Player Matchup

Ullr
Ullr
CFK2023
Ullr
Level 148
God Stats
5W - 5L
1,532 SR
Queue Stats
159W - 94L
1,707 Elo+
Party 2
Horus
Horus
Cicerö
Horus
Level 153
God Stats
7W - 5L
1,648 SR
Queue Stats
208W - 135L
1,607 Elo+
Party 2
Baron Samedi
Baron Samedi
JulioCortazar
Baron Samedi
Level 157
God Stats
6W - 0L
1,997 SR
Queue Stats
222W - 142L
1,610 Elo+
Party 2
Team Averages
Level 153
1,726 SR
1,641 Elo+

VS

Team Averages
Level 145
1,630 SR
1,586 Elo+
Anhur
Anhur
FacuChury
Anhur
Level 148
God Stats
8W - 10L
1,601 SR
Queue Stats
174W - 214L
1,494 Elo+
Party 1
Ymir
Ymir
XxChuryxX
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,459 Elo+
Party 1
Scylla
Scylla
xOlimpiano
Scylla
Level 284
God Stats
31W - 15L
1,791 SR
Queue Stats
1,708W - 758L
1,804 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
CFK2023
Ullr
19
4 / 2 / 7
12,834
917
17,515
12,422
4,557
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
Cicerö
Horus
17
3 / 4 / 7
11,427
816
7,473
19,578
21,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Baron Samedi
JulioCortazar
Baron Samedi
18
4 / 3 / 6
11,956
854
16,122
11,180
8,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
FacuChury
Anhur
17
0 / 4 / 6
10,335
738
7,765
16,059
5,443
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ymir
17
2 / 3 / 6
11,167
798
7,887
18,740
23,401
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
xOlimpiano
Scylla
18
7 / 4 / 1
11,553
825
14,716
11,468
3,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
22
11
Kills
9
9
Deaths
11
20
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ullr
CFK2023
Ullr
4
2
7
3.75
W
Horus
Cicerö
Horus
3
4
7
1.63
L
Anhur
FacuChury
Anhur
0
4
6
0.75
W
Baron Samedi
JulioCortazar
Baron Samedi
4
3
6
2.33
L
Ymir
2
3
6
1.67
L
Scylla
xOlimpiano
Scylla
7
4
1
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,110
Damage
30,368
43,180
Taken
46,267
33,914
Mitigated
32,362
13,544
Healing
6,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
CFK2023
Ullr
17,515
5,952
0
2,855
12,422
4,557
2,752
5,326
6,853
0
59,055
W
Horus
Cicerö
Horus
7,473
2,509
965
4,304
19,578
21,151
132
9,050
9,962
0
17,253
L
Anhur
FacuChury
Anhur
7,765
4,187
0
2,692
16,059
5,443
0
3,466
11,975
0
40,023
W
Baron Samedi
JulioCortazar
Baron Samedi
16,122
1,205
2,367
3,053
11,180
8,206
340
5,510
5,456
51,699
0
L
Ymir
7,887
582
0
2,952
18,740
23,401
432
8,391
9,156
23,962
3,353
L
Scylla
xOlimpiano
Scylla
14,716
1,048
0
719
11,468
3,518
1,044
3,098
7,859
38,063
609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,217
Gold Earned
33,055
173
Minions Killed
157
0
Camps Cleared
0
718,727
Distance Traveled
629,562
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
12,834
917
88
6
0
250,295
0
W
Horus
11,427
816
22
2
0
241,155
0
L
Anhur
10,335
738
53
4
0
195,481
0
W
Baron Samedi
11,956
854
63
5
0
227,277
0
L
Ymir
11,167
798
28
2
0
212,868
2
L
Scylla
11,553
825
76
5
0
221,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role