Player Matchup

Arachne
Arachne
Gold II
Cole6The9OG
Arachne
Gold II
Level 147
God Stats
10W - 6L
1,688 SR
Queue Stats
248W - 169L
1,486 MMR
Party 1
Nu Wa
Nu Wa
Silver II
IvIBERSERKERIvI
Nu Wa
Silver II
Level 168
God Stats
25W - 21L
1,557 SR
Queue Stats
81W - 103L
1,035 MMR
Party 1
Cthulhu
Cthulhu
Silver III
Kloschr
Cthulhu
Silver III
Level 143
God Stats
88W - 86L
1,436 SR
Queue Stats
1,217W - 1,310L
805 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 153
1,560 SR
1,109 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 122
1,664 SR
1,534 MMR
Apollo
Apollo
Bronze III
CosmicStrife
Apollo
Bronze III
Level 228
God Stats
2W - 0L
1,630 SR
Queue Stats
7W - 1L
1,560 MMR
Party 2
Bacchus
Bacchus
Bronze III
DjSchtew
Bacchus
Bronze III
Level 44
God Stats
5W - 0L
1,853 SR
Queue Stats
6W - 0L
1,596 MMR
Party 2
Ra
Ra
Silver I
Syurp
Ra
Silver I
Level 94
God Stats
19W - 15L
1,510 SR
Queue Stats
50W - 55L
1,447 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Cole6The9OG
Arachne
15
2 / 3 / 1
9,399
723
8,455
13,192
12,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 3 / 1
9,320
717
9,059
6,510
2,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Kloschr
Cthulhu
15
0 / 2 / 2
8,895
684
10,040
15,231
11,867
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
AchillesNe ZhaKuzenboBaron SamediCharon

VS

Bans
SobekHeraMedusaDiscordiaHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
18
6 / 0 / 2
11,671
898
12,066
10,550
4,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bacchus
DjSchtew
Bacchus
17
1 / 1 / 5
9,890
761
4,687
13,810
18,570
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ra
17
1 / 2 / 6
10,611
816
8,527
8,088
3,285
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
3
Kills
8
8
Deaths
3
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Arachne
Cole6The9OG
Arachne
2
3
1
0.83
W
Apollo
6
0
2
7
W
Bacchus
DjSchtew
Bacchus
1
1
5
3.5
L
1
3
1
0.5
L
Cthulhu
Kloschr
Cthulhu
0
2
2
0.5
W
Ra
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,554
Damage
25,280
34,933
Taken
32,448
26,161
Mitigated
25,996
5,026
Healing
12,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Cole6The9OG
Arachne
8,455
6,472
0
1,205
13,192
12,007
112
4,846
8,032
0
26,703
W
Apollo
12,066
6,959
0
5,941
10,550
4,141
2,628
5,224
4,837
0
73,144
W
Bacchus
DjSchtew
Bacchus
4,687
467
0
2,090
13,810
18,570
262
7,212
5,770
17,530
1,680
L
9,059
3,205
0
550
6,510
2,287
292
1,355
4,947
32,511
851
L
Cthulhu
Kloschr
Cthulhu
10,040
394
269
3,002
15,231
11,867
0
5,836
8,512
35,045
1,949
W
Ra
8,527
273
1,318
3,415
8,088
3,285
701
4,431
3,285
68,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,614
Gold Earned
32,172
160
Minions Killed
274
0
Camps Cleared
0
675,845
Distance Traveled
720,704
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,399
723
47
4
0
221,287
0
W
Apollo
11,671
898
129
10
0
237,501
0
W
Bacchus
9,890
761
26
2
0
236,800
0
L
Nu Wa
9,320
717
55
4
0
213,009
3
L
Cthulhu
8,895
684
58
4
0
241,549
0
W
Ra
10,611
816
119
9
0
246,403
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role