Player Matchup

Nemesis
Nemesis
Diamond V
 
Nemesis
Diamond V
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Platinum I
Denver126
Discordia
Platinum I
Level 128
God Stats
9W - 5L
1,817 SR
Queue Stats
257W - 263L
1,871 MMR
Party 1
Achilles
Achilles
Platinum I
HELL0M0T0
Achilles
Platinum I
Level 109
God Stats
6W - 5L
1,667 SR
Queue Stats
200W - 203L
1,876 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 133
1,661 SR
1,749 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 176
1,647 SR
2,164 MMR
Medusa
Medusa
Diamond I
FastAfSloth
Medusa
Diamond I
Level 202
God Stats
50W - 33L
1,752 SR
Queue Stats
209W - 174L
2,745 MMR
Solo
Ares
Ares
Platinum I
Sharkbear88
Ares
Platinum I
Level 158
God Stats
3W - 8L
1,522 SR
Queue Stats
476W - 457L
2,010 MMR
Solo
Eset
Eset
Platinum II
TheShackASNack
Eset
Platinum II
Level 169
God Stats
1W - 0L
1,666 SR
Queue Stats
31W - 29L
1,738 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
0 / 3 / 0
6,470
647
1,358
4,762
2,631
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Discordia
Denver126
Discordia
13
0 / 2 / 0
7,074
707
4,377
6,298
1,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
HELL0M0T0
Achilles
12
0 / 2 / 0
6,492
649
4,506
9,398
5,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bans
CabrakanFafnirSerqetNe ZhaKuzenbo

VS

Bans
CthulhuKukulkanBaron SamediVulcanPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
3 / 0 / 4
9,197
920
6,723
6,257
2,407
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 0 / 4
8,622
862
4,821
7,430
8,377
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
1 / 0 / 6
8,531
853
5,782
6,129
2,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
21
0
Kills
7
7
Deaths
0
0
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
3
0
0
L
Discordia
Denver126
Discordia
0
2
0
0
W
Medusa
3
0
4
5
L
Achilles
HELL0M0T0
Achilles
0
2
0
0
W
3
0
4
5
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,241
Damage
17,326
20,458
Taken
19,816
10,334
Mitigated
13,094
2,778
Healing
6,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
1,358
364
0
1,217
4,762
2,631
0
1,941
2,607
0
6,125
L
Discordia
Denver126
Discordia
4,377
37
0
400
6,298
1,742
0
2,201
3,940
25,809
0
W
Medusa
6,723
1,893
0
1,872
6,257
2,407
1,918
2,384
3,873
0
49,510
L
Achilles
HELL0M0T0
Achilles
4,506
642
0
1,161
9,398
5,961
0
5,853
3,210
0
16,279
W
4,821
453
0
1,902
7,430
8,377
406
1,225
5,921
15,794
363
W
5,782
354
860
1,674
6,129
2,310
1,219
1,120
4,830
27,220
638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,036
Gold Earned
26,350
85
Minions Killed
163
0
Camps Cleared
0
509,011
Distance Traveled
573,970
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,470
647
14
1
0
159,872
0
L
Discordia
7,074
707
53
5
0
167,671
0
W
Medusa
9,197
920
86
9
0
182,323
0
L
Achilles
6,492
649
18
2
0
181,468
0
W
Ares
8,622
862
23
2
0
187,348
2
W
Eset
8,531
853
54
5
0
204,299
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role