Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
Aw Tysm 6555
Hera
Level 96
God Stats
2W - 1L
1,225 SR
Queue Stats
332W - 329L
1,403 Elo+
Solo
King Arthur
King Arthur
SmithyK2002
King Arthur
Level 158
God Stats
30W - 33L
1,470 SR
Queue Stats
363W - 372L
1,549 Elo+
Solo
Neith
Neith
barber8590
Neith
Level 32
God Stats
6W - 8L
1,568 SR
Queue Stats
21W - 38L
1,570 Elo+
Solo
Serqet
Serqet
jolly9919
Serqet
Level 158
God Stats
1W - 0L
1,558 SR
Queue Stats
62W - 62L
1,552 Elo+
Party 2
Team Averages
Level 122
1,464 SR
1,515 Elo+

VS

Team Averages
Level 104
1,510 SR
1,508 Elo+
Sun Wukong
Sun Wukong
Donauwelle101
Sun Wukong
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 20L
1,501 Elo+
Solo
Nemesis
Nemesis
ShadowlordScope7
Nemesis
Level 94
God Stats
2W - 3L
1,587 SR
Queue Stats
27W - 28L
1,517 Elo+
Party 1
Hel
Hel
doubledragon6060
Hel
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 21L
1,554 Elo+
Party 1
Baron Samedi
Baron Samedi
lx_DaMaGeR_xl
Baron Samedi
Level 181
God Stats
0W - 2L
1,298 SR
Queue Stats
187W - 176L
1,466 Elo+
Solo
Danzaburou
Danzaburou
viklor
Danzaburou
Level 145
God Stats
7W - 4L
1,665 SR
Queue Stats
309W - 286L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
15
0 / 1 / 18
9,901
550
8,535
17,729
16,618
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
6 / 3 / 11
9,765
543
19,048
11,140
4,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
SmithyK2002
King Arthur
17
9 / 1 / 2
11,558
642
15,407
20,121
22,264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Neith
15
2 / 2 / 5
8,911
495
6,758
6,679
2,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Serqet
jolly9919
Serqet
17
6 / 2 / 3
10,049
558
9,006
13,482
5,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Donauwelle101
Sun Wukong
5
0 / 3 / 0
5,911
328
971
3,795
1,390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

14
0 / 5 / 4
7,851
436
6,969
19,819
8,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
3 / 6 / 2
8,318
462
13,048
17,862
5,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
lx_DaMaGeR_xl
Baron Samedi
11
0 / 6 / 6
7,874
437
8,699
19,360
20,855
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
viklor
Danzaburou
17
6 / 3 / 1
10,535
585
14,269
15,440
6,879
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
22
23
Kills
9
9
Deaths
23
39
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
1
18
9
W
6
3
11
3.83
L
Sun Wukong
Donauwelle101
Sun Wukong
0
3
0
0
L
0
5
4
0.4
W
King Arthur
SmithyK2002
King Arthur
9
1
2
10
W
Neith
2
2
5
2.25
L
3
6
2
0.67
W
Serqet
jolly9919
Serqet
6
2
3
3.75
L
Baron Samedi
lx_DaMaGeR_xl
Baron Samedi
0
6
6
0.5
L
Danzaburou
viklor
Danzaburou
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,754
Damage
43,956
69,151
Taken
76,276
50,475
Mitigated
42,846
24,983
Healing
30,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
8,535
1,067
4,726
4,296
17,729
16,618
449
6,790
10,939
29,100
1,857
W
19,048
2,880
0
2,960
11,140
4,119
1,435
4,588
6,552
70,244
0
L
Sun Wukong
Donauwelle101
Sun Wukong
971
109
0
746
3,795
1,390
0
0
3,795
0
14,628
L
6,969
2,442
0
5,025
19,819
8,056
0
6,269
13,405
0
62,753
W
King Arthur
SmithyK2002
King Arthur
15,407
1,971
0
5,306
20,121
22,264
488
5,421
14,700
1,024
83,049
W
Neith
6,758
374
0
2,043
6,679
2,170
1,198
634
6,045
0
54,221
L
13,048
884
4,098
7,426
17,862
5,666
0
8,103
9,156
62,728
0
W
Serqet
jolly9919
Serqet
9,006
2,166
0
5,652
13,482
5,304
1,037
4,314
9,168
0
69,685
L
Baron Samedi
lx_DaMaGeR_xl
Baron Samedi
8,699
1,018
1,737
4,289
19,360
20,855
6
8,624
10,366
27,925
0
L
Danzaburou
viklor
Danzaburou
14,269
6,026
0
7,234
15,440
6,879
802
4,396
11,044
0
87,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,184
Gold Earned
40,489
470
Minions Killed
413
0
Camps Cleared
0
1,751,250
Distance Traveled
1,431,404
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,901
550
9
1
0
381,894
7
W
Hera
9,765
543
113
6
0
350,412
0
L
Sun Wukong
5,911
328
31
2
0
84,771
2
L
Nemesis
7,851
436
99
6
0
387,837
0
W
King Arthur
11,558
642
113
6
0
331,755
0
W
Neith
8,911
495
112
6
0
274,534
0
L
Hel
8,318
462
108
6
0
361,735
5
W
Serqet
10,049
558
123
7
0
412,655
3
L
Baron Samedi
7,874
437
33
2
0
299,100
0
L
Danzaburou
10,535
585
142
8
0
297,961
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role