Player Matchup

Lancelot
Lancelot
FlacidWalrus
Lancelot
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 27L
1,396 Elo+
Solo
King Arthur
King Arthur
GAVOwildBOY187
King Arthur
Level 100
God Stats
0W - 1L
1,216 SR
Queue Stats
52W - 43L
1,474 Elo+
Solo
Chaac
Chaac
LordAlddon
Chaac
Level 122
God Stats
3W - 1L
1,903 SR
Queue Stats
223W - 213L
1,465 Elo+
Solo
Hel
Hel
TDRupp
Hel
Level 68
God Stats
1W - 1L
1,202 SR
Queue Stats
48W - 33L
1,569 Elo+
Solo
Raijin
Raijin
WizardSword69
Raijin
Level 147
God Stats
1W - 1L
1,732 SR
Queue Stats
73W - 56L
1,454 Elo+
Solo
Team Averages
Level 101
1,510 SR
1,471 Elo+

VS

Team Averages
Level 129
1,534 SR
1,444 Elo+
Chaac
Chaac
 
Chaac
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
DizzyyHITZ
Fenrir
Level 147
God Stats
7W - 3L
1,679 SR
Queue Stats
190W - 220L
1,423 Elo+
Solo
Shiva
Shiva
Gnadd
Shiva
Level 125
God Stats
2W - 3L
1,407 SR
Queue Stats
216W - 235L
1,423 Elo+
Solo
Hou Yi
Hou Yi
milkaloops
Hou Yi
Level 157
God Stats
3W - 5L
1,352 SR
Queue Stats
327W - 377L
1,426 Elo+
Party 1
Yemoja
Yemoja
splitattendant04
Yemoja
Level 148
God Stats
2W - 0L
1,731 SR
Queue Stats
95W - 105L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
FlacidWalrus
Lancelot
1
0 / 0 / 0
2,944
268
0
0
0
King Arthur
GAVOwildBOY187
King Arthur
16
3 / 3 / 6
9,067
824
13,084
17,315
20,775
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chaac
17
3 / 4 / 8
9,239
840
15,155
21,726
28,464
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hel
TDRupp
Hel
17
4 / 5 / 7
9,250
841
14,318
17,498
8,379
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
2 / 6 / 6
8,163
742
15,116
10,641
5,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
5 / 3 / 8
9,709
883
21,968
15,870
12,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Fenrir
DizzyyHITZ
Fenrir
16
8 / 3 / 5
9,847
895
11,479
21,172
16,710
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Shiva
Gnadd
Shiva
14
1 / 4 / 11
8,735
794
8,174
14,433
14,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hou Yi
milkaloops
Hou Yi
15
0 / 2 / 12
8,368
761
8,125
10,215
3,975
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
4 / 1 / 12
9,795
890
10,590
11,588
10,824
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
66
12
Kills
18
18
Deaths
13
27
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
3
8
3
W
Fenrir
DizzyyHITZ
Fenrir
8
3
5
3.5
L
Lancelot
FlacidWalrus
Lancelot
0
0
0
0
L
King Arthur
GAVOwildBOY187
King Arthur
3
3
6
2
W
Shiva
Gnadd
Shiva
1
4
11
1.63
L
Chaac
3
4
8
1.75
L
Hel
TDRupp
Hel
4
5
7
1.5
L
2
6
6
0.83
W
Hou Yi
milkaloops
Hou Yi
0
2
12
3
W
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,673
Damage
60,336
67,180
Taken
73,278
62,810
Mitigated
57,814
25,076
Healing
36,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
21,968
2,057
2,270
4,092
15,870
12,126
224
5,954
9,799
0
41,920
W
Fenrir
DizzyyHITZ
Fenrir
11,479
2,144
839
7,398
21,172
16,710
172
8,139
12,710
26
15,263
L
Lancelot
FlacidWalrus
Lancelot
0
0
0
0
0
0
0
0
0
0
0
L
King Arthur
GAVOwildBOY187
King Arthur
13,084
1,342
466
2,929
17,315
20,775
0
2,897
14,058
0
21,245
W
Shiva
Gnadd
Shiva
8,174
1,604
2,372
2,470
14,433
14,179
364
4,587
9,830
350
15,371
L
Chaac
15,155
2,293
305
6,233
21,726
28,464
0
3,942
17,539
0
32,424
L
Hel
TDRupp
Hel
14,318
1,687
5,144
9,431
17,498
8,379
0
2,384
14,956
19,824
583
L
15,116
1,557
238
330
10,641
5,192
0
1,520
9,075
29,017
171
W
Hou Yi
milkaloops
Hou Yi
8,125
3,133
529
869
10,215
3,975
692
4,880
5,159
0
21,069
W
10,590
2,055
11,076
4,137
11,588
10,824
29
4,601
6,837
20,751
1,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,663
Gold Earned
46,454
102
Minions Killed
138
0
Camps Cleared
0
798,993
Distance Traveled
1,073,207
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,709
883
54
5
0
238,906
0
W
Fenrir
9,847
895
6
1
0
210,613
0
L
Lancelot
2,944
268
0
0
0
0
0
L
King Arthur
9,067
824
21
2
0
233,364
0
W
Shiva
8,735
794
28
3
0
187,316
0
L
Chaac
9,239
840
33
3
0
201,616
0
L
Hel
9,250
841
22
2
0
181,030
0
L
Raijin
8,163
742
26
2
0
182,983
0
W
Hou Yi
8,368
761
27
2
0
226,954
0
W
Yemoja
9,795
890
23
2
0
209,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role