Player Matchup

Anubis
Anubis
 
Anubis
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Peshmerga97
Ymir
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 22L
1,514 Elo+
Party 2
Bellona
Bellona
Samuzut
Bellona
Level 48
God Stats
2W - 9L
1,264 SR
Queue Stats
73W - 80L
1,412 Elo+
Solo
Fenrir
Fenrir
deco3133
Fenrir
Level 14
God Stats
2W - 2L
1,862 SR
Queue Stats
5W - 4L
1,578 Elo+
Party 2
Heimdallr
Heimdallr
smallnuts68
Heimdallr
Level 123
God Stats
17W - 12L
1,653 SR
Queue Stats
92W - 87L
1,513 Elo+
Party 2
Team Averages
Level 97
1,556 SR
1,503 Elo+

VS

Team Averages
Level 109
1,693 SR
1,521 Elo+
Mercury
Mercury
BalooGamer123
Mercury
Level 134
God Stats
4W - 1L
1,647 SR
Queue Stats
70W - 63L
1,487 Elo+
Party 1
Poseidon
Poseidon
FoxyMiriAri11
Poseidon
Level 68
God Stats
14W - 5L
1,700 SR
Queue Stats
157W - 140L
1,481 Elo+
Party 1
Amaterasu
Amaterasu
Maiky11
Amaterasu
Level 82
God Stats
9W - 2L
1,754 SR
Queue Stats
228W - 219L
1,533 Elo+
Solo
Danzaburou
Danzaburou
TriFeathers
Danzaburou
Level 115
God Stats
427W - 322L
1,649 SR
Queue Stats
830W - 789L
1,562 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
criststeven2000
Morgan Le Fay
Level 146
God Stats
8W - 0L
1,715 SR
Queue Stats
43W - 38L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
2 / 0 / 1
7,066
642
3,626
3,340
1,609
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

9
1 / 4 / 0
5,341
486
1,713
8,668
5,206
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
Samuzut
Bellona
9
0 / 2 / 1
5,553
505
6,427
9,842
7,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
deco3133
Fenrir
10
1 / 1 / 2
5,420
493
3,102
7,251
2,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Heimdallr
smallnuts68
Heimdallr
10
1 / 4 / 0
5,748
523
3,948
7,884
2,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
12
3 / 0 / 1
6,664
606
1,726
7,234
2,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Poseidon
FoxyMiriAri11
Poseidon
12
0 / 2 / 0
6,732
612
270
2,959
623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Amaterasu
Maiky11
Amaterasu
13
2 / 1 / 1
8,021
729
5,244
13,115
6,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
TriFeathers
Danzaburou
12
5 / 1 / 3
7,009
637
7,526
5,166
2,026
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
criststeven2000
Morgan Le Fay
10
1 / 1 / 7
6,162
560
9,472
7,162
2,304
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
5
Kills
11
11
Deaths
5
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
0
1
2.5
W
Mercury
3
0
1
3.5
W
Poseidon
FoxyMiriAri11
Poseidon
0
2
0
0
W
Amaterasu
Maiky11
Amaterasu
2
1
1
2.5
L
1
4
0
0.25
L
Bellona
Samuzut
Bellona
0
2
1
0.25
W
Danzaburou
TriFeathers
Danzaburou
5
1
3
6.5
W
Morgan Le Fay
criststeven2000
Morgan Le Fay
1
1
7
4.5
L
Fenrir
deco3133
Fenrir
1
1
2
2
L
Heimdallr
smallnuts68
Heimdallr
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,816
Damage
24,238
36,985
Taken
35,636
19,874
Mitigated
13,956
9,841
Healing
14,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
3,626
77
0
2,901
3,340
1,609
0
350
2,990
62,298
0
W
Mercury
1,726
547
0
1,969
7,234
2,637
0
0
7,234
0
51,747
W
Poseidon
FoxyMiriAri11
Poseidon
270
0
0
250
2,959
623
0
1,161
1,798
41,341
744
W
Amaterasu
Maiky11
Amaterasu
5,244
2,793
0
7,054
13,115
6,366
0
2,208
10,907
0
61,165
L
1,713
101
0
440
8,668
5,206
0
3,960
4,708
7,976
0
L
Bellona
Samuzut
Bellona
6,427
2,240
0
3,316
9,842
7,915
0
0
9,842
0
36,438
W
Danzaburou
TriFeathers
Danzaburou
7,526
3,578
0
2,194
5,166
2,026
843
535
4,631
0
46,475
W
Morgan Le Fay
criststeven2000
Morgan Le Fay
9,472
726
0
3,085
7,162
2,304
80
1,810
5,352
37,353
2,377
L
Fenrir
deco3133
Fenrir
3,102
888
0
950
7,251
2,641
0
1,951
5,300
0
29,038
L
Heimdallr
smallnuts68
Heimdallr
3,948
1,733
0
2,234
7,884
2,503
0
2,909
4,975
0
36,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,128
Gold Earned
34,588
328
Minions Killed
435
0
Camps Cleared
0
1,048,826
Distance Traveled
1,244,719
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,066
642
140
13
0
205,994
0
W
Mercury
6,664
606
94
9
0
299,810
2
W
Poseidon
6,732
612
97
9
0
235,643
2
W
Amaterasu
8,021
729
123
11
0
207,598
4
L
Ymir
5,341
486
11
1
0
206,547
2
L
Bellona
5,553
505
68
6
0
183,241
0
W
Danzaburou
7,009
637
75
7
0
256,941
0
W
Morgan Le Fay
6,162
560
46
4
0
244,727
0
L
Fenrir
5,420
493
47
4
0
250,204
3
L
Heimdallr
5,748
523
62
6
0
202,840
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role