Player Matchup

Cabrakan
Cabrakan
Masters
DragonicAce
Cabrakan
Masters
Level 192
God Stats
13W - 0L
2,098 SR
Queue Stats
80W - 3L
3,129 MMR
Party 1
Anhur
Anhur
Masters
Zolat
Anhur
Masters
Level 200
God Stats
5W - 0L
2,077 SR
Queue Stats
80W - 3L
3,164 MMR
Party 1
Xing Tian
Xing Tian
Masters
eduardeca
Xing Tian
Masters
Level 261
God Stats
38W - 1L
2,120 SR
Queue Stats
128W - 7L
2,935 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 218
2,098 SR
3,076 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 169
1,744 SR
2,449 MMR
Artemis
Artemis
Masters
MagicTurtlePTSD
Artemis
Masters
Level 181
God Stats
40W - 23L
1,759 SR
Queue Stats
338W - 336L
2,476 MMR
Solo
Cthulhu
Cthulhu
Masters
kiko61
Cthulhu
Masters
Level 158
God Stats
35W - 13L
1,683 SR
Queue Stats
108W - 58L
2,275 MMR
Party 2
Ne Zha
Ne Zha
Masters
neshtoto
Ne Zha
Masters
Level 169
God Stats
15W - 6L
1,788 SR
Queue Stats
82W - 32L
2,597 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
DragonicAce
Cabrakan
18
2 / 1 / 6
10,580
814
8,549
11,347
16,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anhur
Zolat
Anhur
19
7 / 1 / 2
12,175
937
15,993
9,824
4,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Xing Tian
eduardeca
Xing Tian
17
0 / 0 / 9
10,195
784
10,046
14,903
17,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
AphroditeAchillesKuzenboXbalanqueSet

VS

Bans
FafnirSobekHou YiCerberusChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 0
9,505
731
14,436
9,648
3,656
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
kiko61
Cthulhu
15
0 / 3 / 1
9,231
710
9,178
12,765
12,918
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ne Zha
neshtoto
Ne Zha
16
0 / 4 / 2
9,030
695
6,539
14,643
15,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
9
Kills
2
2
Deaths
9
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
DragonicAce
Cabrakan
2
1
6
5
L
2
2
0
1
W
Anhur
Zolat
Anhur
7
1
2
8
W
Xing Tian
eduardeca
Xing Tian
0
0
9
4.5
L
Cthulhu
kiko61
Cthulhu
0
3
1
0.17
L
Ne Zha
neshtoto
Ne Zha
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,588
Damage
30,153
36,074
Taken
37,056
39,027
Mitigated
32,245
11,592
Healing
5,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
DragonicAce
Cabrakan
8,549
940
0
4,272
11,347
16,992
132
2,246
8,747
28,909
3,592
L
14,436
4,026
0
430
9,648
3,656
0
5,721
3,418
0
35,592
W
Anhur
Zolat
Anhur
15,993
7,351
0
5,089
9,824
4,259
1,022
3,457
6,168
0
82,990
W
Xing Tian
eduardeca
Xing Tian
10,046
793
0
2,231
14,903
17,776
0
3,374
11,186
25,624
1,017
L
Cthulhu
kiko61
Cthulhu
9,178
175
861
1,295
12,765
12,918
0
3,549
8,750
34,891
211
L
Ne Zha
neshtoto
Ne Zha
6,539
1,337
0
2,976
14,643
15,671
0
6,595
7,404
0
25,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,950
Gold Earned
27,766
205
Minions Killed
152
0
Camps Cleared
0
723,099
Distance Traveled
751,593
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
10,580
814
33
3
0
229,318
0
L
Artemis
9,505
731
56
4
0
242,902
2
W
Anhur
12,175
937
145
11
0
221,466
0
W
Xing Tian
10,195
784
27
2
0
272,315
0
L
Cthulhu
9,231
710
63
5
0
253,733
0
L
Ne Zha
9,030
695
33
3
0
254,958
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role