Player Matchup

Hercules
Hercules
Gold II
ChargingJohnson
Hercules
Gold II
Level 176
God Stats
1W - 2L
1,516 SR
Queue Stats
23W - 12L
1,695 MMR
Solo
Cthulhu
Cthulhu
Gold I
HopefulAuthor73
Cthulhu
Gold I
Level 121
God Stats
6W - 8L
1,505 SR
Queue Stats
326W - 368L
1,678 MMR
Solo
Agni
Agni
Gold II
ilucx
Agni
Gold II
Level 143
God Stats
4W - 5L
1,443 SR
Queue Stats
72W - 81L
1,695 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 147
1,488 SR
1,689 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 124
1,534 SR
1,684 MMR
Charon
Charon
Platinum IV
IIALiASII
Charon
Platinum IV
Level 157
God Stats
10W - 17L
1,615 SR
Queue Stats
331W - 395L
1,820 MMR
Solo
Medusa
Medusa
Gold III
TomFury5153
Medusa
Gold III
Level 149
God Stats
7W - 15L
1,493 SR
Queue Stats
258W - 286L
1,634 MMR
Solo
Vulcan
Vulcan
Platinum IV
atylita
Vulcan
Platinum IV
Level 67
God Stats
42W - 44L
1,495 SR
Queue Stats
296W - 347L
1,599 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
19
10 / 0 / 5
12,337
1,028
12,705
21,744
29,129
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
1 / 2 / 9
10,224
852
7,499
9,821
7,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Agni
ilucx
Agni
18
4 / 0 / 9
11,222
935
13,424
11,691
4,546
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AtlasNe ZhaAchillesKuzenboAthena

VS

Bans
FafnirThothChironAresXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
IIALiASII
Charon
14
0 / 2 / 1
8,201
683
7,934
13,919
11,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
15
0 / 7 / 2
8,970
748
6,250
13,238
5,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vulcan
atylita
Vulcan
15
2 / 6 / 0
9,190
766
9,007
10,678
3,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
5
15
Kills
2
2
Deaths
15
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hercules
10
0
5
12.5
W
1
2
9
2.75
L
Charon
IIALiASII
Charon
0
2
1
0.25
L
Medusa
0
7
2
0.14
L
Vulcan
atylita
Vulcan
2
6
0
0.33
W
Agni
ilucx
Agni
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,628
Damage
23,191
43,256
Taken
37,835
41,192
Mitigated
20,199
21,409
Healing
6,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
12,705
3,907
0
13,380
21,744
29,129
195
6,653
15,073
0
35,570
W
7,499
480
411
1,432
9,821
7,517
446
4,013
5,808
43,069
2,955
L
Charon
IIALiASII
Charon
7,934
1,016
0
3,740
13,919
11,167
0
6,828
6,733
20,686
1,629
L
Medusa
6,250
2,595
0
1,632
13,238
5,077
0
6,852
6,118
0
28,434
L
Vulcan
atylita
Vulcan
9,007
28
0
1,132
10,678
3,955
0
6,245
4,249
26,056
0
W
Agni
ilucx
Agni
13,424
794
0
6,186
11,691
4,546
1,939
5,404
6,267
62,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,783
Gold Earned
26,361
216
Minions Killed
118
0
Camps Cleared
0
775,504
Distance Traveled
665,599
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,337
1,028
41
3
0
294,135
0
W
Cthulhu
10,224
852
83
7
0
215,019
0
L
Charon
8,201
683
29
2
0
224,443
2
L
Medusa
8,970
748
47
4
0
227,099
0
L
Vulcan
9,190
766
42
4
0
214,057
1
W
Agni
11,222
935
92
8
0
266,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role