Player Matchup

Agni
Agni
Gold III
 
Agni
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Bronze V
A_Y_S_Omg
Arachne
Bronze V
Level 132
God Stats
1W - 2L
1,672 SR
Queue Stats
2W - 2L
1,603 MMR
Solo
Ne Zha
Ne Zha
Gold II
KD R00
Ne Zha
Gold II
Level 103
God Stats
7W - 8L
1,595 SR
Queue Stats
194W - 213L
1,636 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 128
1,589 SR
1,580 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 149
1,598 SR
1,494 MMR
Sol
Sol
Gold IV
Slugggish
Sol
Gold IV
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 16L
1,576 MMR
Party 1
Atlas
Atlas
Gold V
TheeMrMike
Atlas
Gold V
Level 179
God Stats
7W - 5L
1,725 SR
Queue Stats
47W - 41L
1,474 MMR
Party 1
Chaac
Chaac
Gold V
retrolegnd
Chaac
Gold V
Level 121
God Stats
5W - 1L
1,567 SR
Queue Stats
35W - 35L
1,432 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
18
2 / 3 / 1
11,125
795
12,595
9,852
3,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Arachne
A_Y_S_Omg
Arachne
9
1 / 4 / 1
8,321
594
2,940
5,479
2,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ne Zha
KD R00
Ne Zha
16
2 / 4 / 2
10,276
734
10,389
17,469
16,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
FafnirXing TianCthulhuKuzenboGeb

VS

Bans
KumbhakarnaHeraBacchusScyllaBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 2 / 6
12,223
873
9,184
12,977
3,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Atlas
15
4 / 1 / 4
10,519
751
9,593
11,389
10,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
18
3 / 2 / 5
11,434
817
7,554
13,182
10,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
5
Kills
11
11
Deaths
5
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
2
3
1
0.83
L
Arachne
A_Y_S_Omg
Arachne
1
4
1
0.38
L
Ne Zha
KD R00
Ne Zha
2
4
2
0.75
W
4
2
6
3.5
W
Atlas
4
1
4
6
W
Chaac
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,924
Damage
26,331
32,800
Taken
37,548
21,926
Mitigated
25,749
6,683
Healing
16,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
12,595
1,028
0
633
9,852
3,569
132
5,164
4,304
47,063
0
L
Arachne
A_Y_S_Omg
Arachne
2,940
2,603
0
418
5,479
2,068
0
3,075
2,147
0
6,618
L
Ne Zha
KD R00
Ne Zha
10,389
1,731
0
5,632
17,469
16,289
58
8,109
7,908
0
29,611
W
9,184
3,043
0
7,506
12,977
3,926
3,131
4,368
8,031
61,491
0
W
Atlas
9,593
2,953
0
3,603
11,389
10,837
0
3,719
6,768
18,282
3,008
W
Chaac
7,554
2,066
0
5,171
13,182
10,986
203
4,979
7,933
0
29,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,722
Gold Earned
34,176
110
Minions Killed
142
0
Camps Cleared
0
601,258
Distance Traveled
653,988
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
11,125
795
81
6
0
259,322
0
L
Arachne
8,321
594
7
1
0
94,218
0
L
Ne Zha
10,276
734
22
2
0
247,718
0
W
Sol
12,223
873
91
7
0
227,126
0
W
Atlas
10,519
751
12
1
0
171,072
0
W
Chaac
11,434
817
39
3
0
255,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role