Player Matchup

Baron Samedi
Baron Samedi
Hitman09
Baron Samedi
Level 125
God Stats
14W - 8L
1,769 SR
Queue Stats
210W - 221L
1,545 Elo+
Party 1
Horus
Horus
Laquanda5306
Horus
Level 129
God Stats
3W - 3L
1,667 SR
Queue Stats
243W - 260L
1,511 Elo+
Party 1
Neith
Neith
uneemployed
Neith
Level 149
God Stats
85W - 90L
1,530 SR
Queue Stats
458W - 436L
1,521 Elo+
Solo
Team Averages
Level 134
1,655 SR
1,526 Elo+

VS

Team Averages
Level 104
1,580 SR
1,560 Elo+
Sylvanus
Sylvanus
Bardock72
Sylvanus
Level 119
God Stats
5W - 2L
1,462 SR
Queue Stats
68W - 75L
1,469 Elo+
Solo
Neith
Neith
BrayanD117
Neith
Level 78
God Stats
12W - 14L
1,563 SR
Queue Stats
42W - 38L
1,576 Elo+
Party 2
Nox
Nox
Cucuzonia
Nox
Level 114
God Stats
6W - 3L
1,715 SR
Queue Stats
293W - 185L
1,637 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Hitman09
Baron Samedi
12
0 / 4 / 0
7,123
712
4,361
8,503
2,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
0 / 2 / 0
6,978
698
4,046
11,097
8,508
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 1 / 0
7,069
707
4,521
3,749
991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Bardock72
Sylvanus
14
0 / 0 / 7
7,820
782
4,560
5,659
5,366
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
15
5 / 0 / 2
8,695
870
6,881
4,752
2,081
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
2 / 0 / 4
7,879
788
6,142
5,759
2,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
20
0
Kills
7
7
Deaths
0
0
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Bardock72
Sylvanus
0
0
7
3.5
W
Neith
5
0
2
6
W
2
0
4
4
L
Baron Samedi
Hitman09
Baron Samedi
0
4
0
0
L
0
2
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,928
Damage
17,583
23,349
Taken
16,170
11,657
Mitigated
9,964
8,708
Healing
7,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Bardock72
Sylvanus
4,560
894
2,886
2,719
5,659
5,366
50
2,244
3,415
14,533
1,118
W
Neith
6,881
2,479
0
1,634
4,752
2,081
36
1,091
3,661
0
24,395
W
6,142
396
0
750
5,759
2,517
0
1,072
4,687
31,695
0
L
Baron Samedi
Hitman09
Baron Samedi
4,361
166
751
1,881
8,503
2,158
0
3,062
5,161
29,127
0
L
4,046
1,836
870
4,210
11,097
8,508
0
4,729
5,933
0
11,653
L
4,521
911
0
996
3,749
991
0
1,964
1,660
0
21,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,170
Gold Earned
24,394
126
Minions Killed
128
0
Camps Cleared
0
530,935
Distance Traveled
596,219
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,820
782
26
3
0
196,200
2
W
Neith
8,695
870
45
5
0
203,329
0
W
Nox
7,879
788
57
6
0
196,690
0
L
Baron Samedi
7,123
712
57
6
0
156,668
0
L
Horus
6,978
698
22
2
0
199,626
0
L
Neith
7,069
707
47
5
0
174,641
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role