Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
ShineWhiteLegend
Achilles
Level 157
God Stats
7W - 5L
1,567 SR
Queue Stats
283W - 283L
1,541 Elo+
Party 1
Anhur
Anhur
cocoTheJoker
Anhur
Level 133
God Stats
1W - 0L
1,211 SR
Queue Stats
35W - 31L
1,495 Elo+
Solo
Hera
Hera
ickksk
Hera
Level 155
God Stats
8W - 9L
1,484 SR
Queue Stats
465W - 411L
1,487 Elo+
Solo
Maui
Maui
pelucas943
Maui
Level 112
God Stats
2W - 9L
1,129 SR
Queue Stats
30W - 35L
1,444 Elo+
Solo
Team Averages
Level 140
1,378 SR
1,493 Elo+

VS

Team Averages
Level 121
1,548 SR
1,488 Elo+
Ra
Ra
 
Ra
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
CelianGAME
Charybdis
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
75W - 78L
1,483 Elo+
Party 2
Thor
Thor
DemaaZz
Thor
Level 145
God Stats
8W - 7L
1,521 SR
Queue Stats
230W - 205L
1,489 Elo+
Solo
Ymir
Ymir
Raph26
Ymir
Level 115
God Stats
10W - 6L
1,629 SR
Queue Stats
70W - 73L
1,484 Elo+
Party 2
Tyr
Tyr
dehret
Tyr
Level 69
God Stats
7W - 4L
1,592 SR
Queue Stats
66W - 66L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
6 / 0 / 2
4,911
819
4,977
4,269
1,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 1 / 3
3,942
657
2,821
4,356
2,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate

Breastplate

+20
Physical Protection

6
0 / 1 / 1
3,374
562
1,911
4,490
1,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hera
ickksk
Hera
8
2 / 0 / 2
4,842
807
2,315
1,786
418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

6
0 / 0 / 2
3,848
641
1,365
3,862
2,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
8
1 / 2 / 0
4,183
697
1,766
3,349
941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
CelianGAME
Charybdis
6
1 / 1 / 0
3,640
607
3,528
3,445
762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Thor
DemaaZz
Thor
5
0 / 3 / 0
3,159
527
1,329
4,273
990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ymir
Raph26
Ymir
6
0 / 0 / 1
4,030
672
2,148
3,322
1,469
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tyr
dehret
Tyr
7
0 / 2 / 1
4,012
669
2,199
6,518
3,082
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
8
Kills
2
2
Deaths
8
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
0
2
7
L
Ra
 
Ra
1
2
0
0.5
L
Charybdis
CelianGAME
Charybdis
1
1
0
1
L
Thor
DemaaZz
Thor
0
3
0
0
L
Ymir
Raph26
Ymir
0
0
1
0.5
W
0
1
3
1.5
W
0
1
1
0.5
L
Tyr
dehret
Tyr
0
2
1
0.25
W
Hera
ickksk
Hera
2
0
2
3
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,389
Damage
10,970
18,763
Taken
20,907
7,694
Mitigated
7,244
6,695
Healing
8,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,977
918
0
1,593
4,269
1,318
0
859
3,348
0
20,841
L
Ra
 
Ra
1,766
337
168
1,132
3,349
941
0
1,282
2,067
20,339
0
L
Charybdis
CelianGAME
Charybdis
3,528
1,522
0
1,590
3,445
762
0
850
2,595
0
23,434
L
Thor
DemaaZz
Thor
1,329
341
0
1,514
4,273
990
0
539
3,734
0
9,526
L
Ymir
Raph26
Ymir
2,148
566
0
1,189
3,322
1,469
0
1,009
2,313
8,774
1,648
W
2,821
363
0
1,800
4,356
2,368
0
218
4,138
0
16,112
W
1,911
852
0
1,433
4,490
1,053
0
1,101
3,389
0
14,603
L
Tyr
dehret
Tyr
2,199
341
0
2,522
6,518
3,082
0
0
6,034
0
21,194
W
Hera
ickksk
Hera
2,315
446
0
500
1,786
418
0
617
1,021
26,081
750
W
1,365
340
0
1,369
3,862
2,537
0
743
3,119
9,670
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,917
Gold Earned
19,024
169
Minions Killed
174
0
Camps Cleared
0
652,226
Distance Traveled
589,160
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,911
819
38
6
0
141,502
0
L
Ra
4,183
697
58
10
0
123,331
0
L
Charybdis
3,640
607
38
6
0
117,222
0
L
Thor
3,159
527
21
4
0
94,315
0
L
Ymir
4,030
672
13
2
0
126,612
2
W
Achilles
3,942
657
28
5
0
128,390
0
W
Anhur
3,374
562
29
5
0
108,464
0
L
Tyr
4,012
669
44
7
0
127,680
1
W
Hera
4,842
807
62
10
0
132,944
0
W
Maui
3,848
641
12
2
0
140,926
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role