Player Matchup

Yemoja
Yemoja
NOCOTYTO
Yemoja
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 48L
1,424 Elo+
Party 1
Skadi
Skadi
PanSzysza
Skadi
Level 151
God Stats
2W - 2L
1,525 SR
Queue Stats
148W - 123L
1,440 Elo+
Party 1
Thanatos
Thanatos
gryz94
Thanatos
Level 120
God Stats
1W - 1L
1,463 SR
Queue Stats
140W - 116L
1,486 Elo+
Party 1
Cthulhu
Cthulhu
rzeeuw
Cthulhu
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,528 Elo+
Solo
Kuzenbo
Kuzenbo
tomaszek970506
Kuzenbo
Level 89
God Stats
0W - 2L
1,305 SR
Queue Stats
34W - 48L
1,430 Elo+
Party 1
Team Averages
Level 115
1,459 SR
1,462 Elo+

VS

Team Averages
Level 139
1,643 SR
1,477 Elo+
Poseidon
Poseidon
 
Poseidon
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
IWargl
Ah Puch
Level 126
God Stats
13W - 13L
1,508 SR
Queue Stats
593W - 615L
1,467 Elo+
Solo
Yemoja
Yemoja
Ran_Tan_Plan005
Yemoja
Level 122
God Stats
4W - 1L
1,922 SR
Queue Stats
242W - 268L
1,457 Elo+
Solo
Yu Huang
Yu Huang
RuanNanzhu
Yu Huang
Level 168
God Stats
2W - 0L
1,715 SR
Queue Stats
345W - 340L
1,472 Elo+
Solo
Jormungandr
Jormungandr
tnemélC
Jormungandr
Level 138
God Stats
4W - 3L
1,569 SR
Queue Stats
88W - 78L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
NOCOTYTO
Yemoja
13
2 / 1 / 4
6,898
862
2,292
7,600
9,212
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Skadi
PanSzysza
Skadi
11
0 / 4 / 2
5,980
748
6,022
8,813
3,254
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Thanatos
gryz94
Thanatos
9
1 / 5 / 1
5,573
697
2,398
5,883
2,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
rzeeuw
Cthulhu
14
2 / 2 / 5
7,237
905
7,553
9,635
7,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 4 / 5
6,225
778
8,731
8,969
12,251
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
13
3 / 1 / 8
7,642
955
6,855
6,643
2,771
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ah Puch
IWargl
Ah Puch
14
5 / 2 / 8
8,146
1,018
13,531
7,645
3,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
0 / 1 / 11
7,672
959
2,518
6,734
5,736
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Yu Huang
RuanNanzhu
Yu Huang
12
3 / 2 / 9
7,199
900
6,997
7,488
3,003
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jormungandr
tnemélC
Jormungandr
15
5 / 1 / 8
8,078
1,010
8,879
11,745
11,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
60
6
Kills
16
16
Deaths
7
17
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
3
1
8
7
W
Ah Puch
IWargl
Ah Puch
5
2
8
4.5
L
Yemoja
NOCOTYTO
Yemoja
2
1
4
4
L
Skadi
PanSzysza
Skadi
0
4
2
0.25
W
0
1
11
5.5
W
Yu Huang
RuanNanzhu
Yu Huang
3
2
9
3.75
L
Thanatos
gryz94
Thanatos
1
5
1
0.3
L
Cthulhu
rzeeuw
Cthulhu
2
2
5
2.25
W
Jormungandr
tnemélC
Jormungandr
5
1
8
9
L
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,996
Damage
38,780
40,900
Taken
40,255
34,594
Mitigated
26,205
12,796
Healing
17,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
6,855
603
411
893
6,643
2,771
917
3,177
3,309
21,961
0
W
Ah Puch
IWargl
Ah Puch
13,531
284
290
722
7,645
3,301
869
3,502
3,888
23,401
750
L
Yemoja
NOCOTYTO
Yemoja
2,292
384
5,102
1,385
7,600
9,212
0
6,825
422
3,455
0
L
Skadi
PanSzysza
Skadi
6,022
528
463
1,178
8,813
3,254
0
8,208
500
0
14,205
W
2,518
307
6,533
1,380
6,734
5,736
300
3,188
3,354
6,908
0
W
Yu Huang
RuanNanzhu
Yu Huang
6,997
391
2,079
1,312
7,488
3,003
352
3,380
3,966
10,924
0
L
Thanatos
gryz94
Thanatos
2,398
125
213
1,401
5,883
2,030
0
5,205
628
0
3,509
L
Cthulhu
rzeeuw
Cthulhu
7,553
0
208
1,571
9,635
7,847
0
8,679
675
17,753
581
W
Jormungandr
tnemélC
Jormungandr
8,879
1,066
1,203
2,673
11,745
11,394
168
3,551
7,976
18,093
2,226
L
8,731
2,623
226
1,049
8,969
12,251
0
7,890
911
12,358
335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,913
Gold Earned
38,737
63
Minions Killed
112
0
Camps Cleared
0
724,480
Distance Traveled
782,905
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
7,642
955
45
6
0
160,509
0
W
Ah Puch
8,146
1,018
27
3
0
152,663
0
L
Yemoja
6,898
862
5
1
0
146,747
0
L
Skadi
5,980
748
22
3
0
136,749
0
W
Yemoja
7,672
959
8
1
0
155,672
0
W
Yu Huang
7,199
900
10
1
0
157,708
0
L
Thanatos
5,573
697
0
0
0
114,953
0
L
Cthulhu
7,237
905
30
4
0
167,578
0
W
Jormungandr
8,078
1,010
22
3
0
156,353
0
L
Kuzenbo
6,225
778
6
1
0
158,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role