Player Matchup

Ymir
Ymir
 
Ymir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
 
Horus
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
KillView
Agni
Level 155
God Stats
9W - 1L
2,064 SR
Queue Stats
109W - 46L
1,767 Elo+
Party 1
Charybdis
Charybdis
Sameezy
Charybdis
Level 148
God Stats
23W - 14L
1,669 SR
Queue Stats
623W - 384L
1,775 Elo+
Party 1
Fenrir
Fenrir
ScottieScheffler
Fenrir
Level 198
God Stats
1W - 0L
1,500 SR
Queue Stats
134W - 99L
1,677 Elo+
Party 1
Team Averages
Level 160
1,647 SR
1,644 Elo+

VS

Team Averages
Level 168
1,576 SR
1,544 Elo+
Anubis
Anubis
 
Anubis
Level 218
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
ImSimonChangJr
Sylvanus
Level 159
God Stats
38W - 36L
1,666 SR
Queue Stats
170W - 138L
1,589 Elo+
Solo
Yemoja
Yemoja
Retr0416
Yemoja
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 86L
1,467 Elo+
Solo
Heimdallr
Heimdallr
Stealth_gamer_BR
Heimdallr
Level 154
God Stats
2W - 2L
1,714 SR
Queue Stats
305W - 238L
1,662 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
0 / 0 / 4
5,337
1,067
2,101
2,314
1,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Horus
 
Horus
9
0 / 0 / 6
4,928
986
1,560
4,484
2,402
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Agni
10
1 / 1 / 5
5,337
1,067
5,397
3,243
719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
Sameezy
Charybdis
10
2 / 0 / 3
5,362
1,072
4,950
2,317
730
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 0 / 1
5,548
1,110
1,272
2,450
1,005
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
9
0 / 3 / 1
4,935
987
3,052
4,988
1,751
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Nu Wa
 
Nu Wa
7
0 / 0 / 0
4,344
869
0
0
0
Sylvanus
9
1 / 2 / 0
5,140
1,028
1,967
6,881
4,322
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Yemoja
Retr0416
Yemoja
9
0 / 1 / 0
4,948
990
544
2,774
1,613
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heimdallr
10
0 / 0 / 0
5,107
1,021
2,252
3,900
1,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
2
6
Kills
1
1
Deaths
6
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
0
4
2
W
Horus
 
Horus
0
0
6
3
L
Anubis
 
Anubis
0
3
1
0.17
L
Nu Wa
 
Nu Wa
0
0
0
0
L
Sylvanus
1
2
0
0.5
W
Agni
1
1
5
3.5
L
Yemoja
Retr0416
Yemoja
0
1
0
0
W
Charybdis
Sameezy
Charybdis
2
0
3
3.5
W
3
0
1
3.5
L
Heimdallr
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,280
Damage
7,815
14,808
Taken
18,543
6,500
Mitigated
9,071
6,026
Healing
7,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,101
293
0
720
2,314
1,644
0
740
1,574
5,893
1,385
W
Horus
 
Horus
1,560
599
460
2,594
4,484
2,402
0
1,554
2,930
0
6,177
L
Anubis
 
Anubis
3,052
47
0
773
4,988
1,751
0
2,629
2,156
11,769
0
L
Nu Wa
 
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
L
Sylvanus
1,967
360
420
1,350
6,881
4,322
0
1,543
5,124
6,076
1,098
W
Agni
5,397
493
0
500
3,243
719
0
1,850
1,393
14,068
0
L
Yemoja
Retr0416
Yemoja
544
303
2,358
911
2,774
1,613
0
1,144
1,556
1,557
0
W
Charybdis
Sameezy
Charybdis
4,950
2,504
0
1,069
2,317
730
82
279
2,038
0
20,105
W
1,272
347
0
683
2,450
1,005
0
1,064
1,386
0
7,623
L
Heimdallr
2,252
669
0
1,682
3,900
1,385
0
1,340
2,466
0
18,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,512
Gold Earned
24,474
103
Minions Killed
82
0
Camps Cleared
0
507,186
Distance Traveled
392,361
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,337
1,067
10
2
0
92,240
0
W
Horus
4,928
986
11
2
0
102,940
0
L
Anubis
4,935
987
23
5
0
101,429
0
L
Nu Wa
4,344
869
0
0
0
0
0
L
Sylvanus
5,140
1,028
12
2
0
100,216
0
W
Agni
5,337
1,067
26
5
0
96,975
0
L
Yemoja
4,948
990
8
2
0
95,251
0
W
Charybdis
5,362
1,072
39
8
0
90,407
0
W
Fenrir
5,548
1,110
17
3
0
124,624
0
L
Heimdallr
5,107
1,021
39
8
0
95,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role