Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
 
Awilix
Level 253
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
DarkLOST6089
Mulan
Level 205
God Stats
3W - 5L
1,395 SR
Queue Stats
155W - 138L
1,552 Elo+
Solo
Neith
Neith
SwiftRezzi
Neith
Level 135
God Stats
15W - 11L
1,630 SR
Queue Stats
336W - 321L
1,491 Elo+
Solo
Janus
Janus
icecreammman
Janus
Level 128
God Stats
3W - 3L
1,575 SR
Queue Stats
116W - 112L
1,524 Elo+
Solo
Team Averages
Level 156
1,520 SR
1,513 Elo+

VS

Team Averages
Level 134
1,509 SR
1,552 Elo+
Chiron
Chiron
IPerseoI
Chiron
Level 172
God Stats
0W - 1L
1,860 SR
Queue Stats
13W - 8L
1,557 Elo+
Solo
Janus
Janus
NomNomNomWaffles
Janus
Level 127
God Stats
6W - 9L
1,469 SR
Queue Stats
96W - 91L
1,495 Elo+
Solo
Fafnir
Fafnir
Warden_Dragul
Fafnir
Level 140
God Stats
0W - 1L
1,219 SR
Queue Stats
207W - 174L
1,555 Elo+
Solo
Mercury
Mercury
rcpenia
Mercury
Level 93
God Stats
2W - 10L
1,205 SR
Queue Stats
507W - 482L
1,546 Elo+
Solo
Tsukuyomi
Tsukuyomi
ΑcTLiKe
Tsukuyomi
Level 136
God Stats
0W - 2L
1,793 SR
Queue Stats
12W - 8L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
2 / 0 / 0
6,437
644
3,165
7,178
5,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Awilix
 
Awilix
10
2 / 0 / 3
5,625
563
5,261
6,218
1,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 1 / 1
5,073
507
3,075
9,101
5,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
10
0 / 0 / 1
5,285
529
5,156
4,829
1,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

13
2 / 0 / 1
6,781
678
1,774
3,835
1,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
IPerseoI
Chiron
11
0 / 0 / 1
5,171
517
4,314
6,112
1,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
1 / 3 / 0
5,940
594
2,877
4,610
1,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 0 / 1
5,431
543
3,776
6,226
5,027
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Mercury
rcpenia
Mercury
7
0 / 1 / 1
4,529
453
926
5,760
1,789
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tsukuyomi
ΑcTLiKe
Tsukuyomi
11
0 / 2 / 0
5,887
589
5,003
7,224
2,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
4
6
Kills
1
1
Deaths
6
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
2
0
0
2
W
Awilix
 
Awilix
2
0
3
3.5
W
0
1
1
0.5
L
Chiron
IPerseoI
Chiron
0
0
1
0.5
L
1
3
0
0.33
W
Neith
0
0
1
0.5
L
0
0
1
0.5
W
2
0
1
2.5
L
Mercury
rcpenia
Mercury
0
1
1
0.5
L
Tsukuyomi
ΑcTLiKe
Tsukuyomi
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,431
Damage
16,896
31,161
Taken
29,932
14,990
Mitigated
12,446
9,698
Healing
7,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
3,165
830
0
2,960
7,178
5,287
0
0
7,178
38,470
1,604
W
Awilix
 
Awilix
5,261
2,191
0
466
6,218
1,989
0
1,212
4,936
0
35,256
W
3,075
494
0
2,457
9,101
5,013
0
2,685
6,334
0
15,943
L
Chiron
IPerseoI
Chiron
4,314
1,067
197
2,204
6,112
1,694
6
0
6,112
0
40,962
L
2,877
191
0
250
4,610
1,268
0
973
3,553
43,978
489
W
Neith
5,156
1,164
0
2,636
4,829
1,516
0
736
4,093
0
44,855
L
3,776
1,076
0
2,084
6,226
5,027
0
288
5,928
15,647
1,816
W
1,774
81
0
1,179
3,835
1,185
0
1,466
2,285
52,453
0
L
Mercury
rcpenia
Mercury
926
402
0
860
5,760
1,789
0
429
5,291
0
19,976
L
Tsukuyomi
ΑcTLiKe
Tsukuyomi
5,003
764
0
2,174
7,224
2,668
0
2,937
4,109
0
46,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,201
Gold Earned
26,958
354
Minions Killed
312
0
Camps Cleared
0
1,029,828
Distance Traveled
1,028,137
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,437
644
89
9
0
176,310
0
W
Awilix
5,625
563
55
6
0
262,137
0
W
Mulan
5,073
507
25
3
0
199,013
2
L
Chiron
5,171
517
73
7
0
198,018
0
L
Janus
5,940
594
99
10
0
207,363
0
W
Neith
5,285
529
77
8
0
192,216
1
L
Fafnir
5,431
543
20
2
0
215,019
4
W
Janus
6,781
678
108
11
0
200,152
1
L
Mercury
4,529
453
38
4
0
188,817
0
L
Tsukuyomi
5,887
589
82
8
0
218,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role