Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Psycho_0666-
Pele
Level 102
God Stats
6W - 5L
1,598 SR
Queue Stats
62W - 46L
1,533 Elo+
Solo
Shiva
Shiva
Spartacus1827
Shiva
Level 138
God Stats
48W - 36L
1,584 SR
Queue Stats
192W - 181L
1,487 Elo+
Solo
Sylvanus
Sylvanus
X_DanielC_X
Sylvanus
Level 128
God Stats
17W - 21L
1,496 SR
Queue Stats
158W - 160L
1,462 Elo+
Solo
Janus
Janus
matiaas334
Janus
Level 105
God Stats
3W - 5L
1,426 SR
Queue Stats
340W - 329L
1,458 Elo+
Solo
Team Averages
Level 119
1,521 SR
1,488 Elo+

VS

Team Averages
Level 144
1,519 SR
1,477 Elo+
Cerberus
Cerberus
 
Cerberus
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
CurlyManager702
Chaac
Level 81
God Stats
61W - 49L
1,587 SR
Queue Stats
353W - 361L
1,480 Elo+
Party 1
Hercules
Hercules
Lazers 4 Win
Hercules
Level 176
God Stats
4W - 4L
1,554 SR
Queue Stats
49W - 61L
1,463 Elo+
Party 1
Arachne
Arachne
SHADOW BONES
Arachne
Level 193
God Stats
1W - 5L
1,453 SR
Queue Stats
78W - 90L
1,511 Elo+
Solo
Hera
Hera
Sp1derdrian
Hera
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 22L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
2 / 0 / 3
6,480
648
7,359
3,558
1,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

11
4 / 0 / 1
6,286
629
2,588
5,993
1,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
2 / 0 / 2
5,501
550
3,004
5,205
2,648
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sylvanus
X_DanielC_X
Sylvanus
10
1 / 1 / 1
5,717
572
3,665
5,975
2,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
11
2 / 0 / 0
6,117
612
2,615
3,446
992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
6
0 / 3 / 0
4,126
413
1,518
5,866
3,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

10
1 / 2 / 0
5,800
580
3,725
9,091
5,211
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
Lazers 4 Win
Hercules
8
0 / 1 / 0
4,509
451
700
6,977
2,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Arachne
SHADOW BONES
Arachne
9
0 / 2 / 0
4,807
481
2,412
5,251
1,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 3 / 0
4,601
460
2,475
4,500
1,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
1
11
Kills
1
1
Deaths
11
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
2
0
3
3.5
L
Cerberus
 
Cerberus
0
3
0
0
L
1
2
0
0.5
L
Hercules
Lazers 4 Win
Hercules
0
1
0
0
W
4
0
1
4.5
L
Arachne
SHADOW BONES
Arachne
0
2
0
0
L
0
3
0
0
W
2
0
2
3
W
Sylvanus
X_DanielC_X
Sylvanus
1
1
1
1.5
W
Janus
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,231
Damage
10,830
24,177
Taken
31,685
10,250
Mitigated
13,595
11,078
Healing
8,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
7,359
2,549
0
2,103
3,558
1,993
1,401
505
2,932
44,494
12,282
L
Cerberus
 
Cerberus
1,518
33
0
1,073
5,866
3,221
0
2,700
3,166
10,091
488
L
3,725
539
0
3,128
9,091
5,211
0
3,112
5,979
0
36,788
L
Hercules
Lazers 4 Win
Hercules
700
48
0
2,451
6,977
2,414
0
3,254
3,723
0
17,445
W
2,588
587
0
4,325
5,993
1,892
0
434
5,559
0
41,398
L
Arachne
SHADOW BONES
Arachne
2,412
2,191
0
992
5,251
1,695
0
810
4,441
0
28,856
L
2,475
568
0
525
4,500
1,054
0
2,229
1,921
30,184
0
W
3,004
501
0
1,809
5,205
2,648
454
621
4,494
0
19,394
W
Sylvanus
X_DanielC_X
Sylvanus
3,665
1,355
0
1,959
5,975
2,725
0
108
5,867
24,054
7,894
W
Janus
2,615
62
0
882
3,446
992
192
2,159
1,233
41,235
861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,101
Gold Earned
23,843
359
Minions Killed
241
0
Camps Cleared
0
949,075
Distance Traveled
911,350
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,480
648
107
11
0
169,268
1
L
Cerberus
4,126
413
25
3
0
156,735
0
L
Chaac
5,800
580
77
8
0
185,369
0
L
Hercules
4,509
451
37
4
0
178,070
0
W
Pele
6,286
629
79
8
0
238,487
0
L
Arachne
4,807
481
56
6
0
213,974
0
L
Hera
4,601
460
46
5
0
177,202
0
W
Shiva
5,501
550
25
3
0
201,496
2
W
Sylvanus
5,717
572
63
6
0
142,094
3
W
Janus
6,117
612
85
9
0
197,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role