Player Matchup

Chiron
Chiron
Gold III
N0v4_Aguila271
Chiron
Gold III
Level 129
God Stats
3W - 7L
1,302 SR
Queue Stats
192W - 183L
1,485 MMR
Party 1
Surtr
Surtr
Gold V
NoSoyLuis33
Surtr
Gold V
Level 102
God Stats
6W - 7L
1,422 SR
Queue Stats
70W - 77L
1,175 MMR
Party 1
Discordia
Discordia
Silver II
yolololmx
Discordia
Silver II
Level 47
God Stats
4W - 3L
1,461 SR
Queue Stats
21W - 18L
1,490 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 93
1,395 SR
1,383 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 101
1,449 SR
1,014 MMR
Charybdis
Charybdis
Silver II
Grolfa
Charybdis
Silver II
Level 129
God Stats
3W - 3L
1,386 SR
Queue Stats
355W - 429L
921 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
SeniorChewy1
Kuzenbo
Silver II
Level 89
God Stats
35W - 31L
1,486 SR
Queue Stats
159W - 196L
1,131 MMR
Solo
Ah Puch
Ah Puch
Silver III
Wisedrop7213
Ah Puch
Silver III
Level 84
God Stats
21W - 26L
1,476 SR
Queue Stats
32W - 45L
988 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 3 / 5
12,525
895
11,778
11,901
4,304
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
5 / 3 / 6
11,415
815
9,162
13,532
12,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Discordia
yolololmx
Discordia
18
4 / 1 / 11
12,411
887
20,164
9,325
3,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
RaHou YiAchillesPoseidonCerberus

VS

Bans
MulanNe ZhaYmirMedusaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Grolfa
Charybdis
16
2 / 4 / 2
10,830
774
7,742
14,938
5,142
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kuzenbo
SeniorChewy1
Kuzenbo
19
2 / 5 / 3
11,569
826
9,881
17,623
24,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ah Puch
Wisedrop7213
Ah Puch
15
3 / 7 / 3
10,945
782
6,746
15,021
5,404
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
16
Kills
7
7
Deaths
16
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Grolfa
Charybdis
2
4
2
0.75
W
7
3
5
3.17
W
5
3
6
2.67
L
Kuzenbo
SeniorChewy1
Kuzenbo
2
5
3
0.7
L
Ah Puch
Wisedrop7213
Ah Puch
3
7
3
0.64
W
Discordia
yolololmx
Discordia
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,104
Damage
24,369
34,758
Taken
47,582
19,721
Mitigated
34,758
6,934
Healing
2,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Grolfa
Charybdis
7,742
2,881
128
963
14,938
5,142
0
6,271
8,325
0
38,972
W
11,778
3,604
668
2,284
11,901
4,304
1,757
6,309
5,582
0
37,423
W
9,162
2,708
0
2,104
13,532
12,309
442
5,869
7,663
708
29,885
L
Kuzenbo
SeniorChewy1
Kuzenbo
9,881
3,338
0
1,140
17,623
24,212
15
6,940
10,356
38,337
2,077
L
Ah Puch
Wisedrop7213
Ah Puch
6,746
267
0
678
15,021
5,404
0
6,815
8,034
28,699
0
W
Discordia
yolololmx
Discordia
20,164
530
0
1,878
9,325
3,108
1,375
3,961
5,364
56,040
1,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,351
Gold Earned
33,344
193
Minions Killed
174
0
Camps Cleared
0
750,755
Distance Traveled
674,300
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
10,830
774
74
5
0
217,298
0
W
Chiron
12,525
895
59
4
0
263,679
0
W
Surtr
11,415
815
47
3
0
239,139
0
L
Kuzenbo
11,569
826
56
4
0
264,707
0
L
Ah Puch
10,945
782
44
3
0
192,295
0
W
Discordia
12,411
887
87
6
0
247,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role