Player Matchup

Da Ji
Da Ji
Gold I
GXELA7
Da Ji
Gold I
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 28L
1,661 MMR
Solo
Geb
Geb
Silver I
Jayda77
Geb
Silver I
Level 185
God Stats
9W - 6L
1,576 SR
Queue Stats
12W - 6L
1,601 MMR
Solo
Cthulhu
Cthulhu
Platinum V
M0mmyLeFay
Cthulhu
Platinum V
Level 118
God Stats
40W - 23L
1,729 SR
Queue Stats
393W - 385L
1,685 MMR
Party 2
Discordia
Discordia
Gold II
Sectums3mpra
Discordia
Gold II
Level 139
God Stats
7W - 4L
1,735 SR
Queue Stats
170W - 174L
1,605 MMR
Party 2
Apollo
Apollo
Gold I
TURBOMAN777
Apollo
Gold I
Level 159
God Stats
0W - 1L
1,394 SR
Queue Stats
67W - 64L
1,586 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 144
1,587 SR
1,628 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 151
1,672 SR
1,635 MMR
Bacchus
Bacchus
Gold I
Cryzat
Bacchus
Gold I
Level 158
God Stats
1W - 0L
1,718 SR
Queue Stats
188W - 189L
1,629 MMR
Solo
Nu Wa
Nu Wa
Gold I
LadyDimir
Nu Wa
Gold I
Level 191
God Stats
114W - 67L
1,752 SR
Queue Stats
278W - 276L
1,617 MMR
Party 1
Skadi
Skadi
Gold III
Lokomo
Skadi
Gold III
Level 120
God Stats
4W - 2L
1,660 SR
Queue Stats
26W - 20L
1,589 MMR
Solo
Erlang Shen
Erlang Shen
Platinum V
SirGolgari
Erlang Shen
Platinum V
Level 104
God Stats
7W - 3L
1,689 SR
Queue Stats
244W - 240L
1,694 MMR
Party 1
Cabrakan
Cabrakan
Platinum V
WorstSupEverFU
Cabrakan
Platinum V
Level 180
God Stats
12W - 13L
1,538 SR
Queue Stats
215W - 207L
1,645 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
GXELA7
Da Ji
9
0 / 4 / 0
4,710
471
1,697
7,715
2,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Geb
8
0 / 2 / 1
4,937
494
2,541
6,921
3,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Cthulhu
M0mmyLeFay
Cthulhu
10
1 / 8 / 2
5,973
597
4,643
11,425
6,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
Sectums3mpra
Discordia
11
4 / 4 / 0
6,001
600
6,371
5,892
1,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
9
0 / 2 / 0
5,234
523
1,755
6,106
1,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
Maman BrigitteKumbhakarnaDanzaburouRavana

VS

Bans
JanusThorAthenaKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Cryzat
Bacchus
10
2 / 0 / 3
6,065
607
4,159
5,387
4,083
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Nu Wa
LadyDimir
Nu Wa
10
0 / 3 / 7
6,058
606
3,274
4,882
1,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
Lokomo
Skadi
12
3 / 0 / 1
6,373
637
3,687
2,223
641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Erlang Shen
SirGolgari
Erlang Shen
12
8 / 2 / 2
7,330
733
11,548
11,766
5,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cabrakan
13
7 / 0 / 2
6,952
695
5,484
8,212
5,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
5
Kills
20
20
Deaths
5
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Cryzat
Bacchus
2
0
3
3.5
L
Da Ji
GXELA7
Da Ji
0
4
0
0
L
Geb
0
2
1
0.25
W
Nu Wa
LadyDimir
Nu Wa
0
3
7
1.17
W
Skadi
Lokomo
Skadi
3
0
1
3.5
L
Cthulhu
M0mmyLeFay
Cthulhu
1
8
2
0.25
L
Discordia
Sectums3mpra
Discordia
4
4
0
1
W
Erlang Shen
SirGolgari
Erlang Shen
8
2
2
4.5
L
Apollo
0
2
0
0
W
Cabrakan
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,007
Damage
28,152
38,059
Taken
32,470
15,987
Mitigated
16,659
5,291
Healing
14,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Cryzat
Bacchus
4,159
453
0
1,579
5,387
4,083
0
2,031
3,349
16,596
564
L
Da Ji
GXELA7
Da Ji
1,697
114
0
395
7,715
2,476
0
3,851
3,864
0
35,354
L
Geb
2,541
248
293
1,324
6,921
3,328
0
1,409
5,512
11,715
0
W
Nu Wa
LadyDimir
Nu Wa
3,274
875
0
571
4,882
1,154
162
3,473
1,387
32,577
799
W
Skadi
Lokomo
Skadi
3,687
1,128
0
478
2,223
641
0
271
1,952
0
50,763
L
Cthulhu
M0mmyLeFay
Cthulhu
4,643
511
0
350
11,425
6,829
0
734
10,691
26,226
423
L
Discordia
Sectums3mpra
Discordia
6,371
317
0
559
5,892
1,552
0
4,242
1,650
31,586
0
W
Erlang Shen
SirGolgari
Erlang Shen
11,548
8,055
0
6,286
11,766
5,256
0
4,864
6,462
0
45,071
L
Apollo
1,755
981
0
2,370
6,106
1,802
0
2,307
3,799
0
39,460
W
Cabrakan
5,484
826
0
5,214
8,212
5,525
0
2,296
5,891
49,055
959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,855
Gold Earned
32,778
295
Minions Killed
330
0
Camps Cleared
0
1,003,305
Distance Traveled
1,062,445
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,065
607
16
2
0
233,544
0
L
Da Ji
4,710
471
60
6
0
232,321
0
L
Geb
4,937
494
28
3
0
215,298
4
W
Nu Wa
6,058
606
67
7
0
194,171
5
W
Skadi
6,373
637
102
10
0
215,813
1
L
Cthulhu
5,973
597
63
6
0
190,408
0
L
Discordia
6,001
600
68
7
0
196,041
0
W
Erlang Shen
7,330
733
60
6
0
206,590
0
L
Apollo
5,234
523
76
8
0
169,237
0
W
Cabrakan
6,952
695
85
9
0
212,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role