Player Matchup

Rama
Rama
Jerau78
Rama
Level 54
God Stats
2W - 0L
1,517 SR
Queue Stats
29W - 22L
1,507 Elo+
Party 2
Bellona
Bellona
Steez_Attackk
Bellona
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,163 Elo+
Party 1
Horus
Horus
darkanyel
Horus
Level 111
God Stats
5W - 2L
1,789 SR
Queue Stats
29W - 19L
1,531 Elo+
Solo
Ra
Ra
emm1221
Ra
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 7L
1,319 Elo+
Party 1
Fenrir
Fenrir
jhostinwil
Fenrir
Level 142
God Stats
2W - 0L
1,531 SR
Queue Stats
31W - 22L
1,477 Elo+
Party 2
Team Averages
Level 87
1,567 SR
1,400 Elo+

VS

Team Averages
Level 120
1,524 SR
1,494 Elo+
Neith
Neith
 
Neith
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Bnasty0131
Arachne
Level 156
God Stats
8W - 9L
1,560 SR
Queue Stats
485W - 461L
1,501 Elo+
Party 3
Ymir
Ymir
ItJustSorrow
Ymir
Level 70
God Stats
6W - 5L
1,560 SR
Queue Stats
279W - 299L
1,482 Elo+
Solo
Kukulkan
Kukulkan
OnYourLeft9699
Kukulkan
Level 123
God Stats
3W - 11L
1,477 SR
Queue Stats
102W - 87L
1,517 Elo+
Party 3
Hercules
Hercules
StewartandZoe27
Hercules
Level 106
God Stats
228W - 231L
1,520 SR
Queue Stats
921W - 852L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Jerau78
Rama
6
2 / 1 / 1
3,659
732
1,494
2,373
560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bellona
7
0 / 0 / 2
3,980
796
1,159
2,592
1,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Horus
darkanyel
Horus
6
2 / 1 / 2
4,009
802
1,060
3,633
2,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
0 / 2 / 0
3,680
736
941
2,203
500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Fenrir
jhostinwil
Fenrir
6
2 / 1 / 2
4,002
800
1,853
3,192
817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
4
1 / 1 / 1
3,403
681
1,455
1,421
272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
Bnasty0131
Arachne
7
2 / 1 / 0
3,705
741
898
4,477
1,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

4
1 / 2 / 0
3,132
626
1,097
3,008
994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Kukulkan
7
1 / 0 / 1
3,868
774
736
1,400
411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Hercules
5
0 / 2 / 1
3,244
649
682
3,834
1,473
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
8
6
Kills
5
5
Deaths
6
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
1
1
1.5
L
Arachne
Bnasty0131
Arachne
2
1
0
2
L
1
2
0
0.5
W
Rama
Jerau78
Rama
2
1
1
2.5
L
Kukulkan
1
0
1
1.5
W
Bellona
0
0
2
1
L
Hercules
0
2
1
0.25
W
Horus
darkanyel
Horus
2
1
2
3
W
0
2
0
0
W
Fenrir
jhostinwil
Fenrir
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,507
Damage
4,868
13,993
Taken
14,140
5,291
Mitigated
4,555
6,402
Healing
4,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
1,455
343
0
332
1,421
272
0
0
1,421
0
9,110
L
Arachne
Bnasty0131
Arachne
898
564
0
1,625
4,477
1,405
0
0
4,477
0
16,977
L
1,097
259
0
565
3,008
994
0
0
3,008
6,975
0
W
Rama
Jerau78
Rama
1,494
1,308
0
771
2,373
560
0
0
2,373
0
13,789
L
Kukulkan
736
150
0
594
1,400
411
0
941
459
20,980
0
W
Bellona
1,159
458
0
1,143
2,592
1,397
0
841
1,585
0
14,827
L
Hercules
682
198
0
1,087
3,834
1,473
0
0
3,834
0
5,527
W
Horus
darkanyel
Horus
1,060
467
200
1,756
3,633
2,017
0
0
3,633
0
10,097
W
941
180
0
554
2,203
500
0
686
1,467
18,959
0
W
Fenrir
jhostinwil
Fenrir
1,853
390
0
1,978
3,192
817
0
60
3,102
0
15,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,330
Gold Earned
17,352
144
Minions Killed
123
0
Camps Cleared
0
578,377
Distance Traveled
448,494
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
3,403
681
14
3
0
85,323
0
L
Arachne
3,705
741
39
8
0
127,620
0
L
Ymir
3,132
626
19
4
0
62,171
0
W
Rama
3,659
732
22
4
0
92,441
0
L
Kukulkan
3,868
774
45
9
0
97,307
0
W
Bellona
3,980
796
33
7
0
118,578
0
L
Hercules
3,244
649
6
1
0
76,073
0
W
Horus
4,009
802
10
2
0
119,688
1
W
Ra
3,680
736
42
8
0
107,238
0
W
Fenrir
4,002
800
37
7
0
140,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role