Player Matchup

Medusa
Medusa
KNG kikin
Medusa
Level 155
God Stats
5W - 10L
1,384 SR
Queue Stats
370W - 333L
1,512 Elo+
Solo
Ne Zha
Ne Zha
Krεshoa
Ne Zha
Level 151
God Stats
6W - 5L
1,662 SR
Queue Stats
190W - 137L
1,667 Elo+
Party 1
Ra
Ra
MaegeRaege
Ra
Level 67
God Stats
4W - 1L
1,575 SR
Queue Stats
58W - 23L
1,719 Elo+
Party 1
Mulan
Mulan
Saborym
Mulan
Level 55
God Stats
2W - 1L
1,847 SR
Queue Stats
61W - 29L
1,674 Elo+
Party 1
Charon
Charon
Tsc_Godtavious
Charon
Level 158
God Stats
3W - 0L
1,812 SR
Queue Stats
355W - 289L
1,607 Elo+
Solo
Team Averages
Level 117
1,656 SR
1,636 Elo+

VS

Team Averages
Level 141
1,656 SR
1,563 Elo+
Poseidon
Poseidon
Chaotic123
Poseidon
Level 124
God Stats
8W - 3L
1,705 SR
Queue Stats
268W - 263L
1,547 Elo+
Party 2
Lancelot
Lancelot
Geewhizz45
Lancelot
Level 177
God Stats
9W - 2L
1,634 SR
Queue Stats
307W - 310L
1,605 Elo+
Party 3
King Arthur
King Arthur
Luxxnn
King Arthur
Level 121
God Stats
9W - 6L
1,523 SR
Queue Stats
182W - 171L
1,534 Elo+
Party 2
Ganesha
Ganesha
ToxicAgniMain
Ganesha
Level 151
God Stats
11W - 7L
1,655 SR
Queue Stats
173W - 184L
1,502 Elo+
Party 2
Neith
Neith
tyIerwhitney
Neith
Level 130
God Stats
19W - 12L
1,762 SR
Queue Stats
439W - 445L
1,625 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
KNG kikin
Medusa
13
0 / 2 / 0
7,419
530
5,211
6,636
2,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
Krεshoa
Ne Zha
14
5 / 0 / 5
8,298
593
7,527
10,807
6,905
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

17
6 / 1 / 3
9,711
694
8,477
4,588
1,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mulan
Saborym
Mulan
15
2 / 0 / 3
8,926
638
12,485
12,829
12,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 1 / 1
7,510
536
3,836
8,732
6,031
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Chaotic123
Poseidon
12
0 / 4 / 1
6,827
488
3,064
6,437
1,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
Geewhizz45
Lancelot
13
1 / 2 / 1
6,766
483
5,816
10,257
3,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

King Arthur
Luxxnn
King Arthur
11
0 / 5 / 0
6,691
478
6,044
16,154
12,874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
11
0 / 2 / 2
6,934
495
2,730
9,952
7,572
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 1 / 0
7,976
570
7,092
6,820
2,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
14
Kills
4
4
Deaths
14
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Poseidon
Chaotic123
Poseidon
0
4
1
0.13
L
Lancelot
Geewhizz45
Lancelot
1
2
1
0.75
W
Medusa
KNG kikin
Medusa
0
2
0
0
W
Ne Zha
Krεshoa
Ne Zha
5
0
5
7.5
L
King Arthur
Luxxnn
King Arthur
0
5
0
0
W
6
1
3
7.5
W
Mulan
Saborym
Mulan
2
0
3
3.5
L
Ganesha
0
2
2
0.5
W
1
1
1
1.5
L
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,536
Damage
24,746
43,592
Taken
49,620
29,000
Mitigated
28,194
12,257
Healing
13,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
Chaotic123
Poseidon
3,064
670
0
1,224
6,437
1,908
0
2,561
3,630
52,630
1,766
L
Lancelot
Geewhizz45
Lancelot
5,816
853
0
3,386
10,257
3,525
0
3,164
6,847
0
54,594
W
Medusa
KNG kikin
Medusa
5,211
2,562
0
500
6,636
2,141
602
746
5,890
0
69,868
W
Ne Zha
Krεshoa
Ne Zha
7,527
2,894
0
1,778
10,807
6,905
0
2,134
8,673
0
56,802
L
King Arthur
Luxxnn
King Arthur
6,044
836
0
4,049
16,154
12,874
0
1,656
14,360
2,160
38,675
W
8,477
521
1,643
2,676
4,588
1,876
0
1,020
3,568
88,768
0
W
Mulan
Saborym
Mulan
12,485
1,518
0
3,808
12,829
12,047
0
1,167
11,662
1,366
70,119
L
Ganesha
2,730
399
0
2,237
9,952
7,572
0
2,625
7,115
20,131
1,601
W
3,836
913
0
1,852
8,732
6,031
0
1,268
7,464
19,864
1,717
L
7,092
2,633
0
2,467
6,820
2,315
0
1,876
4,944
0
74,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,864
Gold Earned
35,194
528
Minions Killed
474
0
Camps Cleared
0
1,508,326
Distance Traveled
1,450,213
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
6,827
488
111
8
0
281,993
2
L
Lancelot
6,766
483
100
7
0
362,878
2
W
Medusa
7,419
530
125
9
0
274,404
2
W
Ne Zha
8,298
593
85
6
0
333,912
0
L
King Arthur
6,691
478
85
6
0
254,725
0
W
Ra
9,711
694
167
12
0
335,692
0
W
Mulan
8,926
638
115
8
0
274,396
0
L
Ganesha
6,934
495
13
1
0
275,905
4
W
Charon
7,510
536
36
3
0
289,922
0
L
Neith
7,976
570
165
12
0
274,712
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role