Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Big Boss 047
Cthulhu
Level 108
God Stats
8W - 6L
1,538 SR
Queue Stats
290W - 311L
1,386 Elo+
Solo
Olorun
Olorun
JamZKarma
Olorun
Level 285
God Stats
2W - 3L
1,655 SR
Queue Stats
42W - 44L
1,584 Elo+
Party 1
Horus
Horus
MarioooMeza
Horus
Level 86
God Stats
13W - 5L
1,665 SR
Queue Stats
272W - 275L
1,418 Elo+
Solo
Team Averages
Level 147
1,571 SR
1,478 Elo+

VS

Team Averages
Level 140
1,647 SR
1,504 Elo+
Poseidon
Poseidon
AgentBlack5
Poseidon
Level 158
God Stats
9W - 4L
1,760 SR
Queue Stats
295W - 308L
1,476 Elo+
Solo
Achilles
Achilles
Keebsler
Achilles
Level 159
God Stats
2W - 4L
1,586 SR
Queue Stats
467W - 431L
1,508 Elo+
Solo
Shiva
Shiva
Tanjiro_cp3
Shiva
Level 108
God Stats
4W - 1L
1,528 SR
Queue Stats
383W - 354L
1,516 Elo+
Solo
Nu Wa
Nu Wa
URv iGnitixn
Nu Wa
Level 127
God Stats
26W - 26L
1,564 SR
Queue Stats
459W - 431L
1,464 Elo+
Solo
Freya
Freya
deathmaster99
Freya
Level 149
God Stats
3W - 1L
1,796 SR
Queue Stats
60W - 42L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
6 / 2 / 2
6,219
691
6,776
11,038
4,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
 
Baron Samedi
9
1 / 2 / 3
5,369
597
4,460
6,150
1,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Big Boss 047
Cthulhu
8
0 / 3 / 0
4,460
496
2,053
6,717
5,308
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Olorun
JamZKarma
Olorun
11
3 / 1 / 3
6,334
704
5,927
4,210
1,354
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

10
3 / 1 / 5
5,896
655
3,323
7,384
5,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
AgentBlack5
Poseidon
11
1 / 2 / 0
5,631
626
3,357
4,982
1,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Keebsler
Achilles
12
3 / 0 / 3
6,878
764
5,977
8,335
4,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

8
2 / 5 / 1
5,223
580
3,771
9,127
3,670
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
2 / 3 / 2
5,860
651
4,199
5,939
1,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
1 / 3 / 1
4,244
472
4,106
6,178
1,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
16
13
Kills
9
9
Deaths
13
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
6
2
2
3.5
W
Baron Samedi
 
Baron Samedi
1
2
3
1.25
L
Poseidon
AgentBlack5
Poseidon
1
2
0
0.5
W
Cthulhu
Big Boss 047
Cthulhu
0
3
0
0
W
Olorun
JamZKarma
Olorun
3
1
3
4.5
L
Achilles
Keebsler
Achilles
3
0
3
4.5
W
3
1
5
5.5
L
2
5
1
0.5
L
2
3
2
1
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,539
Damage
21,410
35,499
Taken
34,561
17,837
Mitigated
12,229
12,334
Healing
8,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
6,776
4,469
0
4,304
11,038
4,247
0
3,519
7,312
0
40,280
W
Baron Samedi
 
Baron Samedi
4,460
126
177
2,131
6,150
1,692
0
3,235
2,737
25,021
792
L
Poseidon
AgentBlack5
Poseidon
3,357
459
0
1,020
4,982
1,270
0
622
3,861
45,792
0
W
Cthulhu
Big Boss 047
Cthulhu
2,053
288
0
259
6,717
5,308
0
0
6,277
19,609
987
W
Olorun
JamZKarma
Olorun
5,927
3,717
240
1,896
4,210
1,354
892
1,628
2,582
42,227
3,220
L
Achilles
Keebsler
Achilles
5,977
1,195
0
2,909
8,335
4,185
0
2,452
5,586
0
48,569
W
3,323
1,484
398
2,929
7,384
5,236
48
2,972
4,372
0
24,551
L
3,771
501
0
1,492
9,127
3,670
0
2,494
5,911
0
16,229
L
4,199
2,088
0
500
5,939
1,541
0
2,899
2,365
33,337
0
L
4,106
1,545
0
2,912
6,178
1,563
0
3,170
2,774
15,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,278
Gold Earned
27,836
294
Minions Killed
287
0
Camps Cleared
0
956,760
Distance Traveled
913,899
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,219
691
85
9
0
229,643
0
W
Baron Samedi
5,369
597
55
6
0
179,754
0
L
Poseidon
5,631
626
86
10
0
221,345
0
W
Cthulhu
4,460
496
30
3
0
168,015
0
W
Olorun
6,334
704
80
9
0
181,040
0
L
Achilles
6,878
764
91
10
0
200,249
0
W
Horus
5,896
655
44
5
0
198,308
0
L
Shiva
5,223
580
22
2
0
188,110
6
L
Nu Wa
5,860
651
62
7
0
185,296
0
L
Freya
4,244
472
26
3
0
118,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role