Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
QtM tcsteph
Poseidon
Level 73
God Stats
21W - 24L
1,409 SR
Queue Stats
218W - 220L
1,443 Elo+
Solo
Sylvanus
Sylvanus
ShrimplyPibbels
Sylvanus
Level 13
God Stats
5W - 1L
1,787 SR
Queue Stats
5W - 4L
1,433 Elo+
Party 2
Anhur
Anhur
ritchytDnB
Anhur
Level 88
God Stats
8W - 0L
1,968 SR
Queue Stats
159W - 157L
1,517 Elo+
Party 2
Team Averages
Level 87
1,633 SR
1,479 Elo+

VS

Team Averages
Level 112
1,475 SR
1,470 Elo+
Surtr
Surtr
 
Surtr
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
FARGODOME
Charybdis
Level 172
God Stats
26W - 18L
1,579 SR
Queue Stats
1,490W - 1,495L
1,453 Elo+
Solo
Janus
Janus
InquisiTX
Janus
Level 89
God Stats
1W - 2L
1,298 SR
Queue Stats
26W - 29L
1,485 Elo+
Solo
Cu Chulainn
Cu Chulainn
Rocheliny
Cu Chulainn
Level 60
God Stats
1W - 3L
1,500 SR
Queue Stats
32W - 30L
1,448 Elo+
Party 1
Loki
Loki
godzilla8k
Loki
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 33L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
5 / 3 / 3
6,527
653
4,731
8,682
3,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
 
Nu Wa
10
1 / 5 / 3
5,696
570
4,414
5,206
1,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Poseidon
QtM tcsteph
Poseidon
12
3 / 0 / 3
7,154
715
3,693
4,849
1,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
10
1 / 2 / 5
6,309
631
2,730
8,985
4,731
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
12
7 / 1 / 0
7,193
719
6,894
4,839
1,324
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
7
0 / 4 / 4
4,687
469
3,869
5,802
2,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charybdis
FARGODOME
Charybdis
10
3 / 5 / 0
5,799
580
5,399
8,666
2,166
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
InquisiTX
Janus
10
0 / 4 / 0
5,243
524
3,665
4,607
1,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
Rocheliny
Cu Chulainn
11
5 / 1 / 0
6,615
662
3,205
7,078
3,843
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
3 / 3 / 2
6,262
626
4,328
8,077
2,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
17
17
Kills
11
11
Deaths
17
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
3
3
2.17
W
Nu Wa
 
Nu Wa
1
5
3
0.5
L
Surtr
 
Surtr
0
4
4
0.5
L
Charybdis
FARGODOME
Charybdis
3
5
0
0.6
L
Janus
InquisiTX
Janus
0
4
0
0
W
Poseidon
QtM tcsteph
Poseidon
3
0
3
4.5
L
Cu Chulainn
Rocheliny
Cu Chulainn
5
1
0
5
W
Sylvanus
1
2
5
1.75
L
3
3
2
1.33
W
Anhur
7
1
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,462
Damage
20,466
32,561
Taken
34,230
12,559
Mitigated
12,049
9,044
Healing
7,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,731
1,193
0
1,121
8,682
3,574
0
896
7,693
0
39,785
W
Nu Wa
 
Nu Wa
4,414
802
0
123
5,206
1,396
123
488
4,718
26,672
537
L
Surtr
 
Surtr
3,869
1,385
0
1,159
5,802
2,827
100
1,009
4,705
322
16,599
L
Charybdis
FARGODOME
Charybdis
5,399
3,347
0
1,567
8,666
2,166
0
1,517
7,061
0
41,727
L
Janus
InquisiTX
Janus
3,665
447
0
480
4,607
1,050
0
2,149
2,104
37,669
0
W
Poseidon
QtM tcsteph
Poseidon
3,693
662
0
814
4,849
1,534
120
1,868
2,747
56,982
871
L
Cu Chulainn
Rocheliny
Cu Chulainn
3,205
654
0
1,583
7,078
3,843
138
2,328
4,371
8,378
31,232
W
Sylvanus
2,730
1,019
2,386
3,082
8,985
4,731
577
789
7,886
13,592
0
L
4,328
1,243
0
3,050
8,077
2,163
0
2,573
5,302
0
39,800
W
Anhur
6,894
3,603
0
1,518
4,839
1,324
616
60
4,688
0
47,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,879
Gold Earned
28,606
329
Minions Killed
312
0
Camps Cleared
0
1,069,702
Distance Traveled
918,655
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,527
653
61
6
0
248,467
0
W
Nu Wa
5,696
570
43
4
0
189,435
0
L
Surtr
4,687
469
24
2
0
158,607
0
L
Charybdis
5,799
580
82
8
0
174,197
0
L
Janus
5,243
524
74
7
0
196,345
1
W
Poseidon
7,154
715
127
13
0
237,681
2
L
Cu Chulainn
6,615
662
60
6
0
170,952
0
W
Sylvanus
6,309
631
20
2
0
189,759
2
L
Loki
6,262
626
72
7
0
218,554
1
W
Anhur
7,193
719
78
8
0
204,360
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role