Player Matchup

Ra
Ra
 
Ra
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
ChiZzoOo
Susano
Level 146
God Stats
1W - 2L
1,499 SR
Queue Stats
98W - 99L
1,578 Elo+
Solo
Ymir
Ymir
D10x1s
Ymir
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,494 Elo+
Solo
Anhur
Anhur
iKrugger
Anhur
Level 126
God Stats
4W - 2L
1,742 SR
Queue Stats
169W - 165L
1,517 Elo+
Solo
Team Averages
Level 144
1,548 SR
1,518 Elo+

VS

Team Averages
Level 111
1,522 SR
1,530 Elo+
Loki
Loki
Abscensei
Loki
Level 149
God Stats
4W - 1L
1,508 SR
Queue Stats
46W - 45L
1,489 Elo+
Party 2
Cthulhu
Cthulhu
Bilboseto
Cthulhu
Level 137
God Stats
3W - 0L
1,500 SR
Queue Stats
58W - 53L
1,553 Elo+
Party 1
Ra
Ra
HondaBoyPapi
Ra
Level 157
God Stats
1W - 2L
1,359 SR
Queue Stats
50W - 40L
1,525 Elo+
Party 2
Charybdis
Charybdis
Niculitcha
Charybdis
Level 26
God Stats
2W - 2L
1,716 SR
Queue Stats
26W - 23L
1,543 Elo+
Party 1
Hera
Hera
manaosdecocacola
Hera
Level 87
God Stats
14W - 12L
1,529 SR
Queue Stats
275W - 282L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
7
0 / 2 / 1
4,774
477
1,531
4,110
2,201
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
 
Baron Samedi
8
0 / 4 / 0
4,570
457
2,482
5,969
1,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Susano
ChiZzoOo
Susano
10
0 / 1 / 1
4,923
492
3,271
7,121
2,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
D10x1s
Ymir
11
3 / 1 / 0
6,226
623
6,813
9,510
4,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Anhur
iKrugger
Anhur
10
3 / 4 / 0
5,449
545
6,504
9,424
2,733
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
11
3 / 2 / 1
6,013
601
4,218
7,669
2,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cthulhu
Bilboseto
Cthulhu
10
2 / 0 / 4
5,908
591
3,703
6,646
3,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 2 / 0
6,529
653
5,531
8,848
3,250
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Charybdis
Niculitcha
Charybdis
10
0 / 2 / 3
5,153
515
4,884
7,853
1,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
6 / 0 / 2
7,226
723
5,566
3,885
1,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
6
Kills
12
12
Deaths
6
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
2
1
0.25
L
Baron Samedi
 
Baron Samedi
0
4
0
0
W
Loki
3
2
1
1.75
W
Cthulhu
Bilboseto
Cthulhu
2
0
4
4
L
Susano
ChiZzoOo
Susano
0
1
1
0.5
L
Ymir
D10x1s
Ymir
3
1
0
3
W
1
2
0
0.5
W
Charybdis
Niculitcha
Charybdis
0
2
3
0.75
L
Anhur
iKrugger
Anhur
3
4
0
0.75
W
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,601
Damage
23,902
36,134
Taken
34,901
13,623
Mitigated
11,832
13,591
Healing
16,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
1,531
104
468
1,306
4,110
2,201
0
1,822
2,288
14,070
576
L
Baron Samedi
 
Baron Samedi
2,482
62
193
1,449
5,969
1,942
0
2,627
3,342
22,876
574
W
Loki
4,218
982
0
2,904
7,669
2,171
0
2,051
5,578
0
34,607
W
Cthulhu
Bilboseto
Cthulhu
3,703
159
49
2,592
6,646
3,630
27
1,762
4,762
17,838
0
L
Susano
ChiZzoOo
Susano
3,271
712
0
3,280
7,121
2,010
0
1,429
5,692
0
28,606
L
Ymir
D10x1s
Ymir
6,813
2,011
0
3,986
9,510
4,737
0
5,445
3,977
43,325
0
W
5,531
629
72
5,171
8,848
3,250
0
4,628
4,220
46,358
868
W
Charybdis
Niculitcha
Charybdis
4,884
2,357
0
4,693
7,853
1,734
441
413
7,440
0
36,178
L
Anhur
iKrugger
Anhur
6,504
3,520
0
2,909
9,424
2,733
0
3,225
6,199
0
35,079
W
5,566
1,069
0
1,063
3,885
1,047
276
1,397
2,350
51,015
1,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,942
Gold Earned
30,829
251
Minions Killed
343
0
Camps Cleared
0
947,019
Distance Traveled
1,021,367
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
4,774
477
26
3
0
169,440
0
L
Baron Samedi
4,570
457
55
6
0
190,490
2
W
Loki
6,013
601
65
7
0
220,002
0
W
Cthulhu
5,908
591
19
2
0
212,295
0
L
Susano
4,923
492
52
5
0
223,595
0
L
Ymir
6,226
623
74
7
0
193,453
0
W
Ra
6,529
653
95
10
0
208,780
8
W
Charybdis
5,153
515
71
7
0
174,703
0
L
Anhur
5,449
545
44
4
0
170,041
0
W
Hera
7,226
723
93
9
0
205,587
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role