Player Matchup

Aphrodite
Aphrodite
Silver I
 
Aphrodite
Silver I
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold I
NindorReborn
Medusa
Gold I
Level 61
God Stats
16W - 21L
1,560 SR
Queue Stats
83W - 92L
1,523 MMR
Party 2
Ymir
Ymir
Gold II
ShaeJelin
Ymir
Gold II
Level 124
God Stats
56W - 61L
1,452 SR
Queue Stats
231W - 283L
1,681 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 107
1,504 SR
1,568 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 143
1,615 SR
2,048 MMR
Jormungandr
Jormungandr
Masters
Habasi
Jormungandr
Masters
Level 156
God Stats
398W - 225L
1,732 SR
Queue Stats
846W - 624L
2,212 MMR
Party 1
Chaac
Chaac
Gold IV
alsk2012
Chaac
Gold IV
Level 147
God Stats
25W - 23L
1,500 SR
Queue Stats
226W - 278L
1,399 MMR
Solo
Xbalanque
Xbalanque
Masters
prettyzia
Xbalanque
Masters
Level 127
God Stats
28W - 26L
1,611 SR
Queue Stats
503W - 399L
2,534 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
14
0 / 5 / 4
8,630
785
2,967
10,233
4,559
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Medusa
15
1 / 4 / 1
9,166
833
9,144
11,965
4,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
14
3 / 5 / 1
9,135
830
5,652
13,313
12,546
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

Bans
AchillesArtemisDiscordiaBakasuraSerqet

VS

Bans
KuzenboAgniScyllaThothPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Habasi
Jormungandr
18
10 / 1 / 4
11,456
1,041
13,912
7,657
4,782
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
alsk2012
Chaac
16
1 / 2 / 13
9,698
882
5,460
11,377
15,183
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
prettyzia
Xbalanque
16
3 / 1 / 9
10,038
913
12,111
7,066
2,356
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
4
Kills
14
14
Deaths
4
6
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
0
5
4
0.4
W
Jormungandr
Habasi
Jormungandr
10
1
4
12
L
Medusa
1
4
1
0.38
L
Ymir
3
5
1
0.7
W
Chaac
alsk2012
Chaac
1
2
13
3.75
W
Xbalanque
prettyzia
Xbalanque
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,763
Damage
31,483
35,511
Taken
26,100
21,393
Mitigated
22,321
8,731
Healing
5,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
2,967
169
2,348
3,287
10,233
4,559
0
3,684
6,495
15,599
0
W
Jormungandr
Habasi
Jormungandr
13,912
1,171
0
777
7,657
4,782
727
2,535
4,896
50,049
970
L
Medusa
9,144
2,302
0
1,437
11,965
4,288
0
5,499
6,431
0
43,577
L
Ymir
5,652
560
0
1,659
13,313
12,546
0
4,456
8,780
15,330
1,640
W
Chaac
alsk2012
Chaac
5,460
664
0
2,649
11,377
15,183
0
3,152
8,012
0
26,356
W
Xbalanque
prettyzia
Xbalanque
12,111
7,018
0
1,674
7,066
2,356
3,453
1,539
5,376
0
42,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,931
Gold Earned
31,192
135
Minions Killed
169
0
Camps Cleared
0
602,371
Distance Traveled
666,019
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
8,630
785
34
3
0
201,380
3
W
Jormungandr
11,456
1,041
69
6
0
227,415
0
L
Medusa
9,166
833
71
6
0
214,275
0
L
Ymir
9,135
830
30
3
0
186,716
3
W
Chaac
9,698
882
36
3
0
226,254
0
W
Xbalanque
10,038
913
64
6
0
212,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role