Player Matchup

Artemis
Artemis
Automata20O
Artemis
Level 72
God Stats
4W - 3L
1,558 SR
Queue Stats
293W - 283L
1,474 Elo+
Party 2
Zeus
Zeus
Daniel0515
Zeus
Level 48
God Stats
25W - 18L
1,556 SR
Queue Stats
84W - 72L
1,445 Elo+
Solo
Chaac
Chaac
Honeey1
Chaac
Level 62
God Stats
2W - 5L
1,511 SR
Queue Stats
65W - 80L
1,422 Elo+
Solo
Horus
Horus
Teppo-dama515
Horus
Level 89
God Stats
38W - 27L
1,585 SR
Queue Stats
461W - 465L
1,520 Elo+
Party 2
Ao Kuang
Ao Kuang
Van Devok
Ao Kuang
Level 153
God Stats
0W - 3L
1,159 SR
Queue Stats
299W - 294L
1,514 Elo+
Solo
Team Averages
Level 85
1,474 SR
1,475 Elo+

VS

Team Averages
Level 96
1,476 SR
1,430 Elo+
Pele
Pele
SolGulnar
Pele
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 67L
1,483 Elo+
Party 1
King Arthur
King Arthur
X3NOTopaz
King Arthur
Level 106
God Stats
11W - 14L
1,472 SR
Queue Stats
76W - 86L
1,409 Elo+
Party 1
Athena
Athena
edible_key7
Athena
Level 139
God Stats
5W - 7L
1,406 SR
Queue Stats
207W - 211L
1,479 Elo+
Solo
Charybdis
Charybdis
ghosty1114
Charybdis
Level 109
God Stats
7W - 9L
1,500 SR
Queue Stats
125W - 128L
1,457 Elo+
Party 1
Baron Samedi
Baron Samedi
jobiden1011
Baron Samedi
Level 17
God Stats
9W - 9L
1,504 SR
Queue Stats
22W - 36L
1,324 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Automata20O
Artemis
15
2 / 7 / 2
8,136
479
12,655
12,145
4,592
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

13
0 / 5 / 0
8,066
474
7,064
11,056
3,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chaac
Honeey1
Chaac
12
0 / 3 / 0
7,265
427
3,639
11,205
7,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 7 / 3
8,346
491
6,741
20,224
18,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ao Kuang
Van Devok
Ao Kuang
12
2 / 5 / 1
6,951
409
4,227
12,819
3,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
14
5 / 3 / 10
8,662
510
13,605
15,982
6,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
X3NOTopaz
King Arthur
16
6 / 0 / 5
9,591
564
8,180
15,216
9,888
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Athena
14
3 / 3 / 8
8,121
478
5,583
16,432
14,834
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Charybdis
ghosty1114
Charybdis
15
5 / 1 / 5
9,494
558
7,573
8,770
2,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
jobiden1011
Baron Samedi
17
8 / 0 / 5
10,564
621
12,090
7,732
3,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
60
6
Kills
27
27
Deaths
7
6
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Artemis
Automata20O
Artemis
2
7
2
0.43
L
0
5
0
0
L
Chaac
Honeey1
Chaac
0
3
0
0
W
Pele
5
3
10
3.33
L
2
7
3
0.5
L
Ao Kuang
Van Devok
Ao Kuang
2
5
1
0.5
W
King Arthur
X3NOTopaz
King Arthur
6
0
5
8.5
W
Athena
3
3
8
2.33
W
Charybdis
ghosty1114
Charybdis
5
1
5
7.5
W
Baron Samedi
jobiden1011
Baron Samedi
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,326
Damage
47,031
67,449
Taken
64,132
38,505
Mitigated
37,754
18,404
Healing
19,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Automata20O
Artemis
12,655
5,616
0
595
12,145
4,592
188
968
11,177
0
73,863
L
7,064
2,195
0
3,018
11,056
3,168
497
6,038
5,018
59,955
0
L
Chaac
Honeey1
Chaac
3,639
444
0
3,208
11,205
7,873
0
1,327
9,878
0
47,365
W
Pele
13,605
2,602
0
5,063
15,982
6,304
188
2,379
13,533
0
53,901
L
6,741
2,890
1,370
6,376
20,224
18,931
0
5,361
14,863
0
24,815
L
Ao Kuang
Van Devok
Ao Kuang
4,227
957
0
3,837
12,819
3,941
0
3,444
9,375
34,943
8,113
W
King Arthur
X3NOTopaz
King Arthur
8,180
57
0
4,265
15,216
9,888
466
2,845
12,085
0
55,484
W
Athena
5,583
1,962
0
1,065
16,432
14,834
43
2,641
13,754
25,174
3,716
W
Charybdis
ghosty1114
Charybdis
7,573
3,566
0
4,215
8,770
2,830
898
779
7,991
0
70,596
W
Baron Samedi
jobiden1011
Baron Samedi
12,090
861
1,403
2,992
7,732
3,898
4,164
2,752
4,941
70,837
1,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,764
Gold Earned
46,432
383
Minions Killed
416
0
Camps Cleared
0
1,393,154
Distance Traveled
1,609,127
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,136
479
115
7
0
280,282
0
L
Zeus
8,066
474
112
7
0
266,918
5
L
Chaac
7,265
427
65
4
0
268,377
2
W
Pele
8,662
510
62
4
0
382,142
1
L
Horus
8,346
491
27
2
0
314,937
5
L
Ao Kuang
6,951
409
64
4
0
262,640
0
W
King Arthur
9,591
564
104
6
0
327,725
0
W
Athena
8,121
478
41
2
0
317,527
2
W
Charybdis
9,494
558
104
6
0
291,593
4
W
Baron Samedi
10,564
621
105
6
0
290,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role