Player Matchup

Anhur
Anhur
AwaKeDeeR99
Anhur
Level 139
God Stats
1W - 1L
1,721 SR
Queue Stats
208W - 189L
1,583 Elo+
Party 1
Geb
Geb
DrawingPlanet55
Geb
Level 159
God Stats
16W - 11L
1,631 SR
Queue Stats
295W - 264L
1,577 Elo+
Party 1
Ra
Ra
Ebáno
Ra
Level 37
God Stats
1W - 1L
1,749 SR
Queue Stats
22W - 12L
1,630 Elo+
Solo
King Arthur
King Arthur
PlzBeAname
King Arthur
Level 157
God Stats
35W - 18L
1,703 SR
Queue Stats
222W - 202L
1,538 Elo+
Solo
Ne Zha
Ne Zha
StuccoDyer
Ne Zha
Level 159
God Stats
25W - 19L
1,663 SR
Queue Stats
297W - 270L
1,566 Elo+
Solo
Team Averages
Level 130
1,693 SR
1,579 Elo+

VS

Team Averages
Level 140
1,714 SR
1,578 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hou Yi
Hou Yi
MeteorFalls
Hou Yi
Level 115
God Stats
14W - 3L
1,917 SR
Queue Stats
120W - 97L
1,519 Elo+
Party 3
Skadi
Skadi
Tava2
Skadi
Level 143
God Stats
2W - 0L
1,564 SR
Queue Stats
72W - 47L
1,607 Elo+
Party 3
Cthulhu
Cthulhu
lookjoey
Cthulhu
Level 158
God Stats
5W - 1L
1,803 SR
Queue Stats
74W - 30L
1,650 Elo+
Party 2
Eset
Eset
popcorn95
Eset
Level 159
God Stats
12W - 3L
1,788 SR
Queue Stats
79W - 39L
1,615 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
5,058
506
4,319
8,884
2,050
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 0 / 0
5,357
536
1,263
6,107
2,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ra
10
0 / 4 / 0
5,547
555
1,678
7,137
2,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
PlzBeAname
King Arthur
12
1 / 1 / 0
6,780
678
7,058
10,773
4,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ne Zha
StuccoDyer
Ne Zha
8
0 / 4 / 0
5,014
501
3,136
9,651
5,894
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
10
0 / 1 / 1
5,305
531
2,651
9,293
7,278
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Hou Yi
12
6 / 0 / 1
6,870
687
7,187
6,599
1,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Skadi
Tava2
Skadi
13
4 / 0 / 3
6,395
640
5,691
5,491
2,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
lookjoey
Cthulhu
10
0 / 0 / 6
5,907
591
4,305
5,691
3,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Eset
12
4 / 0 / 1
6,734
673
5,440
3,295
1,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
26
1
Kills
14
14
Deaths
1
0
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
0
1
1
0.5
L
0
5
0
0
L
0
0
0
0
L
Ra
0
4
0
0
W
Hou Yi
6
0
1
6.5
L
King Arthur
PlzBeAname
King Arthur
1
1
0
1
L
Ne Zha
StuccoDyer
Ne Zha
0
4
0
0
W
Skadi
Tava2
Skadi
4
0
3
5.5
W
Cthulhu
lookjoey
Cthulhu
0
0
6
3
W
Eset
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,454
Damage
25,274
42,552
Taken
30,369
17,087
Mitigated
15,764
14,599
Healing
16,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
2,651
187
120
5,548
9,293
7,278
0
491
8,802
35,449
0
L
4,319
3,322
0
2,907
8,884
2,050
0
1,197
7,687
0
35,298
L
1,263
201
0
3,892
6,107
2,163
0
64
6,043
34,111
745
L
Ra
1,678
40
276
1,658
7,137
2,014
0
3,886
2,923
33,521
626
W
Hou Yi
7,187
4,871
0
5,089
6,599
1,667
0
0
6,599
0
49,268
L
King Arthur
PlzBeAname
King Arthur
7,058
833
0
3,003
10,773
4,966
0
3,266
7,503
0
53,772
L
Ne Zha
StuccoDyer
Ne Zha
3,136
610
0
2,863
9,651
5,894
0
3,350
6,209
0
20,663
W
Skadi
Tava2
Skadi
5,691
2,444
0
1,725
5,491
2,081
25
1,209
4,220
0
55,974
W
Cthulhu
lookjoey
Cthulhu
4,305
623
235
2,306
5,691
3,670
0
764
4,927
20,966
0
W
Eset
5,440
113
363
1,030
3,295
1,068
26
323
2,972
50,566
1,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,756
Gold Earned
31,211
323
Minions Killed
367
0
Camps Cleared
0
1,135,363
Distance Traveled
1,060,842
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
5,305
531
59
6
0
168,102
1
L
Anhur
5,058
506
60
6
0
194,909
0
L
Geb
5,357
536
67
7
0
254,649
0
L
Ra
5,547
555
75
8
0
229,438
2
W
Hou Yi
6,870
687
84
8
0
215,429
1
L
King Arthur
6,780
678
87
9
0
230,761
1
L
Ne Zha
5,014
501
34
3
0
225,606
0
W
Skadi
6,395
640
90
9
0
228,446
0
W
Cthulhu
5,907
591
23
2
0
224,370
2
W
Eset
6,734
673
111
11
0
224,495
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role