Player Matchup

Ishtar
Ishtar
Savage-_Wallaroo
Ishtar
Level 129
God Stats
1W - 2L
1,482 SR
Queue Stats
54W - 50L
1,491 Elo+
Party 1
Yemoja
Yemoja
Taimiauwette
Yemoja
Level 81
God Stats
2W - 2L
1,731 SR
Queue Stats
375W - 401L
1,507 Elo+
Solo
Jing Wei
Jing Wei
brouillardboum
Jing Wei
Level 149
God Stats
0W - 2L
1,596 SR
Queue Stats
83W - 102L
1,484 Elo+
Party 1
Janus
Janus
cosmicskater1
Janus
Level 64
God Stats
0W - 1L
1,372 SR
Queue Stats
0W - 3L
1,240 Elo+
Solo
Kuzenbo
Kuzenbo
walaroosauteur
Kuzenbo
Level 55
God Stats
3W - 2L
1,679 SR
Queue Stats
54W - 53L
1,510 Elo+
Party 1
Team Averages
Level 96
1,572 SR
1,446 Elo+

VS

Team Averages
Level 114
1,425 SR
1,560 Elo+
Yemoja
Yemoja
Loukiiz
Yemoja
Level 137
God Stats
3W - 2L
1,408 SR
Queue Stats
174W - 145L
1,568 Elo+
Solo
Osiris
Osiris
MediocreSkillset
Osiris
Level 118
God Stats
2W - 9L
1,121 SR
Queue Stats
597W - 617L
1,584 Elo+
Solo
Charybdis
Charybdis
SansyPansy
Charybdis
Level 126
God Stats
4W - 3L
1,594 SR
Queue Stats
189W - 161L
1,604 Elo+
Solo
Thanatos
Thanatos
YouAreNotTheKing
Thanatos
Level 106
God Stats
11W - 9L
1,502 SR
Queue Stats
231W - 240L
1,532 Elo+
Party 2
Anubis
Anubis
aintgotnoskill
Anubis
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 80L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 6 / 3
8,827
802
9,661
15,139
5,480
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
15
0 / 2 / 7
7,958
723
1,159
12,857
11,800
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Jing Wei
14
2 / 6 / 4
8,238
749
7,308
15,149
5,241
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
0 / 4 / 3
6,300
573
2,799
5,603
1,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 4 / 2
7,852
714
8,081
23,354
23,324
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Loukiiz
Yemoja
15
2 / 2 / 13
9,499
864
6,104
10,452
9,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 2 / 15
9,407
855
15,577
10,943
12,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charybdis
SansyPansy
Charybdis
17
5 / 2 / 10
9,733
885
18,170
8,830
4,352
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
9 / 3 / 9
9,758
887
13,977
13,133
8,844
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

16
2 / 4 / 12
9,187
835
9,999
9,497
5,370
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
81
10
Kills
22
22
Deaths
13
19
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Loukiiz
Yemoja
2
2
13
4.25
W
4
2
15
5.75
W
Charybdis
SansyPansy
Charybdis
5
2
10
5
L
5
6
3
1.08
L
Yemoja
0
2
7
1.75
W
9
3
9
4.5
W
2
4
12
2
L
Jing Wei
2
6
4
0.67
L
0
4
3
0.38
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,008
Damage
63,827
72,102
Taken
52,855
47,184
Mitigated
41,024
32,499
Healing
24,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Loukiiz
Yemoja
6,104
920
7,038
2,794
10,452
9,958
644
1,599
8,773
13,910
145
W
15,577
2,814
982
2,652
10,943
12,500
1,174
1,311
9,552
0
25,010
W
Charybdis
SansyPansy
Charybdis
18,170
7,064
846
1,539
8,830
4,352
2,932
3,322
5,358
0
45,197
L
9,661
4,616
1,577
1,787
15,139
5,480
403
3,596
11,236
0
27,345
L
Yemoja
1,159
596
15,631
4,199
12,857
11,800
0
3,529
9,240
4,369
0
W
13,977
1,425
596
6,888
13,133
8,844
894
2,567
9,930
0
20,297
W
9,999
43
143
1,124
9,497
5,370
1,110
2,808
6,567
25,369
751
L
Jing Wei
7,308
4,894
291
2,105
15,149
5,241
716
3,241
11,631
0
21,322
L
2,799
0
0
350
5,603
1,339
0
273
5,152
6,280
0
L
8,081
2,070
177
6,382
23,354
23,324
0
5,279
17,842
13,177
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,175
Gold Earned
47,584
88
Minions Killed
141
0
Camps Cleared
0
795,942
Distance Traveled
1,007,401
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,499
864
19
2
0
164,170
0
W
Osiris
9,407
855
18
2
0
240,442
0
W
Charybdis
9,733
885
51
5
0
184,461
0
L
Ishtar
8,827
802
35
3
0
165,397
1
L
Yemoja
7,958
723
7
1
0
173,208
0
W
Thanatos
9,758
887
18
2
0
231,684
0
W
Anubis
9,187
835
35
3
0
186,644
0
L
Jing Wei
8,238
749
32
3
0
182,932
0
L
Janus
6,300
573
9
1
0
89,814
0
L
Kuzenbo
7,852
714
5
0
0
184,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role