Player Matchup

Ah Puch
Ah Puch
AkirasEgo
Ah Puch
Level 18
God Stats
1W - 1L
1,358 SR
Queue Stats
72W - 7L
1,884 Elo+
Party 1
Cthulhu
Cthulhu
Đauthi
Cthulhu
Level 118
God Stats
12W - 2L
1,897 SR
Queue Stats
252W - 60L
1,869 Elo+
Party 1
Osiris
Osiris
力Vex力
Osiris
Level 143
God Stats
7W - 0L
2,200 SR
Queue Stats
132W - 36L
1,933 Elo+
Party 1
Team Averages
Level 93
1,818 SR
1,895 Elo+

VS

Team Averages
Level 88
1,585 SR
1,392 Elo+
Olorun
Olorun
SkylineTim
Olorun
Level 21
God Stats
16W - 11L
1,555 SR
Queue Stats
24W - 31L
1,378 Elo+
Party 2
Nemesis
Nemesis
StriknGoaft
Nemesis
Level 122
God Stats
6W - 3L
1,755 SR
Queue Stats
109W - 129L
1,362 Elo+
Party 2
Terra
Terra
TinglyLotus27
Terra
Level 122
God Stats
0W - 1L
1,444 SR
Queue Stats
127W - 140L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
AkirasEgo
Ah Puch
14
5 / 0 / 7
8,371
1,046
24,318
7,665
2,413
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cthulhu
Đauthi
Cthulhu
11
3 / 2 / 7
7,128
891
9,170
5,905
3,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
力Vex力
Osiris
12
6 / 1 / 4
7,924
991
7,649
8,011
3,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
SkylineTim
Olorun
8
0 / 4 / 3
5,714
714
1,836
12,826
4,327
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
StriknGoaft
Nemesis
8
1 / 5 / 2
5,752
719
1,402
13,708
6,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8
0 / 5 / 2
5,537
692
1,107
16,441
7,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
14
Kills
1
3
Deaths
14
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
AkirasEgo
Ah Puch
5
0
7
8.5
L
Olorun
SkylineTim
Olorun
0
4
3
0.38
L
Nemesis
StriknGoaft
Nemesis
1
5
2
0.4
L
0
5
2
0.2
W
Cthulhu
Đauthi
Cthulhu
3
2
7
3.25
W
Osiris
力Vex力
Osiris
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,137
Damage
4,345
21,581
Taken
42,975
9,822
Mitigated
18,917
6,119
Healing
1,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
AkirasEgo
Ah Puch
24,318
258
75
4,457
7,665
2,413
814
324
7,245
50,478
0
L
Olorun
SkylineTim
Olorun
1,836
852
138
100
12,826
4,327
0
10,776
1,933
4,567
0
L
Nemesis
StriknGoaft
Nemesis
1,402
382
0
774
13,708
6,729
0
10,560
2,994
0
4,246
L
1,107
165
122
588
16,441
7,861
0
11,625
4,298
5,571
0
W
Cthulhu
Đauthi
Cthulhu
9,170
509
141
583
5,905
3,868
520
1,234
4,346
16,894
825
W
Osiris
力Vex力
Osiris
7,649
2,451
0
863
8,011
3,541
1,135
1,191
5,530
0
22,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,423
Gold Earned
17,003
101
Minions Killed
20
0
Camps Cleared
0
499,094
Distance Traveled
195,124
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,371
1,046
48
6
0
158,816
0
L
Olorun
5,714
714
12
2
0
59,624
0
L
Nemesis
5,752
719
2
0
0
64,322
0
L
Terra
5,537
692
6
1
0
71,178
0
W
Cthulhu
7,128
891
23
3
0
168,321
0
W
Osiris
7,924
991
30
4
0
171,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role