Player Matchup

Charon
Charon
Dino_Lui
Charon
Level 158
God Stats
6W - 11L
1,408 SR
Queue Stats
236W - 227L
1,459 Elo+
Solo
Chernobog
Chernobog
Fire11Lord
Chernobog
Level 99
God Stats
9W - 2L
1,745 SR
Queue Stats
139W - 147L
1,456 Elo+
Party 2
Ymir
Ymir
alva_542
Ymir
Level 127
God Stats
2W - 2L
1,353 SR
Queue Stats
148W - 151L
1,444 Elo+
Party 2
Persephone
Persephone
andreswantig
Persephone
Level 124
God Stats
4W - 5L
1,321 SR
Queue Stats
144W - 148L
1,444 Elo+
Party 2
Surtr
Surtr
player4321529
Surtr
Level 107
God Stats
6W - 13L
1,306 SR
Queue Stats
93W - 116L
1,397 Elo+
Party 2
Team Averages
Level 123
1,427 SR
1,440 Elo+

VS

Team Averages
Level 111
1,496 SR
1,452 Elo+
Chaac
Chaac
Ghidorazzz
Chaac
Level 126
God Stats
8W - 9L
1,616 SR
Queue Stats
294W - 271L
1,503 Elo+
Party 1
Danzaburou
Danzaburou
MrNobody1195
Danzaburou
Level 29
God Stats
2W - 4L
1,449 SR
Queue Stats
4W - 13L
1,314 Elo+
Party 1
Lancelot
Lancelot
WhoYaNewDad
Lancelot
Level 148
God Stats
17W - 20L
1,513 SR
Queue Stats
141W - 149L
1,448 Elo+
Solo
Cu Chulainn
Cu Chulainn
YellaBoiDaBest21
Cu Chulainn
Level 136
God Stats
10W - 14L
1,400 SR
Queue Stats
83W - 89L
1,534 Elo+
Solo
King Arthur
King Arthur
starnevada02
King Arthur
Level 118
God Stats
1W - 2L
1,500 SR
Queue Stats
104W - 107L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Dino_Lui
Charon
15
2 / 2 / 7
10,490
552
7,593
13,904
11,572
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chernobog
Fire11Lord
Chernobog
16
6 / 3 / 7
10,405
548
8,943
7,618
2,404
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ymir
18
6 / 1 / 9
11,204
590
14,287
18,368
10,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Persephone
andreswantig
Persephone
14
0 / 6 / 11
10,031
528
7,823
9,636
3,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
7 / 2 / 6
10,663
561
13,436
12,906
10,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
15
3 / 5 / 4
8,825
464
13,168
17,536
11,287
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Danzaburou
MrNobody1195
Danzaburou
15
3 / 5 / 4
9,617
506
6,112
13,468
4,734
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Lancelot
WhoYaNewDad
Lancelot
15
3 / 1 / 2
8,611
453
3,184
11,391
5,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cu Chulainn
YellaBoiDaBest21
Cu Chulainn
14
1 / 5 / 1
8,790
463
5,351
18,879
12,869
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
starnevada02
King Arthur
14
4 / 5 / 4
8,562
451
10,619
20,977
19,518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
29
21
Kills
14
14
Deaths
21
40
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Charon
Dino_Lui
Charon
2
2
7
2.75
W
Chernobog
Fire11Lord
Chernobog
6
3
7
3.17
L
Chaac
3
5
4
1
L
Danzaburou
MrNobody1195
Danzaburou
3
5
4
1
L
Lancelot
WhoYaNewDad
Lancelot
3
1
2
4
L
Cu Chulainn
YellaBoiDaBest21
Cu Chulainn
1
5
1
0.3
W
Ymir
6
1
9
10.5
W
Persephone
andreswantig
Persephone
0
6
11
0.92
W
7
2
6
5
L
King Arthur
starnevada02
King Arthur
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,082
Damage
38,434
62,432
Taken
82,251
37,992
Mitigated
53,491
17,922
Healing
13,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
Dino_Lui
Charon
7,593
1,461
0
2,373
13,904
11,572
1,593
287
13,617
40,985
0
W
Chernobog
Fire11Lord
Chernobog
8,943
5,619
0
2,683
7,618
2,404
4,422
0
7,618
0
57,053
L
Chaac
13,168
1,635
0
3,802
17,536
11,287
0
8,210
9,100
0
71,271
L
Danzaburou
MrNobody1195
Danzaburou
6,112
2,275
0
3,449
13,468
4,734
0
5,101
8,274
0
53,067
L
Lancelot
WhoYaNewDad
Lancelot
3,184
180
186
1,825
11,391
5,083
0
4,322
6,930
0
63,093
L
Cu Chulainn
YellaBoiDaBest21
Cu Chulainn
5,351
1,092
0
3,319
18,879
12,869
30
6,281
12,098
529
58,230
W
Ymir
14,287
2,522
0
6,686
18,368
10,247
838
0
18,368
75,472
2,191
W
Persephone
andreswantig
Persephone
7,823
532
0
1,736
9,636
3,403
498
0
9,612
66,325
495
W
13,436
3,491
0
4,444
12,906
10,366
1,899
0
12,906
5,024
45,836
L
King Arthur
starnevada02
King Arthur
10,619
455
0
628
20,977
19,518
0
7,931
12,919
0
68,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,793
Gold Earned
44,405
456
Minions Killed
505
0
Camps Cleared
0
1,814,856
Distance Traveled
1,795,901
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
10,490
552
46
2
0
361,259
4
W
Chernobog
10,405
548
91
5
0
351,836
1
L
Chaac
8,825
464
100
5
0
377,982
2
L
Danzaburou
9,617
506
93
5
0
323,574
0
L
Lancelot
8,611
453
101
5
0
422,115
2
L
Cu Chulainn
8,790
463
112
6
0
330,136
3
W
Ymir
11,204
590
116
6
0
381,413
2
W
Persephone
10,031
528
114
6
0
348,150
1
W
Surtr
10,663
561
89
5
0
372,198
0
L
King Arthur
8,562
451
99
5
0
342,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role