Player Matchup

Ymir
Ymir
Decaf_Gaming
Ymir
Level 119
God Stats
3W - 1L
1,901 SR
Queue Stats
31W - 44L
1,428 Elo+
Party 1
Arachne
Arachne
FGH_MaSsaCre
Arachne
Level 150
God Stats
8W - 2L
1,488 SR
Queue Stats
207W - 207L
1,404 Elo+
Solo
Zeus
Zeus
MortaXIV
Zeus
Level 26
God Stats
5W - 5L
1,640 SR
Queue Stats
54W - 63L
1,449 Elo+
Party 1
Team Averages
Level 98
1,676 SR
1,427 Elo+

VS

Team Averages
Level 106
1,507 SR
1,458 Elo+
Bellona
Bellona
CreativelyTrash
Bellona
Level 156
God Stats
0W - 1L
1,572 SR
Queue Stats
195W - 204L
1,514 Elo+
Solo
Hel
Hel
Lildaddyrock369
Hel
Level 75
God Stats
14W - 11L
1,582 SR
Queue Stats
137W - 130L
1,450 Elo+
Solo
Thanatos
Thanatos
hckx
Thanatos
Level 88
God Stats
1W - 6L
1,367 SR
Queue Stats
4W - 8L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 0 / 6
12,330
822
11,611
14,181
13,087
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
FGH_MaSsaCre
Arachne
19
4 / 1 / 3
12,892
859
8,441
13,608
7,691
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zeus
17
3 / 1 / 4
12,399
827
9,966
11,204
4,158
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 3 / 2
10,900
727
5,764
21,145
23,158
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
1 / 7 / 0
10,941
729
13,809
11,756
5,804
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
hckx
Thanatos
7
0 / 1 / 1
6,923
462
0
1,683
524

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
11
Kills
1
2
Deaths
11
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
4
0
6
7
W
Arachne
FGH_MaSsaCre
Arachne
4
1
3
5.5
L
1
7
0
0.14
W
Zeus
3
1
4
5
L
Thanatos
hckx
Thanatos
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,018
Damage
19,573
38,993
Taken
34,584
24,936
Mitigated
29,486
4,429
Healing
6,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,764
886
0
2,507
21,145
23,158
0
11,826
9,293
0
33,591
W
11,611
2,132
0
204
14,181
13,087
1,026
6,798
7,383
29,314
3,378
W
Arachne
FGH_MaSsaCre
Arachne
8,441
6,004
0
2,267
13,608
7,691
999
3,228
6,700
0
54,020
L
13,809
176
1,555
2,578
11,756
5,804
0
8,657
3,099
53,243
0
W
Zeus
9,966
1,230
355
1,603
11,204
4,158
1,260
4,024
7,180
54,818
1,221
L
Thanatos
hckx
Thanatos
0
0
0
0
1,683
524
0
0
1,672
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,621
Gold Earned
28,764
201
Minions Killed
142
0
Camps Cleared
0
762,580
Distance Traveled
476,017
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,900
727
64
4
0
253,880
0
W
Ymir
12,330
822
27
2
0
262,474
0
W
Arachne
12,892
859
84
6
0
246,753
0
L
Hel
10,941
729
78
5
0
222,137
0
W
Zeus
12,399
827
90
6
0
253,353
0
L
Thanatos
6,923
462
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role