Player Matchup

Anhur
Anhur
 
Anhur
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Kryponit3
Baron Samedi
Level 99
God Stats
149W - 127L
1,609 SR
Queue Stats
445W - 438L
1,562 Elo+
Solo
He Bo
He Bo
Maser96
He Bo
Level 159
God Stats
2W - 1L
1,526 SR
Queue Stats
897W - 872L
1,565 Elo+
Solo
Tyr
Tyr
Snoopthunder
Tyr
Level 158
God Stats
7W - 4L
1,763 SR
Queue Stats
175W - 162L
1,566 Elo+
Solo
Tsukuyomi
Tsukuyomi
Yoshiqueen
Tsukuyomi
Level 155
God Stats
9W - 3L
1,593 SR
Queue Stats
56W - 36L
1,658 Elo+
Solo
Team Averages
Level 145
1,598 SR
1,570 Elo+

VS

Team Averages
Level 157
1,478 SR
1,531 Elo+
Medusa
Medusa
Gremorys24
Medusa
Level 155
God Stats
0W - 3L
1,415 SR
Queue Stats
11W - 26L
1,415 Elo+
Solo
Achilles
Achilles
Kazumi Okami
Achilles
Level 142
God Stats
3W - 6L
1,457 SR
Queue Stats
156W - 159L
1,540 Elo+
Solo
Vulcan
Vulcan
PARMON
Vulcan
Level 201
God Stats
1W - 2L
1,621 SR
Queue Stats
76W - 161L
1,442 Elo+
Solo
Tiamat
Tiamat
morenojc144
Tiamat
Level 107
God Stats
0W - 1L
1,398 SR
Queue Stats
56W - 61L
1,563 Elo+
Solo
Nemesis
Nemesis
zad3k
Nemesis
Level 178
God Stats
1W - 2L
1,497 SR
Queue Stats
518W - 459L
1,695 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
7 / 4 / 6
10,361
1,036
13,174
12,475
4,524
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
Kryponit3
Baron Samedi
15
2 / 1 / 9
9,070
907
8,063
7,025
2,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

He Bo
Maser96
He Bo
15
2 / 2 / 3
9,188
919
6,670
7,921
2,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
6 / 0 / 9
9,618
962
8,207
9,083
7,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
Yoshiqueen
Tsukuyomi
15
4 / 2 / 7
9,372
937
8,573
8,704
3,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Gremorys24
Medusa
14
3 / 5 / 3
8,936
894
6,110
12,391
3,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
Kazumi Okami
Achilles
14
2 / 2 / 4
8,679
868
4,802
7,815
3,377
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vulcan
PARMON
Vulcan
15
3 / 3 / 4
8,881
888
6,148
9,194
6,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
14
0 / 7 / 3
8,154
815
6,076
8,825
4,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
zad3k
Nemesis
14
1 / 4 / 1
8,190
819
9,782
11,165
4,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
24
21
Kills
9
9
Deaths
21
34
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
7
4
6
2.5
L
Medusa
Gremorys24
Medusa
3
5
3
0.9
L
Achilles
Kazumi Okami
Achilles
2
2
4
2
W
Baron Samedi
Kryponit3
Baron Samedi
2
1
9
6.5
W
He Bo
Maser96
He Bo
2
2
3
1.75
L
Vulcan
PARMON
Vulcan
3
3
4
1.67
W
6
0
9
10.5
W
Tsukuyomi
Yoshiqueen
Tsukuyomi
4
2
7
3.75
L
Tiamat
0
7
3
0.21
L
Nemesis
zad3k
Nemesis
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,687
Damage
32,918
45,208
Taken
49,390
20,104
Mitigated
22,360
12,644
Healing
4,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
13,174
7,641
0
3,649
12,475
4,524
1,444
4,381
8,094
0
42,848
L
Medusa
Gremorys24
Medusa
6,110
1,700
0
355
12,391
3,809
0
2,565
9,732
0
24,111
L
Achilles
Kazumi Okami
Achilles
4,802
840
0
1,520
7,815
3,377
0
2,712
5,037
0
21,203
W
Baron Samedi
Kryponit3
Baron Samedi
8,063
194
672
3,004
7,025
2,717
621
1,957
5,068
30,388
300
W
He Bo
Maser96
He Bo
6,670
224
0
0
7,921
2,349
352
1,491
6,430
31,827
0
L
Vulcan
PARMON
Vulcan
6,148
56
0
654
9,194
6,553
0
2,378
6,666
22,351
0
W
8,207
445
0
3,581
9,083
7,413
0
2,005
7,078
0
22,352
W
Tsukuyomi
Yoshiqueen
Tsukuyomi
8,573
1,432
0
1,738
8,704
3,101
0
2,321
6,383
0
24,828
L
Tiamat
6,076
420
0
462
8,825
4,620
4
1,733
7,007
18,732
69
L
Nemesis
zad3k
Nemesis
9,782
1,985
0
1,063
11,165
4,001
0
4,644
6,235
0
22,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,609
Gold Earned
42,840
266
Minions Killed
192
0
Camps Cleared
0
1,047,684
Distance Traveled
1,032,490
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,361
1,036
70
7
0
186,791
0
L
Medusa
8,936
894
41
4
0
204,126
0
L
Achilles
8,679
868
46
5
0
219,420
0
W
Baron Samedi
9,070
907
56
6
0
200,122
4
W
He Bo
9,188
919
62
6
0
209,411
0
L
Vulcan
8,881
888
27
3
0
205,181
5
W
Tyr
9,618
962
36
4
0
242,120
0
W
Tsukuyomi
9,372
937
42
4
0
209,240
0
L
Tiamat
8,154
815
38
4
0
190,085
0
L
Nemesis
8,190
819
40
4
0
213,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role