Player Matchup

Izanami
Izanami
 
Izanami
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
BakerDoughMaker
Ymir
Level 127
God Stats
19W - 23L
1,506 SR
Queue Stats
145W - 165L
1,444 Elo+
Solo
Olorun
Olorun
Fushiii
Olorun
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 25L
1,535 Elo+
Party 1
Thoth
Thoth
NegativityTimmy
Thoth
Level 63
God Stats
3W - 0L
1,574 SR
Queue Stats
154W - 78L
1,601 Elo+
Solo
Thor
Thor
iamborednow
Thor
Level 164
God Stats
4W - 4L
1,460 SR
Queue Stats
41W - 38L
1,505 Elo+
Party 1
Team Averages
Level 113
1,508 SR
1,517 Elo+

VS

Team Averages
Level 148
1,424 SR
1,499 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
HonoraryPanda69
Artemis
Level 148
God Stats
0W - 2L
1,221 SR
Queue Stats
177W - 175L
1,502 Elo+
Solo
Osiris
Osiris
I_Miss_N64
Osiris
Level 149
God Stats
4W - 8L
1,471 SR
Queue Stats
449W - 440L
1,493 Elo+
Solo
Thor
Thor
mcflyguy233
Thor
Level 127
God Stats
3W - 6L
1,427 SR
Queue Stats
167W - 153L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
1 / 1 / 0
7,224
657
2,048
6,844
2,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
3 / 1 / 3
6,225
566
2,849
5,755
2,356
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Olorun
Fushiii
Olorun
12
5 / 2 / 5
7,482
680
7,594
7,273
2,352
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
1 / 2 / 5
6,543
595
6,472
6,180
1,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
5 / 1 / 3
6,738
613
6,492
9,353
3,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
1 / 3 / 2
5,675
516
6,945
6,824
1,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bacchus
 
Bacchus
8
0 / 3 / 4
5,419
493
2,156
7,233
6,012
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 5 / 1
5,063
460
4,875
8,129
1,912
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Osiris
I_Miss_N64
Osiris
12
3 / 1 / 0
7,228
657
5,396
9,672
5,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

10
1 / 3 / 0
5,736
521
2,785
9,413
3,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
15
Kills
6
7
Deaths
15
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
1
0
1
L
Nu Wa
 
Nu Wa
1
3
2
0.67
L
Bacchus
 
Bacchus
0
3
4
0.67
W
3
1
3
4.5
W
Olorun
Fushiii
Olorun
5
2
5
3.75
L
1
5
1
0.3
L
Osiris
I_Miss_N64
Osiris
3
1
0
3
W
1
2
5
1.75
W
5
1
3
6.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,455
Damage
22,157
35,405
Taken
41,271
12,064
Mitigated
18,328
8,762
Healing
10,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
2,048
1,395
0
2,976
6,844
2,060
2,176
337
6,507
0
49,519
L
Nu Wa
 
Nu Wa
6,945
2,642
0
1,509
6,824
1,677
0
4,524
2,300
32,420
1,683
L
Bacchus
 
Bacchus
2,156
265
0
2,922
7,233
6,012
0
3,006
4,227
7,528
0
W
2,849
875
0
837
5,755
2,356
736
2,046
3,709
27,197
1,304
W
Olorun
Fushiii
Olorun
7,594
4,635
195
2,322
7,273
2,352
442
1,679
5,594
45,711
4,095
L
4,875
1,379
0
1,299
8,129
1,912
0
3,139
4,990
0
29,070
L
Osiris
I_Miss_N64
Osiris
5,396
1,573
0
3,761
9,672
5,668
0
2,756
6,916
0
49,286
W
6,472
98
0
1,093
6,180
1,642
0
3,566
2,614
48,548
0
W
6,492
867
0
1,339
9,353
3,654
0
1,431
7,922
0
20,072
L
2,785
664
0
1,244
9,413
3,059
0
3,331
6,082
0
37,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,212
Gold Earned
29,121
362
Minions Killed
247
0
Camps Cleared
0
1,072,262
Distance Traveled
1,164,655
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,224
657
110
10
0
191,470
1
L
Nu Wa
5,675
516
46
4
0
233,488
0
L
Bacchus
5,419
493
7
1
0
247,171
4
W
Ymir
6,225
566
42
4
0
200,781
0
W
Olorun
7,482
680
81
7
0
219,518
3
L
Artemis
5,063
460
26
2
0
213,607
2
L
Osiris
7,228
657
95
9
0
230,708
0
W
Thoth
6,543
595
104
9
0
225,221
2
W
Thor
6,738
613
25
2
0
235,272
1
L
Thor
5,736
521
73
7
0
239,681
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role