Player Matchup

Ares
Ares
CoatDealer
Ares
Level 127
God Stats
0W - 2L
1,183 SR
Queue Stats
289W - 254L
1,528 Elo+
Party 2
Bellona
Bellona
SqueakyQueaky
Bellona
Level 142
God Stats
46W - 33L
1,514 SR
Queue Stats
305W - 253L
1,528 Elo+
Solo
Tsukuyomi
Tsukuyomi
TheMork
Tsukuyomi
Level 83
God Stats
2W - 2L
1,612 SR
Queue Stats
239W - 197L
1,584 Elo+
Party 2
Nu Wa
Nu Wa
fuppaa
Nu Wa
Level 129
God Stats
4W - 11L
1,368 SR
Queue Stats
340W - 321L
1,515 Elo+
Party 2
Neith
Neith
wertyu01
Neith
Level 62
God Stats
5W - 7L
1,504 SR
Queue Stats
204W - 187L
1,522 Elo+
Party 2
Team Averages
Level 109
1,436 SR
1,535 Elo+

VS

Team Averages
Level 125
1,502 SR
1,486 Elo+
Medusa
Medusa
ICEP3AKS
Medusa
Level 97
God Stats
3W - 2L
1,486 SR
Queue Stats
78W - 75L
1,554 Elo+
Party 1
Yemoja
Yemoja
IceIceBuzz
Yemoja
Level 172
God Stats
4W - 4L
1,460 SR
Queue Stats
222W - 229L
1,496 Elo+
Solo
Merlin
Merlin
InVyHYPED
Merlin
Level 105
God Stats
1W - 1L
1,310 SR
Queue Stats
3W - 4L
1,369 Elo+
Party 1
Pele
Pele
InVyOptic
Pele
Level 128
God Stats
2W - 1L
1,609 SR
Queue Stats
25W - 29L
1,464 Elo+
Party 1
King Arthur
King Arthur
JungleMonkey94
King Arthur
Level 123
God Stats
39W - 20L
1,646 SR
Queue Stats
135W - 108L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 2
7,706
453
8,102
17,584
17,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Bellona
7
0 / 3 / 0
6,452
380
2,439
8,692
4,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tsukuyomi
TheMork
Tsukuyomi
14
3 / 7 / 1
7,776
457
9,512
15,541
5,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
fuppaa
Nu Wa
13
0 / 5 / 4
7,688
452
9,065
8,693
2,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
wertyu01
Neith
14
2 / 3 / 2
8,032
472
12,001
11,144
4,552
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ICEP3AKS
Medusa
16
5 / 1 / 7
9,533
561
10,811
8,860
3,159
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Yemoja
IceIceBuzz
Yemoja
14
1 / 1 / 8
9,016
530
4,745
12,308
10,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
InVyHYPED
Merlin
16
1 / 2 / 11
9,389
552
9,321
7,602
2,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Pele
18
10 / 2 / 4
10,533
620
8,378
14,834
5,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

King Arthur
JungleMonkey94
King Arthur
16
7 / 0 / 6
10,354
609
13,359
19,117
16,790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
60
6
Kills
24
24
Deaths
6
9
Assists
36
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
W
Medusa
ICEP3AKS
Medusa
5
1
7
8.5
W
Yemoja
IceIceBuzz
Yemoja
1
1
8
5
W
Merlin
InVyHYPED
Merlin
1
2
11
3.25
W
Pele
10
2
4
6
W
King Arthur
JungleMonkey94
King Arthur
7
0
6
10
L
Bellona
0
3
0
0
L
Tsukuyomi
TheMork
Tsukuyomi
3
7
1
0.5
L
Nu Wa
fuppaa
Nu Wa
0
5
4
0.4
L
Neith
wertyu01
Neith
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,119
Damage
46,614
61,654
Taken
62,721
34,349
Mitigated
37,826
12,855
Healing
22,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,102
232
0
2,112
17,584
17,302
0
4,498
13,086
26,929
0
W
Medusa
ICEP3AKS
Medusa
10,811
5,389
0
3,038
8,860
3,159
1,524
3,584
5,276
0
74,381
W
Yemoja
IceIceBuzz
Yemoja
4,745
934
4,982
4,274
12,308
10,061
815
4,591
7,717
30,263
738
W
Merlin
InVyHYPED
Merlin
9,321
467
0
250
7,602
2,582
604
3,350
4,252
72,953
0
W
Pele
8,378
1,596
0
5,936
14,834
5,234
964
1,853
12,981
0
81,099
W
King Arthur
JungleMonkey94
King Arthur
13,359
1,564
0
3,637
19,117
16,790
224
4,195
14,922
0
70,412
L
Bellona
2,439
921
0
3,400
8,692
4,389
0
0
8,692
0
25,358
L
Tsukuyomi
TheMork
Tsukuyomi
9,512
1,984
0
4,139
15,541
5,705
0
3,180
12,361
0
56,410
L
Nu Wa
fuppaa
Nu Wa
9,065
1,189
0
636
8,693
2,401
0
4,325
4,368
57,988
150
L
Neith
wertyu01
Neith
12,001
4,784
0
2,568
11,144
4,552
592
1,863
9,281
0
72,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,654
Gold Earned
48,825
405
Minions Killed
524
0
Camps Cleared
0
1,402,267
Distance Traveled
1,698,179
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,706
453
39
2
0
325,632
1
W
Medusa
9,533
561
99
6
0
327,121
0
W
Yemoja
9,016
530
45
3
0
311,758
3
W
Merlin
9,389
552
134
8
0
312,548
1
W
Pele
10,533
620
130
8
0
387,473
0
W
King Arthur
10,354
609
116
7
0
359,279
0
L
Bellona
6,452
380
54
3
0
137,790
0
L
Tsukuyomi
7,776
457
93
5
0
349,610
0
L
Nu Wa
7,688
452
105
6
0
296,132
1
L
Neith
8,032
472
114
7
0
293,103
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role