Player Matchup

Erlang Shen
Erlang Shen
ApreendizTws
Erlang Shen
Level 120
God Stats
10W - 6L
1,553 SR
Queue Stats
139W - 136L
1,473 Elo+
Solo
Olorun
Olorun
DX4DM4N
Olorun
Level 124
God Stats
42W - 41L
1,527 SR
Queue Stats
187W - 192L
1,412 Elo+
Solo
Skadi
Skadi
ashbro321
Skadi
Level 151
God Stats
5W - 4L
1,528 SR
Queue Stats
299W - 290L
1,457 Elo+
Solo
Nike
Nike
djXpress4
Nike
Level 216
God Stats
49W - 39L
1,556 SR
Queue Stats
339W - 348L
1,455 Elo+
Solo
Arachne
Arachne
gogo77
Arachne
Level 120
God Stats
23W - 9L
1,762 SR
Queue Stats
28W - 18L
1,584 Elo+
Solo
Team Averages
Level 146
1,585 SR
1,476 Elo+

VS

Team Averages
Level 124
1,477 SR
1,485 Elo+
Nike
Nike
 
Nike
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Articuno70
Hera
Level 126
God Stats
1W - 1L
1,589 SR
Queue Stats
73W - 68L
1,484 Elo+
Solo
Izanami
Izanami
Isaiasrey7
Izanami
Level 144
God Stats
117W - 83L
1,517 SR
Queue Stats
341W - 340L
1,439 Elo+
Solo
Maui
Maui
SotaSauce
Maui
Level 76
God Stats
6W - 9L
1,488 SR
Queue Stats
174W - 153L
1,476 Elo+
Solo
Susano
Susano
Wampirito
Susano
Level 123
God Stats
0W - 1L
1,290 SR
Queue Stats
182W - 152L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
ApreendizTws
Erlang Shen
10
1 / 1 / 2
5,686
569
3,418
8,363
5,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Olorun
DX4DM4N
Olorun
10
1 / 1 / 0
5,024
502
3,810
4,761
1,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Skadi
ashbro321
Skadi
10
3 / 0 / 1
6,026
603
4,831
5,843
1,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Nike
9
0 / 0 / 1
5,429
543
3,953
5,886
3,333
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Arachne
gogo77
Arachne
11
5 / 0 / 2
6,237
624
4,625
5,709
2,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
9
1 / 3 / 0
5,243
524
5,516
7,676
3,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
0 / 3 / 0
4,880
488
3,679
4,984
979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Isaiasrey7
Izanami
11
1 / 0 / 0
5,651
565
1,346
4,538
1,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Maui
8
0 / 1 / 1
4,771
477
1,862
6,780
2,374
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Susano
Wampirito
Susano
9
0 / 3 / 0
4,677
468
2,064
7,398
2,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
3
10
Kills
2
2
Deaths
10
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
1
3
0
0.33
W
Erlang Shen
ApreendizTws
Erlang Shen
1
1
2
2
L
0
3
0
0
W
Olorun
DX4DM4N
Olorun
1
1
0
1
L
Izanami
Isaiasrey7
Izanami
1
0
0
1
L
Maui
0
1
1
0.5
L
Susano
Wampirito
Susano
0
3
0
0
W
Skadi
ashbro321
Skadi
3
0
1
3.5
W
Nike
0
0
1
0.5
W
Arachne
gogo77
Arachne
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,637
Damage
14,467
30,562
Taken
31,376
13,814
Mitigated
10,665
12,780
Healing
9,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
5,516
763
0
2,576
7,676
3,523
0
240
7,436
0
30,999
W
Erlang Shen
ApreendizTws
Erlang Shen
3,418
1,603
0
3,027
8,363
5,282
0
0
7,727
240
29,658
L
3,679
455
70
1,152
4,984
979
0
0
4,984
29,163
183
W
Olorun
DX4DM4N
Olorun
3,810
1,872
1,271
2,850
4,761
1,455
265
1,066
3,695
26,083
4,942
L
Izanami
Isaiasrey7
Izanami
1,346
687
68
1,493
4,538
1,183
0
1,389
3,149
0
43,655
L
Maui
1,862
540
1,009
1,098
6,780
2,374
0
1,908
4,872
13,580
0
L
Susano
Wampirito
Susano
2,064
86
0
1,672
7,398
2,606
0
135
7,263
0
28,633
W
Skadi
ashbro321
Skadi
4,831
1,311
0
1,690
5,843
1,631
8
2,304
3,322
0
37,250
W
Nike
3,953
524
0
2,151
5,886
3,333
0
796
5,090
0
27,473
W
Arachne
gogo77
Arachne
4,625
3,886
0
1,791
5,709
2,113
0
1,052
4,551
0
37,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,402
Gold Earned
25,222
274
Minions Killed
274
0
Camps Cleared
0
1,012,840
Distance Traveled
956,146
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
5,243
524
51
5
0
157,885
0
W
Erlang Shen
5,686
569
47
5
0
175,799
0
L
Hera
4,880
488
66
7
0
181,644
4
W
Olorun
5,024
502
58
6
0
193,353
6
L
Izanami
5,651
565
88
9
0
204,594
0
L
Maui
4,771
477
21
2
0
185,922
1
L
Susano
4,677
468
48
5
0
226,101
0
W
Skadi
6,026
603
68
7
0
200,761
0
W
Nike
5,429
543
36
4
0
215,782
4
W
Arachne
6,237
624
65
7
0
227,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role