Player Matchup

Sobek
Sobek
 
Sobek
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
Slayser11
Ao Kuang
Level 83
God Stats
16W - 23L
1,428 SR
Queue Stats
396W - 427L
1,406 Elo+
Party 2
Medusa
Medusa
TiboStyleZ
Medusa
Level 145
God Stats
1W - 2L
1,634 SR
Queue Stats
90W - 95L
1,394 Elo+
Party 2
Camazotz
Camazotz
midastheking
Camazotz
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,410 Elo+
Solo
Team Averages
Level 112
1,513 SR
1,442 Elo+

VS

Team Averages
Level 106
1,623 SR
1,508 Elo+
Poseidon
Poseidon
Dannyboy19790207
Poseidon
Level 80
God Stats
5W - 2L
1,619 SR
Queue Stats
142W - 143L
1,460 Elo+
Solo
Khepri
Khepri
PinkiePieУнижай
Khepri
Level 151
God Stats
7W - 2L
1,777 SR
Queue Stats
362W - 123L
1,657 Elo+
Party 1
Izanami
Izanami
SahaPlaha
Izanami
Level 151
God Stats
13W - 6L
1,717 SR
Queue Stats
419W - 174L
1,629 Elo+
Party 1
Bellona
Bellona
ZOUXINYU
Bellona
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 29L
1,376 Elo+
Solo
Hel
Hel
l3runo
Hel
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 21L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
16
4 / 4 / 6
9,169
834
9,438
21,866
26,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Yemoja
 
Yemoja
14
0 / 4 / 8
7,190
654
2,495
12,497
9,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ao Kuang
Slayser11
Ao Kuang
13
6 / 8 / 3
8,255
750
8,823
12,087
6,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
TiboStyleZ
Medusa
13
1 / 7 / 8
7,506
682
7,432
13,505
5,125
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Camazotz
midastheking
Camazotz
15
1 / 5 / 6
7,236
658
4,347
18,041
10,930
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 21
9,214
838
17,198
5,067
2,522
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 3 / 16
9,661
878
5,698
12,663
12,496
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
SahaPlaha
Izanami
18
13 / 2 / 11
11,236
1,021
23,315
10,223
5,006
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
ZOUXINYU
Bellona
16
5 / 4 / 20
9,871
897
13,055
16,567
21,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hel
l3runo
Hel
17
7 / 1 / 15
10,334
939
13,061
8,306
4,648
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
111
12
Kills
28
28
Deaths
12
31
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
4
4
6
1.75
L
Yemoja
 
Yemoja
0
4
8
1
W
1
2
21
5.75
W
2
3
16
3.33
W
Izanami
SahaPlaha
Izanami
13
2
11
9.25
L
Ao Kuang
Slayser11
Ao Kuang
6
8
3
0.94
L
Medusa
TiboStyleZ
Medusa
1
7
8
0.71
W
Bellona
ZOUXINYU
Bellona
5
4
20
3.75
W
Hel
l3runo
Hel
7
1
15
14.5
L
Camazotz
midastheking
Camazotz
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,535
Damage
72,327
77,996
Taken
52,826
58,833
Mitigated
45,969
28,858
Healing
25,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
9,438
253
1,535
7,244
21,866
26,823
0
9,695
11,856
19,814
0
L
Yemoja
 
Yemoja
2,495
359
11,409
2,415
12,497
9,916
0
5,622
6,704
6,475
0
W
17,198
3,696
441
609
5,067
2,522
2,555
2,867
2,158
31,979
1,535
W
5,698
286
3,119
1,812
12,663
12,496
37
4,241
8,343
9,899
1,018
W
Izanami
SahaPlaha
Izanami
23,315
18,029
955
1,620
10,223
5,006
2,557
3,910
6,232
0
44,348
L
Ao Kuang
Slayser11
Ao Kuang
8,823
2,540
108
990
12,087
6,039
0
5,922
6,083
11,352
0
L
Medusa
TiboStyleZ
Medusa
7,432
3,450
112
433
13,505
5,125
0
5,753
7,462
0
23,283
W
Bellona
ZOUXINYU
Bellona
13,055
1,458
752
2,211
16,567
21,297
440
5,912
10,515
1,163
18,635
W
Hel
l3runo
Hel
13,061
670
9,440
4,691
8,306
4,648
1,497
3,484
4,822
26,345
1,049
L
Camazotz
midastheking
Camazotz
4,347
382
559
4,053
18,041
10,930
25
7,461
10,348
0
13,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,356
Gold Earned
50,316
89
Minions Killed
136
0
Camps Cleared
0
843,812
Distance Traveled
1,049,316
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,169
834
20
2
0
190,653
0
L
Yemoja
7,190
654
11
1
0
146,610
0
W
Poseidon
9,214
838
32
3
0
203,619
0
W
Khepri
9,661
878
13
1
0
186,810
0
W
Izanami
11,236
1,021
45
4
0
204,279
0
L
Ao Kuang
8,255
750
7
1
0
158,576
0
L
Medusa
7,506
682
34
3
0
147,392
0
W
Bellona
9,871
897
15
1
0
223,641
0
W
Hel
10,334
939
31
3
0
230,967
0
L
Camazotz
7,236
658
17
2
0
200,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role