Player Matchup

Thanatos
Thanatos
Nacs jr
Thanatos
Level 54
God Stats
0W - 6L
1,092 SR
Queue Stats
61W - 75L
1,498 Elo+
Party 2
Ravana
Ravana
ReivaxHolly
Ravana
Level 105
God Stats
1W - 2L
1,220 SR
Queue Stats
14W - 15L
1,514 Elo+
Party 2
Sylvanus
Sylvanus
javierelias2004
Sylvanus
Level 136
God Stats
21W - 27L
1,493 SR
Queue Stats
260W - 266L
1,549 Elo+
Solo
Charybdis
Charybdis
oVarleto
Charybdis
Level 124
God Stats
12W - 11L
1,676 SR
Queue Stats
61W - 70L
1,528 Elo+
Party 2
Vulcan
Vulcan
trapgodtone99
Vulcan
Level 117
God Stats
10W - 15L
1,528 SR
Queue Stats
304W - 287L
1,520 Elo+
Solo
Team Averages
Level 107
1,402 SR
1,522 Elo+

VS

Team Averages
Level 109
1,505 SR
1,493 Elo+
Danzaburou
Danzaburou
Fooper479
Danzaburou
Level 124
God Stats
14W - 16L
1,626 SR
Queue Stats
73W - 65L
1,541 Elo+
Party 3
Janus
Janus
RVGael
Janus
Level 156
God Stats
5W - 6L
1,387 SR
Queue Stats
152W - 148L
1,433 Elo+
Solo
Charon
Charon
TribridSnow
Charon
Level 108
God Stats
30W - 28L
1,758 SR
Queue Stats
76W - 69L
1,551 Elo+
Party 3
Nu Wa
Nu Wa
XxKingDomainxX
Nu Wa
Level 129
God Stats
37W - 40L
1,478 SR
Queue Stats
485W - 506L
1,469 Elo+
Party 1
Loki
Loki
offcialrondadon
Loki
Level 27
God Stats
1W - 0L
1,276 SR
Queue Stats
16W - 21L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Nacs jr
Thanatos
8
3 / 3 / 1
4,751
594
2,944
7,222
2,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ravana
10
2 / 0 / 3
5,366
671
4,189
3,663
2,518
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sylvanus
3
0 / 2 / 0
3,420
428
854
2,574
834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
oVarleto
Charybdis
8
0 / 6 / 0
4,782
598
1,667
6,656
1,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

8
1 / 2 / 0
4,744
593
3,357
3,726
1,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Fooper479
Danzaburou
10
7 / 0 / 4
6,505
813
8,274
4,879
1,312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
RVGael
Janus
9
3 / 0 / 1
5,565
696
1,761
3,248
838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Charon
8
3 / 0 / 6
5,366
671
2,993
4,292
1,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
0 / 4 / 1
4,737
592
1,888
4,498
1,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 2 / 2
4,218
527
1,456
4,899
1,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
6
Kills
13
13
Deaths
6
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Fooper479
Danzaburou
7
0
4
9
L
Thanatos
Nacs jr
Thanatos
3
3
1
1.17
W
Janus
RVGael
Janus
3
0
1
3.5
L
Ravana
2
0
3
3.5
W
Charon
3
0
6
6
W
0
4
1
0.13
L
Sylvanus
0
2
0
0
L
Charybdis
oVarleto
Charybdis
0
6
0
0
W
0
2
2
0.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,011
Damage
16,372
23,841
Taken
21,816
8,248
Mitigated
6,104
7,142
Healing
4,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Fooper479
Danzaburou
8,274
4,470
0
1,705
4,879
1,312
487
929
3,935
0
41,716
L
Thanatos
Nacs jr
Thanatos
2,944
1,380
0
3,686
7,222
2,291
0
897
6,325
0
25,431
W
Janus
RVGael
Janus
1,761
38
0
900
3,248
838
0
1,366
1,696
30,154
481
L
Ravana
4,189
1,147
0
1,120
3,663
2,518
0
1,453
2,034
0
30,953
W
Charon
2,993
704
0
500
4,292
1,782
225
662
3,568
14,625
0
W
1,888
472
0
125
4,498
1,026
0
0
4,498
21,627
0
L
Sylvanus
854
462
60
661
2,574
834
0
706
1,836
3,732
1,619
L
Charybdis
oVarleto
Charybdis
1,667
703
0
1,115
6,656
1,482
513
1,571
5,085
0
31,438
W
1,456
391
0
1,564
4,899
1,146
0
674
4,080
0
14,651
L
3,357
285
0
500
3,726
1,123
0
1,763
1,931
21,191
1,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,063
Gold Earned
26,391
218
Minions Killed
216
0
Camps Cleared
0
736,043
Distance Traveled
828,127
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,505
813
70
9
0
147,093
0
L
Thanatos
4,751
594
50
6
0
194,050
0
W
Janus
5,565
696
61
8
0
171,257
0
L
Ravana
5,366
671
47
6
0
173,543
0
W
Charon
5,366
671
20
3
0
168,498
6
W
Nu Wa
4,737
592
40
5
0
137,778
0
L
Sylvanus
3,420
428
15
2
0
48,456
0
L
Charybdis
4,782
598
62
8
0
155,501
0
W
Loki
4,218
527
25
3
0
203,501
0
L
Vulcan
4,744
593
44
6
0
164,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role