0
W
Chang'e
9,695
970
23
2
0
209,126
0
L
Camazotz
7,164
716
9
1
0
184,797
0
L
Ymir
9,028
903
4
0
0
135,097
0
L
Cu Chulainn
6,813
681
1
0
0
185,317
0
W
Ymir
9,547
955
9
1
0
175,348
0
W
Yu Huang
9,327
933
37
4
0
188,059
0
L
Cliodhna
7,877
788
28
3
0
174,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role