Player Matchup

Nut
Nut
 
Nut
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
BigBopsYmir
Serqet
Level 28
God Stats
1W - 1L
1,730 SR
Queue Stats
21W - 17L
1,594 Elo+
Party 2
Sol
Sol
CR4ZYG4NK
Sol
Level 146
God Stats
0W - 5L
1,353 SR
Queue Stats
237W - 176L
1,616 Elo+
Solo
Maui
Maui
Inkstick
Maui
Level 145
God Stats
25W - 11L
1,773 SR
Queue Stats
163W - 152L
1,538 Elo+
Party 2
Horus
Horus
Jaysonlane123
Horus
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,349 Elo+
Party 2
Team Averages
Level 94
1,571 SR
1,519 Elo+

VS

Team Averages
Level 133
1,616 SR
1,534 Elo+
Fenrir
Fenrir
JahsiahShawty
Fenrir
Level 125
God Stats
5W - 2L
1,641 SR
Queue Stats
359W - 378L
1,505 Elo+
Party 1
Cthulhu
Cthulhu
PuffGodOG
Cthulhu
Level 157
God Stats
5W - 7L
1,379 SR
Queue Stats
346W - 347L
1,531 Elo+
Party 1
Yemoja
Yemoja
RAMPEWR
Yemoja
Level 149
God Stats
15W - 15L
1,521 SR
Queue Stats
643W - 604L
1,593 Elo+
Solo
Cupid
Cupid
Syfyky
Cupid
Level 88
God Stats
12W - 5L
1,826 SR
Queue Stats
481W - 469L
1,506 Elo+
Solo
Vulcan
Vulcan
Zayed23
Vulcan
Level 144
God Stats
3W - 0L
1,713 SR
Queue Stats
69W - 68L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
13
1 / 7 / 1
7,692
481
10,168
12,449
3,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
14
3 / 4 / 5
8,012
501
5,802
13,927
5,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
4 / 3 / 4
8,918
557
8,218
10,020
3,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Maui
11
4 / 2 / 3
8,401
525
11,442
15,185
14,519
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
2 / 6 / 0
7,347
459
3,020
11,043
8,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 2 / 3
9,617
601
9,277
14,516
5,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cthulhu
PuffGodOG
Cthulhu
16
6 / 2 / 4
10,182
636
10,104
10,333
7,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yemoja
RAMPEWR
Yemoja
12
1 / 1 / 7
8,324
520
2,748
13,095
8,558
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Mystical Earring

Mystical Earring

+15
Mp 5

Cupid
Syfyky
Cupid
15
5 / 3 / 5
9,537
596
10,329
15,012
5,572
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Vulcan
Zayed23
Vulcan
14
0 / 6 / 3
8,497
531
10,201
8,219
2,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
44
14
Kills
22
22
Deaths
14
13
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
1
7
1
0.21
L
Serqet
3
4
5
1.38
L
4
3
4
2
L
Maui
4
2
3
2.75
W
10
2
3
5.75
L
2
6
0
0.33
W
Cthulhu
PuffGodOG
Cthulhu
6
2
4
4
W
Yemoja
RAMPEWR
Yemoja
1
1
7
4.5
W
Cupid
Syfyky
Cupid
5
3
5
2.5
W
Vulcan
Zayed23
Vulcan
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,650
Damage
42,659
62,624
Taken
61,175
34,571
Mitigated
29,522
18,153
Healing
25,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
10,168
5,446
0
3,287
12,449
3,720
62
2,050
10,275
0
61,781
L
Serqet
5,802
1,362
0
5,374
13,927
5,159
0
4,198
9,585
0
54,857
L
8,218
847
0
3,979
10,020
3,069
414
4,267
5,711
63,994
924
L
Maui
11,442
2,227
0
4,029
15,185
14,519
23
6,156
8,873
29,175
1,068
W
9,277
3,187
0
6,263
14,516
5,551
0
4,515
9,265
0
58,585
L
3,020
1,355
0
1,484
11,043
8,104
0
5,135
5,293
0
30,842
W
Cthulhu
PuffGodOG
Cthulhu
10,104
725
133
2,808
10,333
7,181
0
1,503
8,417
55,615
383
W
Yemoja
RAMPEWR
Yemoja
2,748
870
7,322
3,691
13,095
8,558
28
4,238
8,525
17,811
819
W
Cupid
Syfyky
Cupid
10,329
7,356
272
4,927
15,012
5,572
256
3,421
11,407
0
76,039
W
Vulcan
Zayed23
Vulcan
10,201
419
0
30
8,219
2,660
306
5,116
2,728
60,790
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,370
Gold Earned
46,157
404
Minions Killed
432
0
Camps Cleared
0
1,680,390
Distance Traveled
1,690,517
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
7,692
481
101
6
0
278,213
0
L
Serqet
8,012
501
90
6
0
403,269
0
L
Sol
8,918
557
136
9
0
342,996
8
L
Maui
8,401
525
25
2
0
349,606
2
W
Fenrir
9,617
601
74
5
0
393,011
0
L
Horus
7,347
459
52
3
0
306,306
0
W
Cthulhu
10,182
636
99
6
0
319,155
4
W
Yemoja
8,324
520
25
2
0
325,316
0
W
Cupid
9,537
596
120
8
0
313,719
4
W
Vulcan
8,497
531
114
7
0
339,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role